{"id":208881,"date":"2017-02-17T08:34:37","date_gmt":"2017-02-17T13:34:37","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/virtual-reality-startup-relax-vr-wants-to-relieve-stress-in-corporate-environments-zdnet.php"},"modified":"2017-02-17T08:34:37","modified_gmt":"2017-02-17T13:34:37","slug":"virtual-reality-startup-relax-vr-wants-to-relieve-stress-in-corporate-environments-zdnet","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-startup-relax-vr-wants-to-relieve-stress-in-corporate-environments-zdnet.php","title":{"rendered":"Virtual reality startup Relax VR wants to relieve stress in corporate environments &#8211; ZDNet"},"content":{"rendered":"<p><p>Image: Relax VR  <\/p>\n<p>    The early promise of virtual reality (VR) was vast: We would be    transported to new worlds and live in alternate realities.    While scientists and programmers have been investigating the    possibilities of VR since the 1960s, it's only in the last few    years that the technology started to gain mainstream traction,    with VR applications spanning from education to real estate.  <\/p>\n<p>    Australian startup Relax VR is looking to bring VR into    high-pressure corporate environments to relieve occupational    stress -- a significant contributor to mental and physical    illness, as well as lack of workplace productivity.  <\/p>\n<p>    Founded by Eddie Cranswick and Sourabh Jain in January 2016,    Relax VR is a mobile    meditation application compatible with Google's Cardboard and    Daydream, as well as Samsung's Gear VR headsets.  <\/p>\n<p>    The application, which was launched in the iOS and Android app    stores in Q2 2016, virtually transports users to tranquil    locales of their choosing -- from beaches in Portugal to the    Great Ocean Road in Australia -- and immerses them in    360-degree videos. A soothing voice is overlaid onto music to    guide the user.  <\/p>\n<p>    The goal of the application is to allow users to divert their    attention inward and teach them to self-manage their stress.  <\/p>\n<p>    Cranswick, who is based out of Fishburners' coworking space in    Ultimo, Sydney, told ZDNet that immersion and presence play an    important role when combining meditation techniques with    virtual reality for stress management. As such, delivering the    right user experience from the moment the user opens the    application is paramount to Relax VR's efficacy, Cranswick    said.  <\/p>\n<p>    The startup recently appointed Madrid-based clinical    psychologist and VR researcher Ivan Alsina Jurnet as its chief    scientist to conduct research and measure the real-world impact    of Relax VR.  <\/p>\n<p>    Jain, who is a yoga and meditation teacher, said the evidence    collected by Jurnet will be core to capturing the corporate    market, which is a focus for the startup this year.  <\/p>\n<p>    \"There's some research that indicates VR is actually more    effective at relaxation than traditional cognitive behavioural    therapy. It's a great tool for relaxation and we have science    to back that up now,\" Jain said.  <\/p>\n<p>    Cranswick noted that selling to corporates is very different to    selling to consumers. After the initial discussion, it can take    months to progress through the approvals process, which can be    challenging for startups taking the B2B approach, he admitted.  <\/p>\n<p>    But the B2B approach is particularly lucrative for the Relax    VR, the founders said. In 2016, the startup was focused    predominantly on consumer adoption, but is now in talks with    corporations about integrating Relax VR into their employee    wellness programs. Pilot programs are currently being    organised, though the founders could not disclose further    details at the time of speaking to ZDNet.  <\/p>\n<p>    \"We're looking to deliver a structured relaxation program that    employees in high-stress environments can sign up to. Corporate    wellness is something that we think is a very valid use case    for Relax VR,\" Cranswick said. \"But we need to approach it the    best way possible. In B2B, it's very important to provide    something that's evidence-based, to make sure we've got data to    back our [proposition].\"  <\/p>\n<p>    In addition to seeing consumer adoption across a range of    global markets outside of Australia including the US, the UK,    Germany, Japan, and South Korea, Jain said Relax VR has    captured the attention of massage chair manufacturers that are    looking to integrate VR headsets to their chairs, as well as    companies servicing hospitals.  <\/p>\n<p>    \"We're keeping an eye on how VR is used in hospitals for    patient care, especially in the US because hospitals there are    generally more advanced when it comes to technology adoption.    Once virtual reality headsets are rolled out in hospitals,    there will be a massive opportunity for us,\" said Cranswick.  <\/p>\n<p>    \"It's a great use case, because we'd be able to transport    people confined to their beds -- and in many cases, in a lot of    pain and experiencing anxiety as well -- to somewhere peaceful.    Hospitals don't usually provide a good experience so I think VR    has a lot of power to keep people uplifted and keep their minds    active.\"  <\/p>\n<p>    Relax VR is not the only company to recognise the potential of    virtual reality in health settings. In December 2016,    Australian health insurer Medibank launched an immersive VR    experience for Australian hospitals on Google    Daydream, in collaboration with a group of    neuropsychologists at Melbourne-based VR developers Liminal.  <\/p>\n<p>    The \"Joy\" experience, which was designed entirely in 3D using    Google's Tilt Brush, provides hospital patients with a virtual    experience to attempt to relieve loneliness and isolation,    particularly for long-stay patients with restricted mobility.  <\/p>\n<p>    Victorian-startup Build VR also recently launched its     Solis VR unit, a Gear VR handset that features video    scenarios to trigger positive emotions for dementia patients,    even for those in the later stages who are barely responsive.  <\/p>\n<p>    Solis VR users start in a computer generated atrium in front of    a wall with five paintings, with each one reflecting a VR    experience. When the user looks at a painting, a 360-degree    video begins, which could be of anything ranging from scuba    diving, canoeing, or a trip to Bali. The experiences offer a    distraction when dementia patients are experiencing boredom or    displaying repetitive behaviour.  <\/p>\n<p>    In the future, Relax VR will look to integrate biofeedback    systems that measure the physiological aspects that are related    to stress, such as body temperature and heart rate variability.    By collecting biofeedback changes in real-time, users will have    a greater understanding of not only their stress patterns, but    also the impact Relax VR is having on their stress patterns    over time.  <\/p>\n<p>    \"I'm quite excited about seeing where wearables can be    integrated into the experiences. Being able to measure stress    indicators and providing that data to users would give them a    holistic picture of how the relaxation is affecting them over a    period of time,\" Cranswick said.  <\/p>\n<p>    While Relax VR is not the only meditation application in the VR    world, Jain and Cranswick believe their competitive advantage    is their domain expertise.  <\/p>\n<p>    \"I'm a meditation teacher. We now have a clinical psychologist.    We have a strong understanding of the content behind    relaxation, what helps people relax. Whereas what we see with    our competitors is that they tend to have more expertise in    virtual reality, and they're kind of jumping on the meditation    bandwagon as part of exploring what they can do with VR,\" Jain    said.  <\/p>\n<p>    \"[Their products are] generally not as effective in relaxing    users, even though they might be more entertaining.\"  <\/p>\n<p>    Relax VR has been applying to accelerator programs and was    accepted into one in San Francisco. However, the terms that    were put forth by the accelerator were a little too far from    ideal, the founders said.  <\/p>\n<p>    \"The whole application process was a good learning experience    and it was also good validation for us -- they thought we had    potential. But at the stage that we applied, it was better off    for us to not take that opportunity at that time,\" Jain said.  <\/p>\n<p>    Trevor Townsend, managing director at Startupbootcamp    Melbourne, believes the excitement towards technologies such as    virtual reality will fizzle out this year.  <\/p>\n<p>    \"Technologies such as Internet of Things, virtual reality, and    augmented reality will start to enter the trough of    disillusionment in 2017,\" Townsend told ZDNet earlier this    year. \"They have been much hyped, and although our industry    will be working long and hard to make the technology vision    come true, the overshoot of expectations and the reality of    what is actually possible and the difficulties of delivering    the vision will dampen the enthusiasm for these topics.\"  <\/p>\n<p>    Townsend also believes VR and AR will be solutions looking for    problems.  <\/p>\n<p>    \"Like the ill-fated 3D TV; people will be slow to adopt such    technology [and] that means they need to drastically alter the    way they consume entertainment. Immersive experiences will    arrive, but probably still not in the way we have envisioned,\"    Townsend said.  <\/p>\n<p>    Meanwhile, Cranswick believes the VR space is moving faster    than it meets the eye.  <\/p>\n<p>    \"I attend a lot of VR events in Australia and I've seen this    space move quite quickly over the last year in terms of the    general public interest. Enterprise applications of VR are    driving a lot of the early adoption, but I think consumer-wise,    there have been some big pushes from the likes of Samsung and    Google,\" Cranswick said.  <\/p>\n<p>    \"There's still an element of education that's required for the    general market to understand virtual reality. It's a very    experiential medium, so you need to try it, it needs to be in    more retail stores. A lot of companies need to get the    demonstrations happening in greater numbers. Getting people to    try it is going to drive adoption. Usually, when someone has    tried VR they understand it straight away.\"  <\/p>\n<p>    Relax VR is currently a paid app on iOS, Android, and a    freemium app on Samsung Gear VR. The monetisation model for    corporate customers will be different, though nothing has been    finalised yet.  <\/p>\n<p>    The startup is also planning to raise capital later this year.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.zdnet.com\/article\/virtual-reality-startup-relax-vr-wants-to-relieve-stress-in-corporate-environments\/\" title=\"Virtual reality startup Relax VR wants to relieve stress in corporate environments - ZDNet\">Virtual reality startup Relax VR wants to relieve stress in corporate environments - ZDNet<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Image: Relax VR The early promise of virtual reality (VR) was vast: We would be transported to new worlds and live in alternate realities. While scientists and programmers have been investigating the possibilities of VR since the 1960s, it's only in the last few years that the technology started to gain mainstream traction, with VR applications spanning from education to real estate. Australian startup Relax VR is looking to bring VR into high-pressure corporate environments to relieve occupational stress -- a significant contributor to mental and physical illness, as well as lack of workplace productivity.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-startup-relax-vr-wants-to-relieve-stress-in-corporate-environments-zdnet.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-208881","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208881"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=208881"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208881\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=208881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=208881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=208881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}