{"id":212142,"date":"2017-03-01T05:50:13","date_gmt":"2017-03-01T10:50:13","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/augmented-empire-mixes-x-com-with-mass-effect-uploadvr-uploadvr.php"},"modified":"2017-03-01T05:50:13","modified_gmt":"2017-03-01T10:50:13","slug":"augmented-empire-mixes-x-com-with-mass-effect-uploadvr-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/augmented-empire-mixes-x-com-with-mass-effect-uploadvr-uploadvr.php","title":{"rendered":"Augmented Empire Mixes X-COM With Mass Effect &#8211; UploadVR &#8211; UploadVR"},"content":{"rendered":"<p><p>    Strategy gamers have to keep on their toes. You need a keen    tactical mind to prevail in RPGs like XCOM and the original    Fallouts, thinking two steps ahead of the enemy at all times,    or suffering the consequences. Thats why its important to    play lots of them, to keep your mind sharp and your wits about    you. If youve been playing VR for the past year, then, your    brain might need a little warming up.  <\/p>\n<p>    Fortunately, Augmented Empire is just what the doctor ordered.  <\/p>\n<\/p>\n<p>    This is the latest VR effort from Esper developer Coatsink, and    an Oculus Studios title thats exclusive to Gear VR. The team    has been busy porting their past titles and Boneloafs Gang    Beasts [Review: 7\/10] to the Oculus Rift recently,    but teased to us last year that its working on bigger and better things. I went to visit the    Sunderland-based studio earlier this month and, based on what I    saw, bigger and better is the right terminology.  <\/p>\n<p>    In more ways than one, Augmented Empire is a vision of the    future. In terms of story, the games set in a seedy, neo-noir    city named New Savanna, located on a man-made island in the    North Atlantic. Its streets are divided into three tiers, and    where you live depends on how valuable its government rates    you. High class citizens live life up in the fancy districts,    while the lower class scrambles around in grimy alleyways and    rainy sidewalks. Coatsink CEO Tom Beardsmore describes it as    Hunger Games-esque, or like an episode of Black Mirror, and    the links between 1984 and other Orwellian media arent hard to    spot either.  <\/p>\n<p>    Youre not just playing as one character here, but two. Your    first protagonist is a mysterious figure that enjoys a cozy    office space. But heres the really interesting bit; Augmented    Empire lives up to its name by simulating futuristic mixed    reality within VR. The second character, a female protagonist,    appears in an augmented diorama, which is where youll embrace    the games strategy elements. Its sort of like pulling a    HoloLens from the future over your eyes.  <\/p>\n<\/p>\n<p>    My demo of the game  on display at GDC this week  focuses on    the tactical side of things. I play an early mission that    introduces me to the basics, but anyone thats played the most    recent two XCOM games will find this like slipping on a pair of    comfy slippers, with the caveat that the slippers might break    your ankle if you make even the slightest foot wrong.  <\/p>\n<p>    A group of militant-like enemies has picked a fight with me,    and the first order of business is a golden rule to any SPRG:    find cover. The maps split into tiles that are highlighted in    blue, looking very XCOM-ish. Moving around is as simple as    looking at a tile thats within my movement limit and tapping    on the Gear VRs touchpad to move there (gamepad support will    be integrated too). Once Im firmly rooted behind some    barriers, I look at an enemy and tap to attack, but I dont see    the usual percentage meter above him, telling me how likely I    am to hit. Curious.  <\/p>\n<p>    Instead of that tried and true system, Empire is going with    something a little riskier. As I select attack, a slider comes    up and rapidly makes its way from left to right on a meter. To    successfully land my shots, I have to tap once when the slider    is over a dark blue section of the meter. If it tap in a    smaller light blue section next to it, Ill score a critical    hit. If I tap either side those sections, Ill miss.  <\/p>\n<\/p>\n<p>    Just how large those blue sections are depends on how good of    an angle and distance you are from the enemy. Its still    essential to flank and find good vantage points, as it will    give you a much bigger opportunity to land a successful attack.    This same system is also used to give you the chance to dodge    incoming fire.  <\/p>\n<p>    Im immensely interested to see how SRPG fans react to this    tweak on the established formula. Beardsmore says it came about    after talking with Oculus about finding ways to keep the player    engaged in every second of the action and not just watching    your attacks. Based on my time, I think its a good    alternative, though I do wonder if players will be able to find    their rhythm and game the system so to speak, making it too    easy.  <\/p>\n<p>    That might be the case, but the punishing side of the SRPG    genre is still alive and well when it comes to stats. In a    second battle, in which I recruit someone to help fight with    me, Im nearly wiped out with my back against the wall and the    enemy pressing the attack. Each of their hits carves out chunks    of my health, and its only thanks to the second characters    rifle that Im able to hold them off.  <\/p>\n<\/p>\n<p>    Coatsink says there will be six characters in your team, and    youll be able to take three out on missions at a time.    Recruitment is a big aspect, Beardsmore says, shifting    towards the non-combat side of the game. While Empires battles    may be influenced by XCOM, the developer likens its character    interactions and side-missions to an RPG favorite: Mass Effect    2.  <\/p>\n<p>    The thing I loved about Mass Effect 2 was those missions where    you were finding your team, he says. They were just glorious    with how each one was different and displayed a different    aspect of the game. The team is taking that on board here.    Youll be able to choose your dialogue lines with characters,    and your choices will affect the games ending, while missions    can be tackled in an order of your choosing.  <\/p>\n<p>    Coatsink also wants to replicate the presentation of Biowares    epic here, with fully voiced characters that will have their    own stories and varied missions. How were going to load that    onto Gear VR at the moment were not sure because its a big    package, Beardsmore explains, reassuring that the team is    looking into ways to do it.  <\/p>\n<\/p>\n<p>    In fact, its an ambitious game for mobile VR all round;    wouldnt the Oculus Rift have been a safer bet? Gear VR is    many people heres favorite VR platform, because the    limitations allow you to build real quality within them,    Beardsmore says, adding that he believes that Augmented Empire    will be viewed as a great game regardless of platform, and says    there arent any plans for a Rift port yet.  <\/p>\n<p>    Overall Coatsink is aiming to offer around nine hours of    gameplay here, and theres a lot left to see. The first-person    element will play a big role too, but Coatsink is keeping    tight-lipped on what it might entail.  <\/p>\n<p>    We really want to keep pushing the boat out and keep trying    new things while also appeasing our own creative desires to    build these kind of games, Beardsmore concludes. If youve    been calling out for this type of content, then I suggest you    keep an eye on Augmented Empire.  <\/p>\n<p>    Tagged with: Augmented Empire, Coatsink,    GDC,    gear    vr, Strategy RPG  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/augmented-empire-hands-on\/\" title=\"Augmented Empire Mixes X-COM With Mass Effect - UploadVR - UploadVR\">Augmented Empire Mixes X-COM With Mass Effect - UploadVR - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Strategy gamers have to keep on their toes. You need a keen tactical mind to prevail in RPGs like XCOM and the original Fallouts, thinking two steps ahead of the enemy at all times, or suffering the consequences.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/augmented-empire-mixes-x-com-with-mass-effect-uploadvr-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-212142","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212142"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=212142"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212142\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=212142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=212142"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=212142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}