{"id":213055,"date":"2017-03-03T20:31:06","date_gmt":"2017-03-04T01:31:06","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/hands-on-the-htc-vives-new-vr-accessories-make-virtual-reality-even-more-immersive-pcworld.php"},"modified":"2017-03-03T20:31:06","modified_gmt":"2017-03-04T01:31:06","slug":"hands-on-the-htc-vives-new-vr-accessories-make-virtual-reality-even-more-immersive-pcworld","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/hands-on-the-htc-vives-new-vr-accessories-make-virtual-reality-even-more-immersive-pcworld.php","title":{"rendered":"Hands-on: The HTC Vive&#8217;s new VR accessories make virtual reality even more immersive &#8211; PCWorld"},"content":{"rendered":"<p><p>    As Ive been reminded many times this week, were    coming up on the one-year anniversary of PC virtual reality,    and both the     Oculus Rift and the     HTC Vive are shaking things up to celebrate. The     Rift got a $200 price cut, the Vive got a     brand-new financing plan.  <\/p>\n<p>      If we chart the progression of video games from Spacewar and      Zork all the way through to 2016, then the HTC Vive is the      next logical step towards realism.       Read PCWorld's full review    <\/p>\n<p>    But HTC has much bigger changes on the horizon. One of my    favorite aspects of the Vive has been HTCs willingness to    experiment with the hardware, post release. The Rift and        Oculuss optional Touch controllers have remained    essentially the same since 2015.  <\/p>\n<p>    The Vive, though? First came a new cable, which replaced the    launch version's heavy tether with a slimmer 3-in-1 cable that    resembled the consumer Rift. And in the future, two further    additions are coming to the Vive ecosystem: the Vive Deluxe    Audio Strap and the Vive Tracker.  <\/p>\n<p>    HTC announced the Deluxe Audio Strap and the Tracker at CES,    and even stuck a price on the pair earlier this week. Theyre    $99 each, with the strap arriving in May and the consumer    Tracker towards the end of the year.  <\/p>\n<p>    I got my first chance to go hands-on with the pair this week at    the Game Developers Conference. And while the Tracker is    arguably the bigger news, at least in terms of raw potential,    its the Deluxe Audio Strap Im most excited about.  <\/p>\n<p>    Its so damn comfortable.  <\/p>\n<p>    The Vives incredibly powerful, but its design was rudimentary    even at launch. It was basically equivalent to Oculuss second    dev kita bulky pair of goggles held on by a three-part elastic    strap. Problem 1: Adjusting the straps is cumbersome. Problem    2: The Vive itself is heavy, so the elastic doesnt hold it as    still as youd like. Problem 3: If you overtighten the straps    so it moves less, it turns your face into mashed potatoes.  <\/p>\n<p>    Compare that with the consumer version of the Oculus Rift,    which uses a rigid plastic band to both offset the weight and    keep the headset more stable. Andwell, HTC has borrowed that    design for the Vive.  <\/p>\n<p>    The Deluxe Audio Strap somewhat combines the more rigid designs    used by the Rift and Sonys PlayStation VR. It slips onto the    head like a baseball cap; the front portion folds down in front    of your eyes, and thenand this is the real magicit    tightens by way of a wheel in the back, like a bike helmet. No    more Velcro straps.  <\/p>\n<p>    The HTC Vive with Deluxe Audio Strap. It makes a major    difference in usability.  <\/p>\n<p>    It takes mere seconds to get the headset on and adjusted, and    it stays adjusted thanks to the more rigid design.    Looking down towards the ground is surprisingly difficult with    the Vives current elastic bands, because the weight of the    headset tends to pull it away from your eyes unless you    overtighten. But with the new Strap, theres no movement at    all. Its as good as Oculuss headband, or maybe even a bit    better thanks to the generous padding around the sides.  <\/p>\n<p>    And the Deluxe Audio Strap also matches Oculuss other killer    feature: the built-in headphones. When Oculus first announced    that the Rift would come with built-in headphones it seemed    silly. Most people own better headphones than the ones the Rift    is equipped with.  <\/p>\n<p>    It soon became clear that built-in headphones remove a lot of    the hassle, though. Theres less weight to deal with, less    futzing around trying to figure out where you set them down,    less steps between thinking about VR and being in VR.  <\/p>\n<p>    So again, HTC borrowed an idea and the Deluxe Audio Strap    draws its name from the built-in headphones. And again, the    Vives seem a bit better than Oculuss solutionmore    padding, a less scratchy material on the ears, and easier to    move into place.  <\/p>\n<p>    Now the downside is, of course, that the Deluxe Audio Strap is    being positioned as a Deluxe item. An add-on. It doesnt annoy    me as much as, say, Oculus positioning Touch as optionalthat    has a direct impact on what games developers make and the    health of the VR ecosystem. The Vives new strap is a somewhat    superfluous item, at least as far as developers are concerned.    A person with built-in headphones and a person without still    have essentially the same experience.  <\/p>\n<p>    Butand its a huge butI think the Deluxe Audio Strap will be    a must-buy for most people. Even after my brief time using it    at GDC, Im already dreading going back to my Vives old    elastic bands and cumbersome adjustment process, plus having to    grab headphones each time I use it for the next few months.  <\/p>\n<p>    The Deluxe Audio Strap is more comfortable, more reliable, and    probably what the Vive shouldve shipped with to begin with.    Well have an actual review up when it releases in May, after    spending a lot more time with it, but right now I think anyone    who wants the best Vive experience is going to want one of    these.  <\/p>\n<p>    The Vive Trackers a bit more complicated, at least for home    users.  <\/p>\n<p>    I should say up front: Both of the Tracker demos I did during    GDC were excellent. First I tried a pair of shooters    brought to the show by VRsenal, and then a few rounds of boxing    game Knockout League. The Vive Tracker is basically    the top of one of the Vives wands, and is position-tracked by    the same Lighthouse systembut it can be built into custom    peripherals.  <\/p>\n<p>    And that was the catch with these demos. VRsenal strapped me    into one of MSIs backpack computers, put a Vive on my head,    and then handed me a gun that wasnt real, but real-looking    enough that you might not want to carry it down the street. It    also was surprisingly heavy, mimicking the feel of an actual    assault rifle.  <\/p>\n<p>    Theres a Vive Tracker embedded where the rear sight would    normally be though, and thus its fully position-tracked within    gamesjust like a standard Vive wand. Aiming felt completely    natural, and I had a great time crawling around on the floor,    leaning over imaginary walls and sniping robots. You can even    reload the VRsenal gun, since the battery is hidden inside    the magazine. Press a button, pull it out, and youll see the    MicroUSB port inside. When its done charging, you slam it back    in.  <\/p>\n<p>    Knockout Leagues Trackers were a bit more    conspicuous, drilled and mounted on the back of standard boxing    gloves. It worked similarly though, with my real-world boxing    gloves mapping 1-to-1 with the boxing gloves I wore in virtual    reality, allowing me to (poorly) bob, weave, and throw    haymakers at my opponent.  <\/p>\n<p>    Its really amazing tech and Im fascinated by all the    approaches were seeing from manufacturers. There are a few    problems though.  <\/p>\n<p>    A glove with a Vive Tracker attached.  <\/p>\n<p>    The first, of course, is the age-old question, How many    peripherals do you want in your house? Im sure many of you    have (or had) a closet full of Rock Band and    Guitar Hero gear, and while its great fun in the    moment, eventually its just a bunch of stuff you try to store    out-of-sight-out-of-mind.  <\/p>\n<p>    Related: How much are you willing to spend on weird    peripherals? The Vive Tracker will be sold to developers for    $99 each. Expect peripherals to cost at least $150 to    $200, and given the quality of VRsenals gun, I bet that would    be even more expensive. Sure, VR is a pricey hobby and some    people are no doubt willing to pony up, but its going to be    hard for manufacturers to get custom peripherals into peoples    homes.  <\/p>\n<p>    Arcades? Thats the real sell here, I think. HTCs made no    secret it wants to expand into arcade-type settings, giving    operators a subset of software and charging a flat rate for    every hour played. With the bigger spaces afforded by arcades,    and the need for a unique and impressive experience, it makes    more sense for business owners to buy a few position-tracked    guns, some boxing gloves, or whatever else manufacturers    imagine.  <\/p>\n<p>    That audio strap, though. Its so nice, and I cant    say it enough. Hopefully there arent any glaring issues with    the final releaseas I said, well need to spend more time with    it before rendering a verdict or giving an official    recommendation. Im excited though, with my Vive experiences    this week being way more comfortable over long periods of time    than anything Ive done at home.  <\/p>\n<p>    Well just have to see what developers dream up with the    Tracker. There are all sorts of potential applications, and I    cant wait for some random genius to generate the next    big wave of VR enthusiasm with a custom-built controller.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.pcworld.com\/article\/3176568\/virtual-reality\/hands-on-the-htc-vives-new-vr-accessories-make-virtual-reality-even-more-immersive.html\" title=\"Hands-on: The HTC Vive's new VR accessories make virtual reality even more immersive - PCWorld\">Hands-on: The HTC Vive's new VR accessories make virtual reality even more immersive - PCWorld<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> As Ive been reminded many times this week, were coming up on the one-year anniversary of PC virtual reality, and both the Oculus Rift and the HTC Vive are shaking things up to celebrate. The Rift got a $200 price cut, the Vive got a brand-new financing plan. If we chart the progression of video games from Spacewar and Zork all the way through to 2016, then the HTC Vive is the next logical step towards realism.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/hands-on-the-htc-vives-new-vr-accessories-make-virtual-reality-even-more-immersive-pcworld.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-213055","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213055"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=213055"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213055\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=213055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=213055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=213055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}