{"id":214461,"date":"2017-03-09T09:52:41","date_gmt":"2017-03-09T14:52:41","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/dying-reborn-psvr-review-should-have-stayed-dead-uploadvr.php"},"modified":"2017-03-09T09:52:41","modified_gmt":"2017-03-09T14:52:41","slug":"dying-reborn-psvr-review-should-have-stayed-dead-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/dying-reborn-psvr-review-should-have-stayed-dead-uploadvr.php","title":{"rendered":"Dying: Reborn PSVR Review  Should Have Stayed Dead &#8211; UploadVR"},"content":{"rendered":"<p><p>    I have to admit I didnt expect much going into Dying: Reborn    PSVR. Publisher Oasis Games previous efforts on PlayStation VR    (PSVR) have ranged from the mediocre (Ace Banana)to the    downright terrible (Weeping    Doll and Pixel Gear),    so you could forgive me for being skeptical that this would be    a different story. Much to my surprise, though, I found myself    starting to have a bit of fun with this cheesy B-movie style    escape room game.  <\/p>\n<p>    But, just as soon as it started, it was over.  <\/p>\n<p>    You see, Dying: Reborn PSVR isnt the full game. Instead, its    three excerpts from the first three levels of the full    campaign, which does not support VR. It only takes about an    hour to see through the VR content, if that. This would be fine    if it was available as a free experience for PSVR owners that    picked up the full game but, instead, Oasis Games has decided    to charge for it, effectively making it a premium demo. If    there was enough here to warrant a price then that might be    less of a problem, but Dying: Reborn is sadly the same story    were seeing with many early PSVR titles: too short and no    depth.  <\/p>\n<p>    Piecing together the games story is tricky when parts of it    have been carved out, though the voice acting is one of its    more enjoyable flaws. I know VR is in the early days akin to    the original PlayStation, but that doesnt mean voice overs    have to act like it. I laughed out loud listening to the    dialogue, which makes Jill    sandwiches sound like Shakespeare. Without the context of    the entire game or even a proper ending, much of the narrative    doesnt fit. You wont even see the amusing fish-headed villain    thats on the front cover in the flesh, just as a silhouette    through a TV screen (drinking a glass of wine, much to my    delight).  <\/p>\n<p>    Thats indicative of the entire game, too. Even sequentially;    Id end one level by walking through one door and then start    the next one off as if Id walked through another. I could tell    sections had been cut out, for whatever reason, and I was    getting an abridged version.  <\/p>\n<\/p>\n<p>    What is here isnt terrible, though. As far as escape room    games go, I found Dying: Reborn struck a pretty nice balance    between brain-teasers and progression. I was able to solve each    of the games puzzles on my own (which speaks to their    simplicity), though there were a few times Id find myself    wandering up and down a corridor, unsure of what to do next.  <\/p>\n<p>    While many of the challenges simply involve entering the    correct number on a keypad, they still delivered in interesting    ways. One was a grid that I had to select specific tiles on,    for example, and it was used multiple times for different    puzzles. The games never mind-bendingly clever, but there is a    methodical satisfaction to progressing through the trials    step-by-step, even if it never goes further than that.  <\/p>\n<p>    Thats in spite of VR though. Though the simplistic graphics (a    notable downgrade from the full game) help Dying: Reborns 3D    effect, theres no real reason for the game to actually be    played with a headset. The environments are largely static,    with assets reused time and again, giving the whole thing a    very Unity asset store feel. Though I appreciated being able to    move in VR with a DualShock 4, this was far from a great    example of the powerful emotions this technology can drum up.  <\/p>\n<p>    Dying: Reborn PSVR has some fun puzzles to solve, but its far    too short on substance to recommend to anyone. By carving out    sections of the non-VR game, Oasis Games has created something    a little like the games disturbing fish-headed protagonist; a    hollow Frankensteins monster, brought to life with left overs.    PSVR players deserve better.  <\/p>\n<p>    Dying: Reborn PSVR is     now available for $9.99.Read our Game Review Guidelinesfor more    information on how we arrived at this score.  <\/p>\n<p>    Tagged with: Dying:    Reborn PSVR, Oasis    Games, PlayStation VR  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/dying-reborn-vr-review-stayed-dead\/\" title=\"Dying: Reborn PSVR Review  Should Have Stayed Dead - UploadVR\">Dying: Reborn PSVR Review  Should Have Stayed Dead - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I have to admit I didnt expect much going into Dying: Reborn PSVR. Publisher Oasis Games previous efforts on PlayStation VR (PSVR) have ranged from the mediocre (Ace Banana)to the downright terrible (Weeping Doll and Pixel Gear), so you could forgive me for being skeptical that this would be a different story.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/dying-reborn-psvr-review-should-have-stayed-dead-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-214461","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/214461"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=214461"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/214461\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=214461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=214461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=214461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}