{"id":208605,"date":"2017-02-16T18:35:15","date_gmt":"2017-02-16T23:35:15","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/this-powerful-gaming-executive-isnt-worried-if-virtual-reality-fails-fortune.php"},"modified":"2017-02-16T18:35:15","modified_gmt":"2017-02-16T23:35:15","slug":"this-powerful-gaming-executive-isnt-worried-if-virtual-reality-fails-fortune","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/this-powerful-gaming-executive-isnt-worried-if-virtual-reality-fails-fortune.php","title":{"rendered":"This Powerful Gaming Executive Isn&#8217;t Worried If Virtual Reality Fails &#8211; Fortune"},"content":{"rendered":"<p><p>                  Dell                  runs four HTC Vives for its Lunar Golf: The                  Future of Golf traveling PGA                  experience.Dell                <\/p>\n<p>    A CEO at one the biggest video game    companies in the world is comfortable with virtual reality    failing.  <\/p>\n<p>    Gabe Newell, the CEO of video game    developer Valve, said in an interview with gaming news site     Polygon      this week that    while hes optimistic about the immersive technology, hes    pretty comfortable with the idea that it will turn out to be a    complete failure.  <\/p>\n<p>    Newells comments are noteworthy    considering Valve is the software partner of Taiwanese    smartphone maker HTC and its Vive virtual reality    headset .    Although Valve, a private company, derives the bulk of its    revenue from its Steam video game distribution service, the    company is heavily investing in VR. The company counts around    1,300 VR apps on its Steam service, according to Polygon.      <\/p>\n<p>    The general consensus from several    analysts and VR research firms that track sales of headsets    like the Vive and Facebooks (    fb    )      Oculus Rift is that VR is still in its    infant stage. Despite a wave of hype surrounding VR prior to    the high-profile debuts of the Vive and Rift headsets in 2016,    not nearly as many people have bought the high-priced headsets    as some firms originally projected.  <\/p>\n<p>        Get Data Sheet     , Fortunes technology newsletter.       <\/p>\n<p>    Bulky and unfashionable headsets that    require beefy computers to operate are just a few of the    reasons why mainstream consumers     havent gravitated to the technology,    although some hardcore gamers and enthusiasts still find them    compelling. The Polygon report states that Valve has only made    $250,000 per each of the top 30 VR apps on its Steam service,    which is well below the millions of dollars a traditional    blockbuster game can produce for the company.      <\/p>\n<p>    \"If you don't try things that don't    fail you probably aren't trying to do anything very    interesting, Newell said. So we hope that we'll find stuff    that gamers will say is awesome and is a huge leap forward.\"       <\/p>\n<p>    Newell seemed to have called out    Facebook during the interview on the social networks original    projections on sales of VR headsets. Facebook CEO Mark    Zuckerberg said in 2014      that the    company would have to sell 50 million to 100 million VR    headsets before he considers the tech to have a meaningful    impact as a new way of computing.  <\/p>\n<p>    \"Some people have got attention by    going out and saying there'll be millions of [VR unit sales]    and we're like, wow, I don't think so, Newell said. I can't    point to a single piece of content that would cause millions of    people to justify changing their home computing.       <\/p>\n<p>    For Newell, one of the biggest    obstacles facing VR are current technical limitations that    currently produce lower-quality visuals compared to    bleeding-edge conventional video games. Although VR games are    certainly more immersive than 2-D games in that people can    battle aliens in 3D digital environments, the resolutions in VR    games are significantly lower than in conventional    gamesresulting in duller and less colorful visuals.      <\/p>\n<p>    Even if the price of headsets fall from    their current $700-$800 price for headsets like the Rift and    Vive, the lack of available and engaging content shows that    theres still not a really incredibly compelling reason for    people to spend 20 hours a day in VR, Newell said.       <\/p>\n<p>    Still, Newell is excited about VRonce    the technology improves and developers create more compelling    games and apps. He estimates that by 2018 or 2019, VR games    could see incredibly high resolutions.   <\/p>\n<p>    The state of virtual reality is akin to    the rise of PCs in the early 1980s, when few people beyond    technologists thought computers could be useful for multiple    tasks like spreadsheets and other business applications, he    said.  <\/p>\n<p>    For more about virtual reality,    watch:   <\/p>\n<p>    And just because mainstream consumers    dont yet see the appeal of VR, developers seem to be loving    it, despite not making much money on sales of their apps,    Newell said. These developers will be crucial for creating the    games and apps that could one day be that breakout hit with    consumers the VR industry needs.  <\/p>\n<p>    There's nobody who works in VR saying,    'Oh, I'm bored with this,' said Newell. \"Everybody comes    back.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/fortune.com\/2017\/02\/16\/gabe-newell-valve-virtual-reality\/\" title=\"This Powerful Gaming Executive Isn't Worried If Virtual Reality Fails - Fortune\">This Powerful Gaming Executive Isn't Worried If Virtual Reality Fails - Fortune<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Dell runs four HTC Vives for its Lunar Golf: The Future of Golf traveling PGA experience.Dell A CEO at one the biggest video game companies in the world is comfortable with virtual reality failing.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/this-powerful-gaming-executive-isnt-worried-if-virtual-reality-fails-fortune.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-208605","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208605"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=208605"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208605\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=208605"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=208605"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=208605"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}