{"id":212139,"date":"2017-03-01T05:50:10","date_gmt":"2017-03-01T10:50:10","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/gdc-2017-the-mages-tale-dungeon-crawler-rpg-hands-on-uploadvr.php"},"modified":"2017-03-01T05:50:10","modified_gmt":"2017-03-01T10:50:10","slug":"gdc-2017-the-mages-tale-dungeon-crawler-rpg-hands-on-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-the-mages-tale-dungeon-crawler-rpg-hands-on-uploadvr.php","title":{"rendered":"GDC 2017: The Mage&#8217;s Tale Dungeon Crawler RPG Hands-on &#8211; UploadVR"},"content":{"rendered":"<p><p>    As a big fan of RPGs, The Bards Tale is dear to me. It was a    game I would play on the Apple IIe in study hall back in the    day when teachers thought any kid using a computer was learning    something; little did they know all I was learning about was    where I could find a lucrative quest and get a stiff ale on the    tough streets of Skara Brae.  <\/p>\n<p>    While not fully 3D, early dungeon crawlers like The Bards Tale    used a clever pseudo-3D, tile-based sprite system which was a    good facsimile of 3D rendering. It was effective at the time,    but it didnt really matter since all I saw in my minds eye as    I played was my party of stalwart adventurers traipsing through    sewers, castles and towers slaying miserable kobolds and giant,    fire-breathing dragons. The vision I had of walking down the    wet, stone walls of Bards Tales dungeons were as real to me    as walking down the hallways of my high school, even though    they were just primitive computer graphics.  <\/p>\n<p>    Now nearly 30 years later, we have a powerful new platform that    can put you right into those dungeons without having to use any    additional imagination. VR dungeon crawling is what the 12-year    old boy still inside me has wanted for years, so I was giddy    when I finally had a chance to play inXiles The Mages Tale    set in the sewers, catacombs and tunnels beneath Skara Brae.    And you know the lore is going to be true as inXile studio head    Brian Fargo was also one of the designers behind The Bards    Tale all those many years ago.  <\/p>\n<p>    The events of The Mages Tale take place between 1988s Bards    Tale 3 and Bards Tale 4, acting as a bridge and lead-in to the    upcoming game. The evil wizard Gaufroi is holding Alguin, your    mentor in the magical arts, and its up to you to find and    rescue him.  <\/p>\n<\/p>\n<p>    My playthrough started with me descending into the depths atop    a humongous hand, peering up at an even more colossal statue,    which gave a dramatic sense of scale as I looked up, down and    all around at the fantastic world in which I was now a player.  <\/p>\n<p>    Im used to teleportation-style locomotion in VR games, so it    was easy to hop off the hand and into the dungeon proper using    the thumbstick on the Oculus Touch, but I was also happy to    find out you could use a more direct style of locomotion. With    the other thumbstick you can hop forward, backward, left and    right, and it really felt like moving through the old 10-foot    by 10-foot tile-based Bards Tale games back in the day, only I    could look around and pivot my body with the other stick. It    was all very intuitive, I picked it up within seconds and the    tiny hops turned out to be the movement style I preferred.  <\/p>\n<p>    Keeping with the design of the previous games, The Mages Tale    features both combat and plenty of environmental puzzles. Some    you have to solve to progress through the levels, but others    you can completely skip, although youll be missing out on    precious treasure and experience if you do.  <\/p>\n<p>    As youre a mage, your primary assets are your spells, mostly    based around the elements of fire, wind, ice and electricity.    Many of the puzzles also require the use of your elemental    arcanery, so you might burn down a wooden wall with a fireball    or zap an energy crystal with a lightning bolt so it becomes    charged and opens a door elsewhere in the level.  <\/p>\n<\/p>\n<p>    Combat itself is very intuitive, and you can bring up a mystic    shield (I assume this is Ybarras Mystic Shield, but I    neglected to ask) to block incoming projectiles while hurling    fireballs, lightning bolts and ice javelins at your foes. Aim    is handled by looking at the opponent you wish to target,    pulling the trigger on the right Touch controller and flicking    your wrist. I personally like chucking my fireballs    granny-style to demoralize the incoming goblin hordes to the    fullest. And while I only played through the first level today,    I did fight a massive giant boss at the end of the level, so I    imagine there will be more of those types of encounters in the    full game.  <\/p>\n<p>    As you progress through The Mages Tale, youll find a variety    of components and spell recipes that you can toss into the    mouth of your astral amphibian buddy (I call him Astromordius    J. Frog), who will teleport back to your alchemy lab for you to    use later. Step up to the cauldron, drop in a few components    and stir to make new spells.  <\/p>\n<p>    It wouldnt be a Bards Tale-style game if it took itself too    seriously, and one of the spells I ended up crafting combined    fire, bounce, triple shot and a bottle simply labeled party    to create an elastic tri-blast that exploded into confetti when    it hit my intended target, complete with accompanying party    horn noises. All in all there are 30 different ingredients you    can find in the game, so that adds up to a lot of different    combinations and enhancements to the original four base    elements.  <\/p>\n<p>    Like any good role-playing game, you level up as you gain    experience, and while the leveling system is pretty basic, you    can pick to improve aspects such as your health, shield power    and magic recharge rate as you progress. You can even reach    behind your back and pull out your spell book to see which    upgrades youve acquired, each marked with a sexy red wax    signet seal.  <\/p>\n<\/p>\n<p>    inXile and old-school Interplay have never been afraid to    reference their other games or tie together game worlds, and    The Mages Tale is no exception. While exploring just the first    level I spotted a skull on the ground that spouted several of    Mortes best lines from Planescape: Torment. I also ran across    a magic mouth upon a wall during one of the puzzles, found    Roscoes Energy Emporium and stumbled upon a group of 99    berserkers behind a secret door. Although I didnt personally    hear it during my demo, Brian Fargo also told me that there are    some places where you can hear a faint drone of Charlie Mops    Beer Song coming from the tavern above. Speaking of songs, the    game also features several authentic Gaelic melodies performed    by artists such as the MacKenzie Sisters and Peigi Barker, the    voice of young Merida in Brave.  <\/p>\n<p>    All in all I was very happy with what I played today, and    although I just spent 30 or so minutes under Skara Brae, the    full experience should be about 10 hours long spread out over    10 cavernous levels. I cant wait to jump in for more! Luckily    that wont be long as The Mages Tale should be out sometime    this summer for Oculus Rift with Touch, and on other platforms    sometime in the future.  <\/p>\n<p>    Tagged with: action rpg, GDC, oculus    touch, the mage's tale  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/gdc-mages-tale-dungeon-crawler-rpg-hands-on\/\" title=\"GDC 2017: The Mage's Tale Dungeon Crawler RPG Hands-on - UploadVR\">GDC 2017: The Mage's Tale Dungeon Crawler RPG Hands-on - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> As a big fan of RPGs, The Bards Tale is dear to me. It was a game I would play on the Apple IIe in study hall back in the day when teachers thought any kid using a computer was learning something; little did they know all I was learning about was where I could find a lucrative quest and get a stiff ale on the tough streets of Skara Brae. While not fully 3D, early dungeon crawlers like The Bards Tale used a clever pseudo-3D, tile-based sprite system which was a good facsimile of 3D rendering.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-the-mages-tale-dungeon-crawler-rpg-hands-on-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-212139","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212139"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=212139"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212139\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=212139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=212139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=212139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}