{"id":212875,"date":"2017-03-03T19:53:54","date_gmt":"2017-03-04T00:53:54","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/gdc-2017-paranormal-activity-vr-wont-scare-you-the-same-way-twice-learns-your-fears-uploadvr.php"},"modified":"2017-03-03T19:53:54","modified_gmt":"2017-03-04T00:53:54","slug":"gdc-2017-paranormal-activity-vr-wont-scare-you-the-same-way-twice-learns-your-fears-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-paranormal-activity-vr-wont-scare-you-the-same-way-twice-learns-your-fears-uploadvr.php","title":{"rendered":"GDC 2017: Paranormal Activity VR Won&#8217;t Scare You The Same Way Twice, Learns Your Fears &#8211; UploadVR"},"content":{"rendered":"<p><p>    Last year at GDC, I saw someone rip off their Vive headset and        throw it across an entire demo booth. She was cowering in    fear, on the verge of tears, ready to run out of the Moscone    Convention Center. This year at GDC the responses werent as    extreme because the demo was far more reserved, but the quality    of the immersion and atmosphere still rang true.  <\/p>\n<p>    Paranormal Activity: The Lost Soul (aka Paranormal Activity VR)    is a slow-paced first-person exploration survival horror game.    As opposed to Resident Evil 7 [Review:    9\/10] which asks you to unload shotgun shells and flame    throwers on creepy monsters, Paranormal Activity isnt going to    give you any guns or weapons. Instead, its going to slowly    haunt you, scare you, and make you want to rip the headset off    and run far, far away.  <\/p>\n<p>    During my demo at GDC this year, I began in a situation quite    similar to many horror movies or video games: completely    surrounded by darkness. I looked down and noticed a flashlight    in my hand, so I pressed one of the face buttons of the Oculus    Touch controllers to click the light on. Once I inspected my    surroundings a bit I could tell I was standing at the top of a    staircase. After a few steps an invisible force ripped the    flashlight from my hand, giving way to a bit of a jump on    my part.  <\/p>\n<p>    I tried to find the flashlight on the ground, but had no luck,    so I just rounded the corner into a room that looked like an    altar of some kind. There were creepy, bloody, demonic markings    all over the ground with candles flickering. Past the altar was    a pedestal with a book that outlined a ritual. I had to burn a    specific piece of paper, then place coins in their    corresponding locations. Thus began a mini scavenger hunt.  <\/p>\n<p>    The piece of paper was easy to find, but the coins were    scattered around the room. Once the animation was triggered,    things started tofeel different around me, which    seems odd to say since I couldnt actually feel the air and    environment around me at all  but in VR, your mind plays    tricks on you. Those tricks are exactly what the developers are    trying to toy with here.  <\/p>\n<\/p>\n<p>    A small girl emerges from a hole in the wall over in the    corner, requiring me to literally get down on my hands and    knees to crawl into the space and retrieve a flashlight. With a    quick button press I flip it over to a UV light and notice a    cryptic message scrawled on the ground. Then as I turn to look    over my shoulder I notice a woman entering the room. Her skin    is overly wrinkly and her voice is frantic. She threatens me    with harsh words, then ascends the stairs back out of the room.    Naturally, my demo attendee tells me that I should follow her.    I dont want to.  <\/p>\n<p>    After a few steps up the stairs I can feel my muscles tensing    up, palms sweating, and teeth clenching. A jump scare is    coming; I know it is. And sure enough, as I round a corner on    the stairs the woman emerges once again to nearly make me drop    the controllers. Even when you know theyre coming, jump scares    in VR can still startle you to the bone.  <\/p>\n<p>    After my demo, Alex Barder and Russell Naftalat VRWerx    explained to me some of the design ideas that went into the    games creation. First and foremost, they wanted to focus on    crafting a large, explorable game space (a multi-level house    with several floors, an attic, and a basement) that could    combine together for a 10+ hour narrative. That sets it up as    one of, if not the, longest purely VR titles to date if the    length estimate holds true.  <\/p>\n<\/p>\n<p>    A big part of the design is also how theyve crafted a    randomized system to startle players as they explore the house.    When I enter a bedroom, a lamp might fall off a table and    shatter, but for someone else that might not happen at all. For    them, a book might fly off of a shelf an hour later in the game    that I never get to see. This makes sure that it feels like a    more organic and intimate experience for each player.  <\/p>\n<p>    Paranormal Activity VR is set to release in Early Access for    the Oculus Rift and HTC Vive     very soon on March 14th, with a full launch on both    platforms, plus SonysPlayStation VR (PSVR) shortly    after. Pricing is still up in the air, but theyve assured that    it will feel like a fair price.  <\/p>\n<p>    And if you love getting your horror fix,     check out this list of other upcoming horror games to keep    an eye on thisyear!  <\/p>\n<p>    Tagged with: GDC, paranormal activity, vrwerx  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/paranormal-activity-vr-gdc-scare-preview\/\" title=\"GDC 2017: Paranormal Activity VR Won't Scare You The Same Way Twice, Learns Your Fears - UploadVR\">GDC 2017: Paranormal Activity VR Won't Scare You The Same Way Twice, Learns Your Fears - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Last year at GDC, I saw someone rip off their Vive headset and throw it across an entire demo booth. She was cowering in fear, on the verge of tears, ready to run out of the Moscone Convention Center <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-paranormal-activity-vr-wont-scare-you-the-same-way-twice-learns-your-fears-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-212875","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212875"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=212875"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212875\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=212875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=212875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=212875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}