{"id":213584,"date":"2017-03-06T01:31:14","date_gmt":"2017-03-06T06:31:14","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/arch-virtual-creates-real-life-success-in-nearly-boundless-field-of-virtual-reality-madison-com.php"},"modified":"2017-03-06T01:31:14","modified_gmt":"2017-03-06T06:31:14","slug":"arch-virtual-creates-real-life-success-in-nearly-boundless-field-of-virtual-reality-madison-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/arch-virtual-creates-real-life-success-in-nearly-boundless-field-of-virtual-reality-madison-com.php","title":{"rendered":"Arch Virtual creates real-life success in nearly boundless field of virtual reality &#8211; Madison.com"},"content":{"rendered":"<p><p>    OREGON  At the top of the stairs in a nearly 110-year old,    two-story, red-brick building on the village of Oregons    neighborly Main Street, a husband-and-wife team works on    cutting-edge technology that has drawn clients from as far away    as California and Texas, Australia and Oman.  <\/p>\n<p>    Arch Virtual    founders Kandy and Jon Brouchoud started their company in early    2014, providing customized virtual reality services and tools.  <\/p>\n<p>    Usually, virtual reality (VR) is associated with games or    entertainment. But the Brouchouds are not just interested in    playing.  <\/p>\n<p>    Put on a headset in their office and you could find yourself on    an oil rig in the ocean, the drill arm poised on your left and    the sun setting at the right.  <\/p>\n<p>    Or you can wind your way through a model of a home, pressing a    button or two to change the floor covering or open a drawer in    a walk-in closet.  <\/p>\n<p>    Were focused specifically on using virtual reality to solve    real-world problems, Jon Brouchoud said. For now, at least,    that involves creating 3-D simulations for architects and    builders, the health care industry, energy-related projects and    education.  <\/p>\n<p>    For instance, Arch Virtual has created VR scenarios for safety    training for employees of a sewage treatment plant in    Australia; for showing off the Sacramento Kings new basketball    arena  before it was built  complete with a high-five from    a player; and for letting users race through the Himalayas in a    Suzuki Swift.  <\/p>\n<p>    The company recently provided the Madison Plan Commission with    a virtual reality walk through The Spark, the eight-story    building planned by American Family    Insurance in the 800 block of East Washington Avenue,    featuring StartingBlock Madison, an entrepreneurial hub.  <\/p>\n<p>    Arch Virtual also created a simulation of a planned $350    million student housing project at Texas A&M University.    The Brouchouds were consulting with project participants in six    other states, working together, live, on a 3-D model of the    complex, which will include bathrooms and walk-in closets in    each dorm room and a rooftop recreation area complete with a    swimming pool and gas grills.  <\/p>\n<p>    While its under construction, they can show students what the    dorms will look like, Jon Brouchoud said. In virtual reality,    you can hear a splashing sound when you (virtually) jump into    the water.  <\/p>\n<p>    Every time we do this, we feel like were in the future. Were    inhabiting a building that doesnt exist, he said.  <\/p>\n<p>    A report last week by IDC    projected worldwide spending in the virtual reality and    augmented reality (AR) market will hit $13.9 billion in 2017     a 130 percent increase over last year  and could reach $143.3    billion by 2020.  <\/p>\n<p>    Augmented reality is technology that uses computer-generated    sound, video, graphics or global positioning data to augment    a users actual environment.  <\/p>\n<p>    On the virtual reality side, producers are quickly moving    beyond games to create new content mainstream audiences will    embrace, said Tom Mainelli, vice president of devices, AR and    VR for IDC, a technology market research firm in Framingham,    Massachusetts.  <\/p>\n<p>    The Brouchouds say, though, that so far they know of few direct    competitors in their part of the industry, at least in the    Madison area.  <\/p>\n<p>    Their interest in devising 3-D simulations of buildings is a    natural.  <\/p>\n<p>    Jon, 41, of Manitowoc, and Kandy, 39, who grew up in Dubuque,    Iowa, met as graduate students in architecture at UW-Milwaukee.    In 2003 they started Crescendo Design, designing homes in an    environmentally friendly way, and after moving around the    Midwest and spending a year in Berkeley, California, they    settled in Oregon, about 10 miles south of Madison, in 2007.  <\/p>\n<p>    But there were a few pebbles along the way. We found clients    sometimes had a hard time visualizing a design in two    dimensions, Kandy said.  <\/p>\n<p>    We were practicing sustainable design principles yet traveling    around the Midwest to meet with clients, said Jon.  <\/p>\n<p>    Then they discovered the virtual world Second Life, which could    bring their designs to life and put them in the same virtual    room as their clients, even if they were miles apart.  <\/p>\n<p>    It just seemed like a huge opportunity, Jon said. Arch    Virtual later moved on to another technology platform, Unity,    and built its proprietary software, Immerse, on the Unity    engine.  <\/p>\n<p>    When the Spark project came before the Plan Commission in    December; other presenters at the meeting offered blueprints    and slides.  <\/p>\n<p>    When it came to ours, committee members put on a headset and    saw, This is actually what its going to look like, Jon    said.  <\/p>\n<p>    The visuals included video taken by a drone that was flown to    the planned rooftop height at The Sparks site to show the view    from above. You can see both lakes (Monona and Mendota) up    there and the state Capitol, he said.  <\/p>\n<p>    Brouchoud has set up three Oculus Rift stations at American Familys DreamBank, a gathering place    aimed at providing inspiration, at 1. N. Pinckney St. The    virtual reality headsets offer exciting and unique    experiences, said DreamBank manager Amanda Tillman.  <\/p>\n<p>    They are a fun DreamBank fly-through, a 360-degree look at the    Green Bay Packers Dream Drive, and How to Build a Business. The    technology adds a fun, interactive component to the    inspiration-filled tools and resources offered at DreamBank,    Tillman said.  <\/p>\n<p>    Virtual reality goes beyond 3-D and lets the user interact with    the environment thats visualized in the goggles.  <\/p>\n<p>    For example, in designing a home or commercial building: If    you want to change the height of a ceiling, you can really feel    it in a visceral way, Jon said.  <\/p>\n<p>    Through the Immerse software platform that Arch Virtual has    developed for use with Oculus Rift and HTC Vive headsets,    people around a room or around the world can view the same VR    vision and can collaborate on changes.  <\/p>\n<p>    I think this is going to change the industry. Its going to be    a new way that architects can visualize (projects) beforehand    and make sure all the parties involved understand how a project    will turn out, Kandy said.  <\/p>\n<p>    Jon said when building owners first visit a completed project,    they often are surprised about some detail in the design, even    after seeing the blueprints and illustrations.  <\/p>\n<p>    With this technology, we can take all of that surprise away,    he said.  <\/p>\n<p>    Uses for VR technology abound, Jon said.  <\/p>\n<p>    Arch Virtual has designed virtual medical facilities such as an    operating room, that doctors and nurses can walk around and see    if equipment is positioned correctly. Theres millions of    dollars at stake there, he said.  <\/p>\n<p>    The company also has scanned real human bodies into the system    so medical students can practice performing surgery  at the    virtual level  before they do it in real life.  <\/p>\n<p>    Manufacturing clients have asked for virtual versions of some    of their equipment, Brouchoud said. In one case, a company    wanted to show off an industrial tank at a trade show but the    two-story tank was too big to transport. So Arch Virtual    created a VR scenario complete with animated action showing how    the tank operates.  <\/p>\n<p>    A builder developing $1.5 million townhouses in Florida was    handing potential homeowners a thick binder that laid out the    many options they could choose, ranging from floor materials    and paint colors to plumbing and lighting fixtures. Arch    Virtual  using manufacturers specifications  created a    virtual reality scenario that shows the buyers how each of    those colors and fixtures would look together, Brouchoud said.  <\/p>\n<p>    Now, every square inch is accessible. ... The key thing is to    see it all together, he said.  <\/p>\n<p>    Oculus Rift came on the scene in 2014, but it was not until    2016 that the headsets became available in big-box consumer    stores, Brouchoud said.  <\/p>\n<p>    Thats opened up whole new markets for us, he said.  <\/p>\n<p>    Meanwhile, the technology has improved, largely solving past    problems such as inducing motion sickness in some users, he    added.  <\/p>\n<p>    Financially, Arch Virtual has been profitable from the start,    the Brouchouds said.  <\/p>\n<p>    Bootstrapping the companys first years with their own money,    the couple raised a small amount from investors, as of Jan. 1,    2017, and added Shannon Lory, of Madison, as a partner to    manage sales and marketing.  <\/p>\n<p>    They are the only full-time employees, but Arch Virtual has 24    VR software developers on contract, half of them in the Madison    area, to work as needed.  <\/p>\n<p>    Its such a new technology, we had to cast a really big net,    Brouchoud said.  <\/p>\n<p>    Lately, inquiries have increased, with potential clients    looking for VR to help visualize scenarios ranging from crime    scenes to protein molecules.  <\/p>\n<p>    Brouchoud said Arch Virtual has developed its Immerse Creator    platform that can be licensed so others can use it to fashion    their own virtual reality experiences.  <\/p>\n<p>    By the end of this year, Arch Virtual expects to top $1 million    in revenue from virtual reality projects since 2014, Brouchoud    said.  <\/p>\n<p>    He said the technology is likely to shake up all sorts of    industries, not just architecture but the medical field, as    well.  <\/p>\n<p>    It could be saving lives. Thats an amazing feeling,    Brouchoud said.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/host.madison.com\/wsj\/business\/arch-virtual-creates-real-life-success-in-nearly-boundless-field\/article_e676a42f-1164-59b4-8d77-c1b183086a91.html\" title=\"Arch Virtual creates real-life success in nearly boundless field of virtual reality - Madison.com\">Arch Virtual creates real-life success in nearly boundless field of virtual reality - Madison.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> OREGON At the top of the stairs in a nearly 110-year old, two-story, red-brick building on the village of Oregons neighborly Main Street, a husband-and-wife team works on cutting-edge technology that has drawn clients from as far away as California and Texas, Australia and Oman. Arch Virtual founders Kandy and Jon Brouchoud started their company in early 2014, providing customized virtual reality services and tools.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/arch-virtual-creates-real-life-success-in-nearly-boundless-field-of-virtual-reality-madison-com.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-213584","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213584"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=213584"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213584\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=213584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=213584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=213584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}