{"id":213049,"date":"2017-03-03T20:31:03","date_gmt":"2017-03-04T01:31:03","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/insights-can-movie-theaters-find-a-place-in-the-virtual-reality-future-tubefilter.php"},"modified":"2017-03-03T20:31:03","modified_gmt":"2017-03-04T01:31:03","slug":"insights-can-movie-theaters-find-a-place-in-the-virtual-reality-future-tubefilter","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/insights-can-movie-theaters-find-a-place-in-the-virtual-reality-future-tubefilter.php","title":{"rendered":"Insights: Can Movie Theaters Find a Place In the Virtual Reality Future? &#8211; Tubefilter"},"content":{"rendered":"<p><p>    Insightsis a new weekly series featuring    entertainment industry veteran David Bloom. It represents an    experiment of sorts in digital-age journalism and audience    engagement with a focus on the intersection of entertainment    and technology, an area that David has written about and    thought about and been part of in various career incarnations    for much of the past 25 years. David welcomes your thoughts,    perspectives, calumnies, and kudos at     [emailprotected],    or on Twitter @DavidBloom.  <\/p>\n<p>    In the year that     Netflix, ESPN, and    Amazon won their first    Oscarsand a little-seen film about a    gay African-American teenager (eventually) won Best Picture,    the industry that runs movie theaters is busily trying to    figure out how to remain relevant.  <\/p>\n<p>    What the industry comes up with matters quite a lot. The    National Association of Theater Owners (NATO)    says there were nearly 41,000 movie screens    in the U.S. and Canada in 2016, about double the total of    30 years earlier and the most ever. Thats a lot of real    estate, and jobs, tied to a business that last year generated    $11.3 billion in domestic box-office receipts.  <\/p>\n<p>    In part, that still-hefty number is thanks to a 49% jump in    average ticket prices since 2002, making up for a 16% decline    in ticket sales. And most of the recent growth worldwide has    been overseas, which now generates about three-fourths of    film-industry revenue. Growth is particularly stout in China,    where theaters are still being built at a brisk clip. And    Chinese money,     especially from Dalian Wanda, has been a    major source of investment capital as several U.S. theater    chains have been bought, consolidated and upgraded.  <\/p>\n<p>    At the same time, however, the theater business is getting ever    more complicated. More people, especially young ones, now    entertain themselves with mobile phones, home theater systems,    video game consoles, the Internet and more. They have more    reasons than ever to skip a trip to the theater for    entertainment.  <\/p>\n<p>    The business has been further challenged by studio proposals to    shrink the time between theatrical release and    home-entertainment distribution on platforms such as DVD or    iTunes. NATO and its members generally have    fiercely opposed such proposals.  <\/p>\n<p>    That was somewhat less the case last March, when former    Napster founder and Facebook    midwife Sean Parker announced a plan to launch    his latest industry disrupter, called Screening    Room. It would charge users $150 for a specialized    box, which would allow users to pay another $50 to stream a    movie at home on the same day it released in theaters. The    price also included two tickets to watch the same movie in a    theater. That latter move was a sop that reduced some exhibitor    concerns about cannibalization of its only market.  <\/p>\n<p>    A year later, however, Screening Room remains a cryptic    one-page website listing three offices and an email address    for inquiries. Meanwhile, lots of other options and    alternatives have popped up, trying to change and improve the    moviegoing experience.  <\/p>\n<p>    One option is to improve the theater experience itself. Ive    long been spoiled in Los Angeles by high-end speciality    theaters operated by the Arclight,    Laemmle, and Landmark chains.    But now the big chains are getting wise too.  <\/p>\n<p>    Over the past couple of years, Ive visited showcase theaters    that feature cutting-edge projection and audio technologies    from Dolby Atmos and Barco.    These showcase facilities  such as in Regals 800-seat palace    in L.A. Live, the AMC theaters at Universal Studios and    Burbank, and the redone but still classic TCL Chinese Theater    on Hollywood Boulevard  also feature far more comfortable    seats, cleaner aisles, better concessions and even alcohol and    reserved seating. For lovers of the big popcorn movies that    can fill these huge spaces, its a wonderful improvement.  <\/p>\n<p>    Investing in a better product is usually a Very Good Idea, so    Im glad to see the industry stepping up. And yet, those    investments wont be enough to encourage droves of people to    return. First of all, it will take lots of money and many years    to bring these improvements to thousands of screens nationwide.    Mostly, Im guessing a better experience will reduce the    reasons people have to give up the movie-going experience    entirely.  <\/p>\n<p>    So, Ill be watching closely some of the initiatives in    experiential entertainment that are coming to theaters from the    virtual-reality world. Done right, these experiences could    generate more money while powering new creative opportunities    to pull audiences even further into fictional worlds they love.  <\/p>\n<p>    IMAX is perhaps uniquely positioned to take    advantage of this, because it already produces content to run    on the special projectors and giant screens that it owns and    operates with partners. Last month, in a big shift, it    officially opened its first IMAX VR complex here in Los    Angeles, with promises of many more to come.  <\/p>\n<p>    Each of 14 IMAX VR pods offers a different experience, like one    set on the Star Wars planet of    Tattooine, or another in the shoot-em-up John    Wickmovies. The IMAX pods use one of two    makers headsets, sensory vests, controllers and headphones to    almost completely immerse users in a different world.  <\/p>\n<p>    I talked with Will Maurer, who heads the VR    and visual-effects divisions at Legend 3D\/VFX\/VR, about    what these kinds of VR experiences could become. He sketched a    vision of VR pods replacing the videogame arcades found in many    theaters. And unlike those arcade games, these VR experiences    could be updated regularly to tie in with films also screening    in that theater complex. Such tie-in experiences could be a    lucrative source of additional revenue for theaters and    studios.  <\/p>\n<p>    Its the way to upsell people who are already there, Maurer    said. If youre going to the theater to see a movie, you can    pay the extra $5 for the VR experience. The aftermarket (in    home entertainment) for that is pretty strong as well.  <\/p>\n<p>    But Maurer also pointed out several obstacles that will slow    mainstream adoption, especially for theaters wanting such    experiences in their existing screening rooms instead of a    lobby arcade.  <\/p>\n<p>    One is the tether. Current high-end headsets have an     H.R. Giger-esque swoop of cables attached at the back to a    honkin powerful computer that drives a lot of polygons    on your screen. That tether is vital, and vulnerable. Its just    not going to work at scale in facilities with dozens of daily    users stomping around.  <\/p>\n<p>    Instead, technologies will need to evolve into something like    what happens now with 3D, where lightweight, cheap glasses are    handed out before the film and tossed in a collecting box    afterward for cleaning and reuse.  <\/p>\n<p>    Losing the tether also would enable more of what can only be    described as laser tag on steroids, experiential entertainment    centers where people can freely move within large physical    spaces, navigating through a realistic virtual overlay. Imagine    laser tag or paintball-like experiences within a virtual    spaceship interior or some long-ago land. A version of this is    starting to crop up in centers in the Midwest and in China.    When this is more fully realized, well be one step closer to    the     Holodeck of Star Trek.  <\/p>\n<p>    Another potential obstacle lies with creators, and the way    stories have to be structured for mass entertainment.  <\/p>\n<p>    Because dozens or hundreds might be watching at once, story    structure needs to be less interactive than usual in VR, while    allowing some of the exploration and narrative branching that    make VR so compelling.  <\/p>\n<p>    Such approaches are often used in video games, where complex    narratives allow a choice of different story lines while still    ultimately converging in one ending. Done right, Maurer said,    that approach can increase the social and replayability    aspects, as you and friends work through different storylines,    then talk about and try each others path.  <\/p>\n<p>    Beyond that, well need new kinds of content. Maurer envisions    writers creating not just a script for a feature film but    simultaneously structuring a related VR experience with    interwoven story lines. To get the entire experience, you need    to watch both. But you also need writers capable of writing for    both platforms and connecting the story lines, on projects that    already take years to realize.  <\/p>\n<p>    Im still a skeptic about the future of the theater business    amid all the technological shifts already coming. Yes, I know    many who still rhapsodize about the joys of a communal    entertainment experience.  <\/p>\n<p>    But surviving and thriving may require a continued embrace of    new technologies and new ways to tell stories, an approach that    could give a century-old mass medium longer legs than any of us    might guess.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.tubefilter.com\/2017\/03\/03\/insight-virtual-reality-vr-movie-theater\/\" title=\"Insights: Can Movie Theaters Find a Place In the Virtual Reality Future? - Tubefilter\">Insights: Can Movie Theaters Find a Place In the Virtual Reality Future? - Tubefilter<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Insightsis a new weekly series featuring entertainment industry veteran David Bloom. It represents an experiment of sorts in digital-age journalism and audience engagement with a focus on the intersection of entertainment and technology, an area that David has written about and thought about and been part of in various career incarnations for much of the past 25 years. David welcomes your thoughts, perspectives, calumnies, and kudos at [emailprotected], or on Twitter @DavidBloom.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/insights-can-movie-theaters-find-a-place-in-the-virtual-reality-future-tubefilter.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-213049","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213049"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=213049"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/213049\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=213049"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=213049"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=213049"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}