{"id":211154,"date":"2017-02-24T20:28:22","date_gmt":"2017-02-25T01:28:22","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/ai-beats-professional-players-at-super-smash-bros-video-game-new-scientist.php"},"modified":"2022-05-26T07:25:51","modified_gmt":"2022-05-26T11:25:51","slug":"ai-beats-professional-players-at-super-smash-bros-video-game-new-scientist","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/ai-beats-professional-players-at-super-smash-bros-video-game-new-scientist.php","title":{"rendered":"AI beats professional players at Super Smash Bros. video game &#8211; New Scientist"},"content":{"rendered":"<p><p>AIs latest challenge: Super Smash Bros.    <\/p>\n<p>      REUTERS \/ Alamy Stock Photo    <\/p>\n<p>    By Timothy Revell  <\/p>\n<p>    AI has earned another victory against humans, this time in    Nintendo fighting game Super Smash Bros. Melee.  <\/p>\n<p>    A team led by Vlad Firoiu at Massachusetts Institute of    Technology trained anAI to play the game using deep    learning algorithms and then pitched it against ten    highly-ranked players. The AI came out on top against every one    of them.  <\/p>\n<p>    Super Smash Bros. is a cult Nintendo series where    players battle classic video game characters like Super Mario    and Zelda. The aim is to knock out (KO) the opponent by sending    them out of bounds. The Super Smash Bros. Melee game    was originally released in 2001 for the Nintendo Gamecube    console.  <\/p>\n<p>    The game may not be as complex as strategy games like Go, which    Google DeepMinds AlphaGo mastered in 2016,    but Firoiu says it poses a different challenge for AI because    you cant work out many moves in advance. You cant plan far    ahead with Smash like you can with, for example, Go,    he says. To add to the difficulty, the attacks you perform can    be used against you by your opponent.  <\/p>\n<p>    And unlike many video games AI has already conquered,    like Pacman and Space Invaders, Super    Smash Bros. is multiplayer, pitting two players against    each other.  <\/p>\n<p>    The new AI builds on previous efforts to make a Super Smash    Bros. AI. A couple of years ago, security    researcherDan Petrowas challenged by a friend who    said it would be impossible to make an AI that could defeat him    at the game. I took that as a challenge, says Petro.  <\/p>\n<p>    Petromade a system called SmashBot based on his own    experience playing the game. I directly programmed an optimum    strategy into SmashBot, he says.  <\/p>\n<p>    Firoiu and his colleagues saw Petros bot and asked if they    could use his groundwork to take a Super Smash    Bros.-playing AI to the next level. Petro had already    built the infrastructure needed for an AI to interact with the    Super Smash Bros. Melee game and control a character.  <\/p>\n<p>    The researchers trained their AI using reinforcement learning.    They first hadit fight the in-game AI, which players can    battle in one-player mode, then improved it by making it play    against itself.  <\/p>\n<p>    Finally, they took the AI to two tournaments and asked    professional players to try to defeat it. The AI played as the    popular character Captain Falcon, partly because this character    doesnt have any projectile attacks, which the AI wasnt    trained to deal with. The AI won more fights than it lost    against each of the 10 high-ranking players it fought, who    ranked from 16th to 70th in the world.  <\/p>\n<p>    The whole process was fast. After a couple of hours the AI was    good enough to beat the in-game AI, and after a couple of weeks    it could beat the top-ranking humans, says Firoiu.  <\/p>\n<p>    Julian    Togelius at the NYU Game Innovation Lab says it is not    surprising that an AI has conquered Super Smash Bros.    Melee, as computers excel at the fast reaction times that    give players an advantage in this kind of game. Compared to    other games, fighting games rely very little on long-term    planning and very much on quick reactions, he says.  <\/p>\n<p>    The AI plays with a reaction speed of around 33 milliseconds,    compared to over 200 milliseconds for humans. The researchers    are considering restricting the AIs reaction speed to see if    they can build a system that is strategically superior when    playing at human speed.  <\/p>\n<p>    Meanwhile, the AI still has a fatal flaw that the top-ranking    players didnt notice. If an opponent just crouched at the side    of the stage, the AI didnt know what to do. It then killed    itself, says Firoiu.  <\/p>\n<p>    This should act as a warning for researchers trying to apply AI    to unfamiliar situations, says Firoiu. If an AI encounters    something that its not seen before, it can fail remarkably and    spectacularly.  <\/p>\n<p>    Journal reference: arXiv, arxiv.org\/abs\/1702.06230  <\/p>\n<p>    More on these topics:  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.newscientist.com\/article\/2122452-ai-beats-professional-players-at-super-smash-bros-video-game\/\" title=\"AI beats professional players at Super Smash Bros. video game - New Scientist\">AI beats professional players at Super Smash Bros. video game - New Scientist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> AIs latest challenge: Super Smash Bros. REUTERS \/ Alamy Stock Photo By Timothy Revell AI has earned another victory against humans, this time in Nintendo fighting game Super Smash Bros. Melee <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/ai-beats-professional-players-at-super-smash-bros-video-game-new-scientist.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-211154","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":"Danzig","_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/211154"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=211154"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/211154\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=211154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=211154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=211154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}