{"id":209453,"date":"2017-02-20T01:31:12","date_gmt":"2017-02-20T06:31:12","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/how-valve-is-taking-a-nintendo-like-approach-to-virtual-reality-uploadvr.php"},"modified":"2017-02-20T01:31:12","modified_gmt":"2017-02-20T06:31:12","slug":"how-valve-is-taking-a-nintendo-like-approach-to-virtual-reality-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-valve-is-taking-a-nintendo-like-approach-to-virtual-reality-uploadvr.php","title":{"rendered":"How Valve is Taking a Nintendo-like Approach to Virtual Reality &#8211; UploadVR"},"content":{"rendered":"<p><p>    Valve is building hardware for virtual reality, and its taking    cues from one of the console industrys brightest minds.  <\/p>\n<p>    VR is still in its early stages in terms of revenues     relative to the industry as a whole, but Valve is    pushing virtual realityforward by following the    methodthat legendary Nintendo designerShigeru    Miyamoto used in the development of devices like the DS    handheld or the Wii motion-controlled console. Miyamoto,    creator of the Mario and Zelda franchises, has repeatedly    worked on hardware and software in conjunction with one another    to ensure that the companys games and systems take full    advantage of their capabilities.  <\/p>\n<p>      Valves prototype grip controllers. Photo by      GamesBeat\/Jeffrey Grubb    <\/p>\n<p>    Valve wants to emulate that process with SteamVR.  <\/p>\n<p>    One of the questions you might ask us is, Why in the world    are you making hardware, Valve founder Gabe Newell said    during a roundtable interview with several media outlets    including GamesBeatlast week. Were building three VR    games. What we can do now is we can be designing hardware at    the same time that were designing software. This is something    that Miyamoto has always had. Hes had the ability to think    about what the input devices and design of systems should be    like while hes also designing games. And our sense is that    this is going to enable us to build much better entertainment    experiences for people.  <\/p>\n<p>    Newell said that Valve isnt suddenly looking to make a    significant profit from hardware devices because the margins    are typically not great on those kinds of products. Instead, he    explained that in order to move VR forward, Valve needs to    think about software and hardware developing in unison.  <\/p>\n<p>    It feels like weve been stuck with mouse-and-keyboard for a    really long time, said Newell. The opportunity to build much    more interesting kinds of experiences for gamers is there, we    just had to expand what we could do. But its not about    building hardware, its about making bigger leaps forward by    working on these things together.  <\/p>\n<p>    All the senior members of Valves VR team acknowledged that its    efforts could flop because they dont know whats going to    work. But the company thinks that any potential failure could    provide useful data for anyone else working in the space, and    since SteamVR is open, someone else could swoop in with a    successful idea that Valve couldnt think of.  <\/p>\n<p>    The presumption is that when youre trying to build something    new, youre going to have a lot of failures, said Newell. So    you want to be in a position so you know if something could    work. If youre not failing, then youre probably not exploring    the potential space.  <\/p>\n<p>    But Valve is determined to do that exploring, and Newell    specifically points to Nintendo as an example of how to do this    kind of experimentation.  <\/p>\n<p>    Because you can always be surprised, said Newell.    Personally, I thought the DS was kinda stupid. I thought Sony    was going to crush Nintendo in that generation of handheld    devices. I was totally wrong. I hadnt worked on it. I hadnt    tried to design any games for it. And clearly the DS ended up    the winner.  <\/p>\n<p>    On the flipside, the first time I played Wii Sports, I was    like, Oh, my god  theres so much potential here. But it    turned out that Wii Sports pretty much nailed it, and that was    it. And there was less innovation that I expected.  <\/p>\n<p>    So Newell is wary of his initial instincts.  <\/p>\n<p>    You can still find out that there was more or less [to an    idea] than you thought, said Newell. And you find out by    making a bunch of experiments and getting a bunch of other    people to try things.And the assumption is that as we    continue this ongoing evolution of game design, tools, and    hardware, were going to find stuff that really creates game    experiences that take advantage of the unique characteristics    of VR.  <\/p>\n<p>    And so Valve will keep iterating on its hardware and software,    and everyone will get to see if the company ends up with a    success like the Nintendo DS or a flop like the Wii U. Either    way, Newell and his team are prepared.  <\/p>\n<p>    This post by Jeff Grubb     originally appeared on VentureBeat.  <\/p>\n<p>    Tagged with: controllers, Gabe    Newell, Valve Software  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/uploadvr.com\/gabe-valve-building-vr\/\" title=\"How Valve is Taking a Nintendo-like Approach to Virtual Reality - UploadVR\">How Valve is Taking a Nintendo-like Approach to Virtual Reality - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Valve is building hardware for virtual reality, and its taking cues from one of the console industrys brightest minds. VR is still in its early stages in terms of revenues relative to the industry as a whole, but Valve is pushing virtual realityforward by following the methodthat legendary Nintendo designerShigeru Miyamoto used in the development of devices like the DS handheld or the Wii motion-controlled console. Miyamoto, creator of the Mario and Zelda franchises, has repeatedly worked on hardware and software in conjunction with one another to ensure that the companys games and systems take full advantage of their capabilities.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-valve-is-taking-a-nintendo-like-approach-to-virtual-reality-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-209453","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209453"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=209453"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/209453\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=209453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=209453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=209453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}