{"id":212138,"date":"2017-03-01T05:50:09","date_gmt":"2017-03-01T10:50:09","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/gdc-2017-from-other-suns-is-a-procedurally-generated-multiplayer-starship-simulator-uploadvr.php"},"modified":"2017-03-01T05:50:09","modified_gmt":"2017-03-01T10:50:09","slug":"gdc-2017-from-other-suns-is-a-procedurally-generated-multiplayer-starship-simulator-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-from-other-suns-is-a-procedurally-generated-multiplayer-starship-simulator-uploadvr.php","title":{"rendered":"GDC 2017: From Other Suns is a Procedurally Generated Multiplayer Starship Simulator &#8211; UploadVR"},"content":{"rendered":"<p><p>    From Other Suns, a brand new VR title by Gunfire Games, draws    heavy inspiration from several existing concepts and combines    them all together, effortlessly, into a fresh and    shinypackage. Its got the ship and crew management of    games like Star    Trek: Bridge Crew and FTL, its got the cooperative    first-person shooter elements of games like Onward and    Borderlands, with tons of loot to gather and gear to acquire,    and its got the crazy ragtag crew antics of something like    Guardians of the Galaxy  you can watch the trailer below to    catch all of the vibes.  <\/p>\n<p>    Even though its designed primarily as a three-player    cooperative multiplayer game,the first time I played From    Other Suns at GDC 2017 this week I was on my own. The other two    demo stations were occupied by players also playing alone so    Id be rolling solo for my first mission. It was like my own    private trial by galactic fire, as it were.  <\/p>\n<p>    Everything began aboard my starship as the onsite Gunfire Games    developer walked me through the controls and movement systems.    On my wrists are a couple of buttons I can press with my    opposite hand to pull up things like the options window or a    map screen. The Oculus Touch controller face buttons toggle an    inventory and an equipment display.  <\/p>\n<p>    The default, more comfortable, movement system was a bit    unique. You start by pressing forward on the left analog stick    and then as you move around you watch your avatar from a    third-person perspective.  <\/p>\n<p>    Once you let go of the analog stick, you immediately teleport    back into your body as youre standing still. It feels almost    like an out of body experience, but is a good option for those    sensitive to motion sickness. It seemed to be a decent stop-gap    solution, but I cant imagine someone playing the entire game    this way. Its just wonky and feels like an inferior way of    experiencing it.  <\/p>\n<p>    For me, I preferred the full locomotion movement. It worked    very similarly to Onward,    allowing me to freely move around the world with    fewissues.  <\/p>\n<\/p>\n<p>    Once I got that down, it was time for my mission briefing. I    headed to the bridge and looked down at my star map. After I    selected a space station that was in trouble, my commander    informed me that robots had overtaken the vessel and killed    everyone on board. Because of course they did.  <\/p>\n<p>    I made my way back to the chamber with the teleportation pad    and inspected the guns on the wall. My starting pistol was    good, but not great. Each of the guns had different fire rates,    magazine sizes, and damage output. One functioned like an    energy rifle, another shot lighting bolts, and then another was    sort of like a short range shotgun. Plenty of diversity with    options for every situation.  <\/p>\n<\/p>\n<p>    Once my loadout was set I stepped onto the pad and beamed down    onto the ship. The developers told me that in the real game,    maps like this would be procedurally generated from tilesets.    This means that no two mission will ever be the same due to    randomization, but it wont be as lifeless as a truly    randomized area.  <\/p>\n<p>    Knowing that killer robots were on the loose, I was much more    cautious than when freely roaming my own starship. I slowly    edged around corners, poked my head out from cover to sneak a    look, and made sure to stay mobile.  <\/p>\n<p>    Eventually I encountered my first enemy, a robotic adversary    that resembled the droids from the Star Wars prequels a bit. He    was flanked by two similar robots, so I started by poking out    from around the corner, gunning for headshots with my pistol.    Soon, I swapped to the automatic rifle and peppered the chest    of the closest one until it dropped. Once they got too close I    switched to the shotgun and blasted their heads off. It felt    extremely satisfying, especially with full locomotion.  <\/p>\n<\/p>\n<p>    Upon death, the robotsdropped a few glowing items. One    was a shield, which I could hold in one hand and squeeze the    trigger to activate  if it got hit too many times itd break    and need to recharge. The second glowing item was green and I    found out it was a syringe, which I could stab myself with to    heal. Stocking up on those saved me a few times later in the    mission.  <\/p>\n<p>    When I came came back to the booth at a later time I was able    to hop into a multiplayer session with UploadVRs own Senior    Editor, Ian Hamilton.    While exploring the starship I quickly realized that I could    hear him just fine over voice chat, but he couldnt hear me. It    was just a minor hardware issue. I decided to use this to my    advantage.  <\/p>\n<\/p>\n<p>    While this was technically a cooperative multiplayer game, the    folks at Gunfire didnt want to cut any corners. This is a    hardcore game about manning a starship and trying to survive.    Friendly fire happens. I learned this by opening fire on Ian as    he was still trying to find his way around the ship; I could    even hear the booth attendees talking to him over the    microphone.  <\/p>\n<p>    One thing led to another and I killed him in cold blood before    the mission even started. I didnt need him slowing me down,    but he just respawned and joined me anyway.  <\/p>\n<\/p>\n<p>    While we were down there, team dynamics started to emerge.    Whoever had the shield could walk in front, drawing fire and    keeping enemies busy, while someone else headed up the rear    taking aim with more powerful and precise weapons.  <\/p>\n<p>    The inclusion of thrown weapons like EMP blasts to stun robots    or grenades to blow apart large groups would be a welcomed    addition if the developers decided to add them. Later on, large    robots with rocket launcher weapons could demolish a fully    charged shield in a single blow, making it clear this wouldnt    be an easy game when it finally releases.  <\/p>\n<p>    During our time with the game, Gunfire also mentioned a suite    of features that werent available in the demo we tried. For    starters, while aboard your ship, you can actually engage other    ships in combat. Gameplay during these moments would consist of    sending crew members to repair parts of the ship and actively    rerouting power to shields or guns during a fight.  <\/p>\n<p>    Ultimately, even though I was more successful and actually beat    the mission on my own before joining forces with Ian, playing    as a team was rewarding and exciting. Perhaps with a more    competent partner things wouldnt have broken down so quickly.  <\/p>\n<p>    I ended up killing him again out of pure spite before the demo    was over. It didnt make me feel any better.  <\/p>\n<\/p>\n<p>    From Other Suns is in development by Gunfire Games as an Oculus    Rift with Touch exclusive, currently slated for Fall 2017. Even    though its being built with three player co-op in mind, its    still playable in single player as well.  <\/p>\n<p>    Tagged with: borderlands, from    other suns, ftl, GDC, gunfire    games, star trek  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/from-other-suns-gdc-preview\/\" title=\"GDC 2017: From Other Suns is a Procedurally Generated Multiplayer Starship Simulator - UploadVR\">GDC 2017: From Other Suns is a Procedurally Generated Multiplayer Starship Simulator - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> From Other Suns, a brand new VR title by Gunfire Games, draws heavy inspiration from several existing concepts and combines them all together, effortlessly, into a fresh and shinypackage. Its got the ship and crew management of games like Star Trek: Bridge Crew and FTL, its got the cooperative first-person shooter elements of games like Onward and Borderlands, with tons of loot to gather and gear to acquire, and its got the crazy ragtag crew antics of something like Guardians of the Galaxy you can watch the trailer below to catch all of the vibes <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/gdc-2017-from-other-suns-is-a-procedurally-generated-multiplayer-starship-simulator-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-212138","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212138"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=212138"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/212138\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=212138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=212138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=212138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}