{"id":209804,"date":"2017-02-21T06:55:28","date_gmt":"2017-02-21T11:55:28","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/star-citizen-may-still-get-vr-support-but-framerate-is-a-concern-uploadvr.php"},"modified":"2017-02-21T06:55:28","modified_gmt":"2017-02-21T11:55:28","slug":"star-citizen-may-still-get-vr-support-but-framerate-is-a-concern-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/star-citizen-may-still-get-vr-support-but-framerate-is-a-concern-uploadvr.php","title":{"rendered":"Star Citizen May Still Get VR Support, But Framerate is a Concern &#8211; UploadVR"},"content":{"rendered":"<p><p>    Considering over 1.7    million people contributed $143 million to make the game a    reality, its no surprise that painting doubt over one of the    games coveted features cancause a bit of an uproar. Most    recently, Star Citizens senior graphics programmer Ben Parry    had the community up in arms when he seemingly squashed the    potential of Star Citizen coming to virtual platforms.  <\/p>\n<p>    As reported on     Gamecrate, Parry responded to a question in the RSI forums    that asked if the switch to the Amazon Lumberyard game engine    would facilitate VR support and he responded with this:  <\/p>\n<p>      Sorry to say, do not hold your breath for this. Ignoring the      render tech for VR itself (which given the work weve done,      would definitely be a read-and-rewrite job, not a      merge-this-file job), making a game properly VR-compliant      takes a lot of work at the design and testing level      regardless of the engine used. Wed probably need to get the      framerate up a bit higher too, come to think of it.    <\/p>\n<p>    VR support was etched in stone when the game reached the        $12 million mark in their funding even though, at that    time, it only promised Oculus Rift support for the hangar    module where you can explore your ships in a closed    environment. More VR rumblings happened from that point and, in    early 2016, lead dev Chris Roberts declared there was a refocus    happening to make VR support a reality and that the game would    support all major headsets eventually. Keep in mind that the    game was running on CryEngine at that time and a complete    engine shift would probably raise a few new obstacles in VR    integration, but Parrys statement made it seem like a really    long shot entirely. A couple days later, though,     he took to Reddit to clarify:  <\/p>\n<p>    Hi, I should probably let this lie, but I wanted to clarify    that, If at all was definitely NOT what I was getting at. I    was answering a simple does X mean we get Y type question,    from a tech perspective, and the answer is no it doesnt,    because thats not the main hurdle. I didnt in any way intend    to suggest it had been removed from the plan.  <\/p>\n<p>    Star Citizen is one of the most ambitious gaming undertakings    of recent years and maybe ever, shaping up to contain    a massive swath of gameplay experiences that bring outer    space to life for gamers inside and outside of a ships    cockpit. Its not impossible that the game will launch with VR    support for a couple modules. Though Parry did say its not off    the table entirely, it may be time to reel expectations in a    bit and not expect full VR implementation until well after the    launch of the full game.  <\/p>\n<p>    Tagged with: chris roberts, flight    sim, roberts space industries, Star    Citizen  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/star-citizen-vr-support-framerate\/\" title=\"Star Citizen May Still Get VR Support, But Framerate is a Concern - UploadVR\">Star Citizen May Still Get VR Support, But Framerate is a Concern - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Considering over 1.7 million people contributed $143 million to make the game a reality, its no surprise that painting doubt over one of the games coveted features cancause a bit of an uproar. Most recently, Star Citizens senior graphics programmer Ben Parry had the community up in arms when he seemingly squashed the potential of Star Citizen coming to virtual platforms.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/star-citizen-may-still-get-vr-support-but-framerate-is-a-concern-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-209804","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209804"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=209804"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209804\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=209804"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=209804"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=209804"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}