{"id":210184,"date":"2017-02-22T01:22:28","date_gmt":"2017-02-22T06:22:28","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/making-virtual-reality-more-accessible-videoink.php"},"modified":"2017-02-22T01:22:28","modified_gmt":"2017-02-22T06:22:28","slug":"making-virtual-reality-more-accessible-videoink","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/making-virtual-reality-more-accessible-videoink.php","title":{"rendered":"Making Virtual Reality More Accessible &#8211; VideoInk"},"content":{"rendered":"<p><p>    If a tree falls in a virtual world, but no one has a headset,    binaural audio, or an expensive PC so they could watch it    falldid it really happen?  <\/p>\n<p>    Virtual reality hardware makers and content producers are    busily building up the value proposition of virtual reality;    the better the experience, the more consumers who will buy in.    But its a bit of a chicken-and-egg dilemma. How do you entice    audiences to buy in to virtual reality before the technology    and content offerings have matured? And how do you have the    resources and consumer data to make a great product before the    audience has congealed?  <\/p>\n<p>    VR is the next inflection point for [telling] great stories    and the way to do that is with compelling technology, says    Jaunts new Chief Revenue Officer JP Colaco, who also told    VideoInk, that the    mile markers for VRs impending growth are already visible,    despite various hurdles, including its accessibility.  <\/p>\n<p>    But the early-adopters and innovators press on nevertheless.    Here are three companies working to solve VRs access problem    today:  <\/p>\n<p>    IMAX is bringing the movie theater model to virtual reality.    The company launched its flagship VR Experience Centre in Los    Angeles (near the Grove) earlier this year. IMAX knows that a    high quality VR setup costs upwards of $1K, so the opportunity    to buy tickets to visit a VR theater space and go home    afterwards is appealing to tourists and LA early adopters    alike. The model replicates the VR cafe in eastern Asia. You    can buy tickets ahead of time, but walk-ins are welcome.    Reportedly, the IMAX VR Center has already seen over 5,000    visitors come through their doors, 75% of which have never    experienced VR in their lifetime. And the momentum is strong,    with IMAX stating that paid admissions have been increasing 75%    week over week. IMAX plans to launch five additional pilot    locations this year, including some centers that will share    space with traditional movie theaters.  <\/p>\n<p>    Kitsplit connects creators and the gear they need to create.    Its essentially a camera gear rental company that conveniently    solves the VR access problem. A quick search on Kitsplit for    VR & Edge Tech in Los Angeles revealed both 360 camera    and VR setup offerings. You can rent VR 360 Camera Nokia OZO    for $2500 per day, or a HTC Vive setup for $200 per day. Its a    great solution for events, creators with modest resources or    limited space, and allows consumers to experience VR without    investing in a full setup.  <\/p>\n<p>    Stanfords Computational Imaging Lab is solving the VR    headache problem that results from eyes that are tired of    focusing on a fixed point and expanding VR to users with    glasses. Researchers are developing a technology called    adaptive focus display, which adjusts the screen using either    liquid lenses or mechanically adjusting the lenses a la    binoculars.  <\/p>\n<p>    The researchers are in touch with VR hardware companies, who    have a vested interest in personalizing VR headsets to make the    viewing experience as smooth as actual reality.  <\/p>\n<p>    Accessibility is key to the success of virtual reality as a    content industry. The experience itself has to be available,    affordable, and comfortable for consumers in as many    demographics as possible. While hardware and software companies    generate cutting edge headsets and experiences, others tackle    the logistical and technical challenges of making virtual    reality accessible to all.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/thevideoink.com\/making-virtual-reality-more-accessible-e198c53e4a42\" title=\"Making Virtual Reality More Accessible - VideoInk\">Making Virtual Reality More Accessible - VideoInk<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> If a tree falls in a virtual world, but no one has a headset, binaural audio, or an expensive PC so they could watch it falldid it really happen? Virtual reality hardware makers and content producers are busily building up the value proposition of virtual reality; the better the experience, the more consumers who will buy in. But its a bit of a chicken-and-egg dilemma.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/making-virtual-reality-more-accessible-videoink.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-210184","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/210184"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=210184"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/210184\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=210184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=210184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=210184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}