{"id":209805,"date":"2017-02-21T06:55:29","date_gmt":"2017-02-21T11:55:29","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/psychonauts-in-the-rhombus-of-ruin-review-a-middling-misfire-uploadvr.php"},"modified":"2017-02-21T06:55:29","modified_gmt":"2017-02-21T11:55:29","slug":"psychonauts-in-the-rhombus-of-ruin-review-a-middling-misfire-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/psychonauts-in-the-rhombus-of-ruin-review-a-middling-misfire-uploadvr.php","title":{"rendered":"Psychonauts in the Rhombus of Ruin Review: A Middling Misfire &#8211; UploadVR"},"content":{"rendered":"<p><p>    I really want to deliver you some good news, here. I want to    tell you that the Psychonauts, long thought lost to the fabled    realm of cult classics, have made their triumphant return in a    game thats truly worthy of their twisted world of psychic    agents. I want to tell you about a mind-bending VR experience    that plays with your psyche in clever, astonishing ways, just    as Raz did when he climbed into the heads of characters in the    first game.  <\/p>\n<p>    Sadly, Psychonauts in the Rhombus of Ruin is not that    experience.  <\/p>\n<p>    There are things to love in this brief spin-off to the 2005    platformer that developer Double Fine made its name with. The    cast, for example, is back together and writer and development    legend Tim Schafer hasnt lost his grasp on them. Rhombus of    Ruin is VRs first introduction to the wit, soul, and sheer    creativity of Double Fines world building, and in that respect    it doesnt disappointment. Id chuckled to myself multiple    times within the first scene, and some of the games sights are    truly spectacular. No one does weird quite like these guys, and    it shows here.  <\/p>\n<p>    Back in control of Raz mere minutes after the cliffhanger    ending of the first game, the developer has crafted a 2-3 hour    adventure in which youll attempt to save the father of your    maybe-girlfriend, Lili. Its seen clear opportunity in    translating the first games psychic power-infused platforming    into a VR puzzler that more closely resembles one of Schafers    classic point-and-click adventure games like Grim Fandango or    Day of the Tentacle.  <\/p>\n<p>    As well intentioned and respectable a throwback this might be     clearly influenced by the design challenges of VR that can    cause simulation sickness  it ultimately leaves this chapter    in the Psychonauts saga feeling decidedly inessential,    restrictive, and dated.  <\/p>\n<p>    Many of the games core mechanics are incidental, and not    anywhere near as satisfactory to use as they should be. If    youre familiar with VR, then youve probably picked things up    and moved them with your mind before. Its a mechanic as old    as the first full retail VR games like Lands End on Gear VR;    you look at an item, you press a button to bring it towards    you, and then you move it by steering your head.  <\/p>\n<\/p>\n<p>    Its a necessary component of the game, but it would have you    think its novel and empowering, when really its a somewhat    laborious way of shifting items around. As harsh as that    sounds, its consistent with most of the powers you can use;    serving a design purpose more than a genuinely fun mechanic to    utilize. Body-hopping clairvoyance, for example, is much the    same, a mesh of mechanic and locomotion that doesnt excuse the    fact everyones rooted to the same spots.  <\/p>\n<p>    Pyrokinesis, meanwhile, suggests sections in which you can    giddily burn your surroundings to the ground, but these never    materialize. Its reduced to often redundant actions like    burning specific items that block your path, and feels almost    totally useless once the more satisfactory Psi-Blasts come into    play, which at least give a kick to their use.  <\/p>\n<p>    I just never felt like the more powerful psychic agent Raz had    grown to become by the end of the first game. Theres an    argument to be made for Double Fines intentions to deliver a    different kind of experience, but it comes off as overly    limited.  <\/p>\n<p>    There are glimpses of what the game could have been, which    occur when the puzzle-solving is at its spontaneous best.    Rapidly flinging suitcases down a corridor to block a door, or    shattering the glass of a fish tank to snap someone out of a    trance were impulse-based actions where I reacted naturally to    the world around me. When I stumbled with working out which    power I needed to use where, however, characters would repeat    unhelpful lines of dialogue ad-nauseum.  <\/p>\n<\/p>\n<p>    Psychonauts In the Rhombus of Ruin never really gets inventive    with VR, at least not until two sequences towards the end in    which you visit the mind of a fan favorite character. Though    this involves a trite boss fight, theres an element of    storytelling here that truly capitalizes on the connections VR    can enhance with characters, and the clever spins it can take    with scale and environments. I had hoped for the trippy,    surprising ride these precious few moments delivered right the    way through, but ultimately this was all it could muster even    in the short run time.  <\/p>\n<p>    A missed opportunity for sure, then, made all the more bitter    by the fact the series didnt need to radically reinvent itself    to fit VR. Luckys Tale and Wayward Sky show third-person platforming works in    VR, and the latters mix of first-person gameplay proves Double    Fine could have had the best of both worlds here. Ultimately,    its just like PSVRs Batman game, missing crucial elements of    what makes the IP so compelling.  <\/p>\n<p>    Psychonauts in the Rhombus of Ruin gives fans a reason to be    excited for Psychonauts 2, if only because it shows Double Fine    hasnt lost is grasp of the wonderful world it concocted 12    years ago now and not much else. As a VR game this is most    often dated and only rarely the eye-opening adventure that a VR    game about characters that can climb inside your psyche should    be. Im happy that the Psychonauts are alive and well, however    anyone but the series most devoted fans should wait until next    year for what will hopefully be the coming home party they so    truly deserve.  <\/p>\n<p>    Psychonauts in the Rhombus of Ruin will be available on    PlayStation VR for $19.99 on February 21st    2017.Read our Game Review Guidelinesfor more    information on how we arrived at this score.  <\/p>\n<p>    Tagged with: double fine, Psychonauts in the Rhombus of Ruin  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/psychonauts-in-the-rhombus-of-ruin-review-in-the-mundaneness-of-mediocrity\/\" title=\"Psychonauts in the Rhombus of Ruin Review: A Middling Misfire - UploadVR\">Psychonauts in the Rhombus of Ruin Review: A Middling Misfire - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I really want to deliver you some good news, here. I want to tell you that the Psychonauts, long thought lost to the fabled realm of cult classics, have made their triumphant return in a game thats truly worthy of their twisted world of psychic agents.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/psychonauts-in-the-rhombus-of-ruin-review-a-middling-misfire-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-209805","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209805"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=209805"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209805\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=209805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=209805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=209805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}