{"id":211389,"date":"2017-02-25T18:33:07","date_gmt":"2017-02-25T23:33:07","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/super-smash-borg-melee-ai-takes-on-top-players-of-the-classic-techcrunch.php"},"modified":"2023-01-17T05:02:13","modified_gmt":"2023-01-17T10:02:13","slug":"super-smash-borg-melee-ai-takes-on-top-players-of-the-classic-techcrunch","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/super-smash-borg-melee-ai-takes-on-top-players-of-the-classic-techcrunch.php","title":{"rendered":"Super Smash Borg Melee: AI takes on top players of the classic &#8230; &#8211; TechCrunch"},"content":{"rendered":"<p><p>    You can add the cult classic Super Smash Bros Melee to the list    of games soon to be dominated by AIs. Research at MITs    Computer Science and Artificial Intelligence Laboratory has    produced a computer player superior to the drones you can    already fight in the game. Its good enough that it held its    own against globally-ranked players.  <\/p>\n<p>    In case youre not familiar with Smash, its a fighting game    series from Nintendo that pits characters from the companys    various franchises against each other. Its cutesy appearance    belies its strategic depth: The SSBM environment has complex    dynamics and partial observability, making it challenging    for human and machine alike. The multiplayer aspect poses    an additional challenge, reads the papers abstract.  <\/p>\n<p>    Its playing style, as so often seems to be the case with these    models, is a mixed bag of traditional and odd:  <\/p>\n<p>    It uses a combination of human techniques and some odd ones    too  both of which benefit from faster-than-human reflexes,    wrote Firoiu in an email to TechCrunch. It is sometimes very    conservative, being unwilling to attack until it sees theres a    opening. Other times it goes for risky off-stage acrobatics    that it turns into quick kills.  <\/p>\n<p>    Thats the system playing against several players ranked in the    top 100 globally, against which it won more than it lost.    Unfortunately its no good with projectiles (hence playing    Caption Falcon), and it has a secret weakness:  <\/p>\n<p>    If the opponent crouches in the corner for a long period of    time, it freaks out and eventually suicides, Firiou wrote.    (This should be a warning against releasing agents trained in    simulation into the real world, he added)  <\/p>\n<p>    Its not going to win the Nobel Prize, but as with Go, Doom,    and others, this type of research is a good way to see how    existing learning models and techniques stack up in a new    environment.  <\/p>\n<p>    You can read the details in the    paper at Arxiv; its been submitted for consideration at    the International Joint Conference on    Artificial Intelligence in Melbourne, so best of luck to    Firoiu et al.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more from the original source: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/techcrunch.com\/2017\/02\/24\/super-smash-borg-melee-ai-takes-on-top-players-of-the-classic-nintendo-fighting-game\/\" title=\"Super Smash Borg Melee: AI takes on top players of the classic ... - TechCrunch\">Super Smash Borg Melee: AI takes on top players of the classic ... - TechCrunch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You can add the cult classic Super Smash Bros Melee to the list of games soon to be dominated by AIs. Research at MITs Computer Science and Artificial Intelligence Laboratory has produced a computer player superior to the drones you can already fight in the game <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/super-smash-borg-melee-ai-takes-on-top-players-of-the-classic-techcrunch.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-211389","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":"Danzig","_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/211389"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=211389"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/211389\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=211389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=211389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=211389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}