{"id":213610,"date":"2017-03-06T01:37:30","date_gmt":"2017-03-06T06:37:30","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/the-cyberpunk-revolution-begins-with-video-games-engadget.php"},"modified":"2017-03-06T01:37:30","modified_gmt":"2017-03-06T06:37:30","slug":"the-cyberpunk-revolution-begins-with-video-games-engadget","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/the-cyberpunk-revolution-begins-with-video-games-engadget.php","title":{"rendered":"The cyberpunk revolution begins with video games &#8211; Engadget"},"content":{"rendered":"<p><p>    Take    the     ID@Xbox showcase for example. Of the 20 games on display,    at least half are set in sci-fi worlds or feature dystopian    themes (or both), including Tacoma, Tokyo    42, Tower 57, Songbringer and Aven    Colony. However, two titles in particular encapsulate the    raw, gritty future that's a staple of the cyberpunk genre:    Ruiner by Polish studio Reikon and    >observer_ by Bloober Team.  <\/p>\n<p>    Ruiner is basically Hotline Miami in a 3D,    Ghost in the Shell-style world. It's the year 2091;    corrupt corporations and government officials rule a cold,    technologically advanced society. In the introductory tutorial,    the screen glitches out at odd intervals as instructions flood    the environment, instructing players to \"Kill Boss\" while they    run down metal hallways filled with hostile security forces.    It's heart-pounding, rapid-fire gameplay in a distinctly    cyberpunk setting, with incredibly satisfying shooting    mechanics.  <\/p>\n<p>    Meanwhile, >observer_ takes a more psychological    approach to the sci-fi genre, throwing players in a horrific    world where corporations control everything and advanced    technology is reserved only for the elite. Ordinary citizens    live in squalor, while government agents patrol the streets,    able to hack people's minds as they see fit. This is full-on    dystopian cyberpunk.  <\/p>\n<\/p>\n<p>    The     Indie Megabooth also showcased a disproportionate amount of    sci-fi. Six of the 12 games feature cosmic or    cyberpunk-inspired settings, including _transfer, a    dark, text-based adventure where players type commands into a    program as they attempt to figure out why the world is ending,    and Rogue Process, a sci-fi platformer about a hacker    on the hunt for corporate secrets.  <\/p>\n<p>    The video game industry's renewed push for cyberpunk is not    only exciting -- it makes sense. The past few years of    mainstream gaming have been dominated by fantasy franchises    including Skyrim, Diablo, Dark    Souls, Bloodborne, Dragon Age and    The Witcher, and it's about time the pendulum swung in    the other, more futuristic direction. Recent big-name games    like Halo Wars 2,     Horizon Zero Dawn and the coming release of        Mass Effect: Andromeda signal the beginning of    this new sci-fi, cyberpunk cycle.  <\/p>\n<p>    Plus, the world's eyes are on the video game industry as    virtual reality hardware enters the homes of everyday consumers    worldwide. For decades, VR has represented \"the future\" of    video games -- and the vision of a technologically advanced    society in general -- and, suddenly, it's here. The future is    now. It isn't surprising that developers across the globe are    thinking about \"the future\" within games themselves, inspired    by the virtual environments now at our fingertips.  <\/p>\n<p>    Advances in technology feed the video game creation process    just as innovative games fuel the production of new hardware.    The shift toward a more gritty, cyberpunk trend in the video    game industry makes perfect sense given the current political,    social and technological climate in the world today. These    themes of corporate cruelty and tense class disparities reflect    conversations happening in cities and towns everywhere, every    day. Cyberpunk is a reflection of society's deepest fears and    its greatest hopes for the future; in a time of rapid    technological advancement and political upheaval, people --    including game developers -- are looking for the best way    forward while imagining the dire consequences of choosing the    wrong path.  <\/p>\n<p>    Cyberpunk is back, baby.  <\/p>\n<p>    Click here to catch up on    the latest news from GDC 2017!  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.engadget.com\/2017\/03\/03\/cyberpunk-sci-fi-games-gdc-ruiner-observer-indie\/\" title=\"The cyberpunk revolution begins with video games - Engadget\">The cyberpunk revolution begins with video games - Engadget<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Take the ID@Xbox showcase for example. Of the 20 games on display, at least half are set in sci-fi worlds or feature dystopian themes (or both), including Tacoma, Tokyo 42, Tower 57, Songbringer and Aven Colony. However, two titles in particular encapsulate the raw, gritty future that's a staple of the cyberpunk genre: Ruiner by Polish studio Reikon and > observer_ by Bloober Team <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/the-cyberpunk-revolution-begins-with-video-games-engadget.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-213610","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213610"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=213610"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213610\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=213610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=213610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=213610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}