{"id":209454,"date":"2017-02-20T01:31:12","date_gmt":"2017-02-20T06:31:12","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/inside-an-imax-virtual-reality-arcade-venturebeat.php"},"modified":"2017-02-20T01:31:12","modified_gmt":"2017-02-20T06:31:12","slug":"inside-an-imax-virtual-reality-arcade-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/inside-an-imax-virtual-reality-arcade-venturebeat.php","title":{"rendered":"Inside an IMAX virtual reality arcade &#8211; VentureBeat"},"content":{"rendered":"<p><p>    We dont know yet if VR arcades in the United States are going    to find success, but it is looking like IMAX VR is going to    give it a great try.  <\/p>\n<p>    We went inside the big-screen companys flagship VR center in    Los Angeles this week, and got a good look at their plans for    arcade roll-outs this year including centers spread across the    globe. In short, I saw a series of well-designed spaces    equipped with some of the best virtual reality hardware and    software available.  <\/p>\n<p>      Above: The IMAX VR arcade.    <\/p>\n<p>      Image Credit: UploadVR    <\/p>\n<p>    Visiting virtual worlds in the center costs about $1 per minute    right now (Each experience is approximately 5 to 15 minutes    long and featured experiences range between approximately    $7-$10). That could change as more content is introduced to    the location over time.  <\/p>\n<p>    The first arcade in Los Angeles is not connected with a    multiplex, but future IMAX VR centers in Los Angeles, New York    and overseas will be connected to movie theater locations. The    idea is youll head out to the movies and before or after the    big show youll visit the VR arcade for a few minutes.  <\/p>\n<p>      Above: The reception area of the VR arcade.    <\/p>\n<p>      Image Credit: IMAX    <\/p>\n<p>    HTC is betting big on    VR    arcades in China. An arcade     version of its Viveport VR content store is designed to    make it easier for groups to set up a location equipped with a    variety of worlds to visit. Theres an assumption that    out-of-home VR experiences are going to be very popular in Asia    where many people have less space and money to install their    own equipment. It remains to be seen whether similar arcades in    the United States and elsewhere will find success, but IMAX is    looking to make a strong go of it.  <\/p>\n<p>    This will be a breakthrough for the U.S. I think, said HTCs    Viveport president, Rikard Steiber.  <\/p>\n<p>    A lot of thought clearly went into the design of this first    flagship IMAX location, and it is equipped with hardware which    should exceed or at least rival the setups early adopters have    at home.  <\/p>\n<p>    For VR enthusiasts in the Los Angeles area looking to introduce    friends, family or coworkers to VR  this center should be    strong competition for anything youve set up personally.  <\/p>\n<p>      Above: IMAX VR arcade visitors may don these backpacks.    <\/p>\n<p>      Image Credit: IMAX    <\/p>\n<p>    IMAX is making clear it is providing a premium experience    partnering with the HTC Vive for a series of room-scale pods    complemented by Subpac haptic vests and a D-Box motion chair.    Powerful PCs are stored out of sight overhead with wires    running down on balancers meant to manage the wires and keep    them out of the way while moving freely around the room.  <\/p>\n<p>    Heres the roll-out plan for the next pilot centers:  <\/p>\n<p>      IMAX has signed agreements to open an additional five IMAX VR      centres in the coming months, including a pilot Centre in the      UK with ODEON & UCI Cinema. The Company is also currently      in conversations to open additional pilot centres in Japan,      the Middle East and Western Europe. These pilot locations      will test several factors including the overall customer      experience, pricing models and the types of content featured.      If successful, the intent is to roll out the concept globally      to select multiplexes as well as to commercial locations such      as shopping centers and tourist destinations.    <\/p>\n<\/p>\n<p>    While most of the pods were equipped with HTC Vives, a pair of    StarVR headsets were also at the IMAX location, powered by some    of the beefiest graphics cards available hidden away in    computers overhead.  <\/p>\n<p>    StarVR is a headset from Starbreeze that features an    ultra-panoramic view compared to the first headsets you can buy    for your own home. It is still very much a developer kit,    though, and only runs at 60 frames per second (FPS) compared to    the Vives 90 FPS.  <\/p>\n<p>      Above: Playing John Wick in VR.    <\/p>\n<p>      Image Credit: IMAX    <\/p>\n<p>    StarVRshould probably come with an experimental sign so    visitors to the center know it is not at the same level of    polish as the Vive. I tried a rooftop assault version of the    John Wick    Chronicles VR game in the headset with a realistic gun    accessory tracked usingPhaseSpace.  <\/p>\n<p>    I delighted in a moment when I spotted an attacker coming from    my left, in my periphery, who would have been completely    unnoticed if I had been wearing a Vive.  <\/p>\n<p>    But the combo of software and hardware  which uses different    optics and screens compared with the Rift and Vive  lacked a    level of smoothness Ive come to expect from room-scale VR.  <\/p>\n<p>    The same cord management system is used for both the Vive and    StarVR systems, relying on a pair of balancers to keep the    cord out of the way but let it extend when taking a step.  <\/p>\n<p>    The waiting area    includes poster-size displays previewing experiences and    breaking them down by available times and intensity.  <\/p>\n<p>    According to IMAX, the company established a $50 million VR    fund together with strategic investors such as Acer, CAA, China    Media Capital, Enlight Media, The Raine Group, Studio City and    WPP to help finance the creation of at least 25 interactive    VR content experiences over the next three years for use across    all VR platforms, including in IMAX VR centres. The center    currently features content from ILMxLAB, Sony, Lionsgate,    Starbreeze, Survios, and Ubisoft.  <\/p>\n<p>    Theres also a sampler that allows visitors to try out a great    cross-section of introductory VR experiences.  <\/p>\n<p>    Star    Trek: Bridge Crew is among the experiences coming to the    center soon, and IMAX is working with Google to develop a    cinema-grade VR camera planned for launch in mid-2018 to    capture 360-degree content in 3D. IMAX is planning to     leverage the resulting content for its VR centers.  <\/p>\n<p>    IMAX is pretty clear this is a test for the company, but it is    definitely a serious one.Wed love to see how busy the    center is in the coming weeks and months, as well as what foot    traffic looks like at centers rolling out inside theaters.    Thats the data IMAX needs to decide whether its experiment is    a success. Well both certainly be watching.  <\/p>\n<p>    The flagship IMAX VR center is located at 157 South Fairfax in    Los Angeles, CA 90036 across from the Grove. The phone number    is 323-452-4081 and the link to buy tickets is available here.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/venturebeat.com\/2017\/02\/19\/inside-an-imax-virtual-reality-arcade\/\" title=\"Inside an IMAX virtual reality arcade - VentureBeat\">Inside an IMAX virtual reality arcade - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> We dont know yet if VR arcades in the United States are going to find success, but it is looking like IMAX VR is going to give it a great try. We went inside the big-screen companys flagship VR center in Los Angeles this week, and got a good look at their plans for arcade roll-outs this year including centers spread across the globe. In short, I saw a series of well-designed spaces equipped with some of the best virtual reality hardware and software available.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/inside-an-imax-virtual-reality-arcade-venturebeat.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-209454","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209454"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=209454"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209454\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=209454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=209454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=209454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}