{"id":210379,"date":"2017-02-23T04:51:35","date_gmt":"2017-02-23T09:51:35","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/dice-2017-squanchtendo-says-we-have-a-long-form-vr-game-in-development-uploadvr.php"},"modified":"2017-02-23T04:51:35","modified_gmt":"2017-02-23T09:51:35","slug":"dice-2017-squanchtendo-says-we-have-a-long-form-vr-game-in-development-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/dice-2017-squanchtendo-says-we-have-a-long-form-vr-game-in-development-uploadvr.php","title":{"rendered":"DICE 2017: Squanchtendo Says &#8216;We Have a Long-Form&#8217; VR Game in Development &#8211; UploadVR"},"content":{"rendered":"<p><p>    At the D.I.C.E. 2017    Summit, developers, press, and entertainment industry    veterans gathered from around the world this week to discuss    cutting edge technology and design principles. One of the most    applicable discussions thus far for our audience took place    today as Geoff Keighley hosted a live interview session with    both Tanya Watson and Justin Roiland of Squanchtendo. The duo discussed    their views on the budding VR industry, what made their debut    effort in     Accounting(created in collaboration with Crows Crows    Crows) so special, and most interestingly, what theyre working    on next.  <\/p>\n<p>    Tanya Watson brings years of AAA game industry experience,    having worked at Epic Games, and Roiland, a self-described    student of gaming his entire life, is the co-creator of Rick    and Morty and possesses one of the most iconic comedic    personalities in the entertainment scene today. Their    combination led to the creation of Squanchtendo, a brand new    game studio, last year.  <\/p>\n<p>    During their talk, Watson and Roiland issued very slight and    minor teases about their next project. According to Watson, We    have a long-form game, a traditional game length game that I    cant talk too much about that we are in development on for    VR, she said. But we would also love to make more of those    dense, short-form experiences like Accounting as continued    experiments.  <\/p>\n<p>    Judging by the hilarity and innovative interactivity of    Accounting, were putting our money on this larger game    retaining that same sense of humor. In     last years interview, they also alluded to their next    project being something of a comedic-action RPG, but thats all    we really know. It certainly sounds like it will no only be    quite robust, but also likely just as witty and clever as wed    expect.  <\/p>\n<p>    But that may not have always been the case.  <\/p>\n<p>    There was a period of time where I was going away from comedy    and thinking about making a VR experience that was more eerie    said Roiland. Even going down that road it kept going back to    comedy for me. Im so drawn to absurd comedy I realized pretty    quickly we shouldnt try to do that.  <\/p>\n<\/p>\n<p>    Accounting was released and marketed as a Vive-exclusive    title, although it seems to work just fine when played with an    Oculus Rift and Touch controllers through Steam. Designing the    game with Vive in mind wasnt meant to anger non-Vive owners,    but rather was meant to make the game as good as it can    possibly be.  <\/p>\n<p>    There is something to love about every piece of VR hardware,    explained Roiland. My thought is, How can I use these    constraints as a benefit, what can I do with these    limitations? All of this stuff is in my sketchbooks: game    design, stories, charactersWe have pitches that work for    seated gamepad, some are designed for roomscale, there are some    experiences that you cant port over properly.  <\/p>\n<p>    Elaborating on that point, Watson said, Designing bespoke for    a platform is important and taking advantage of what makes the    platform special. How do you put the player    in the world? Thats been the thing    weve been approaching for all of our pitches. Making it more    than just a screen on your face.  <\/p>\n<\/p>\n<p>    There are no tentative release plans for Squanchtendos next    project, but well keep you posted as we find out more    information. In the meantime, you can check out Accounting    for free on    Steam right now. And keep an eye out for more details on    Owlchemys upcoming     Rick and Morty VR game(teased above), built with    feedback and input from Justin Roiland himself.  <\/p>\n<p>    Tagged with: accounting, DICE, Justin    Roiland, squanchtendo, tanya    watson  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/squanchtendo-long-form-vr-game\/\" title=\"DICE 2017: Squanchtendo Says 'We Have a Long-Form' VR Game in Development - UploadVR\">DICE 2017: Squanchtendo Says 'We Have a Long-Form' VR Game in Development - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> At the D.I.C.E. 2017 Summit, developers, press, and entertainment industry veterans gathered from around the world this week to discuss cutting edge technology and design principles. One of the most applicable discussions thus far for our audience took place today as Geoff Keighley hosted a live interview session with both Tanya Watson and Justin Roiland of Squanchtendo.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/dice-2017-squanchtendo-says-we-have-a-long-form-vr-game-in-development-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-210379","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/210379"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=210379"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/210379\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=210379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=210379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=210379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}