{"id":208455,"date":"2017-02-16T18:00:38","date_gmt":"2017-02-16T23:00:38","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/prey-puts-the-fun-back-into-fighting-for-your-life-on-a-space-station-the-verge.php"},"modified":"2017-02-16T18:00:38","modified_gmt":"2017-02-16T23:00:38","slug":"prey-puts-the-fun-back-into-fighting-for-your-life-on-a-space-station-the-verge","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-station\/prey-puts-the-fun-back-into-fighting-for-your-life-on-a-space-station-the-verge.php","title":{"rendered":"Prey puts the fun back into fighting for your life on a space station &#8230; &#8211; The Verge"},"content":{"rendered":"<p><p>    When it comes to basic sci-fi setups, nobody would ever accuse    fighting for your life on a space station thats been taken    over by aliens of being particularly fresh. Whether youre    talking about movies, books, or games, its the kind of premise    that serves as sturdy scaffolding  a framework on which to    hang what are (hopefully) much more interesting ideas and    interactions. So when I sat down to preview the first hour of    Prey, Arkane Studios upcoming reboot of the    mid-aughts shooter, I didnt quite know what to expect. What I    found was a first-person action game, with some solid    role-playing elements, set off by some creative narrative    twists. Well, enough twists for the first hour, at least.  <\/p>\n<p>    To start off, Prey has nothing to do whatsoever with    the original game, or its canceled sequel. When asked by    journalists why the game has the title it does given the utter    lack of connective tissue, lead designer Ricardo Bare was    honest: \"Because Prey is a really good name for a    game.\" This version takes place in the year 2032, in    an alternate reality timeline where the player takes on the    role of Morgan Yu. (Players can select either a male or female    version of the character; I went with the latter.)  <\/p>\n<p>    When the game begins, Morgan is preparing to undergo some    strange psychological and behavioral tests at the behest of her    brother, Alex. Everything seems to be going fairly smoothly    until an alien creature attacks one of the doctors. Soon,    Morgan finds herself on the space station Talos I, which has    been completely overrun by a shape-shifting alien species    called the Typhon. It turns out that Morgans been the subject    of these mysterious experiments far longer than she realizes,    and has suffered massive holes in her memory as a result. She    begins chasing down the clues and videos that shes left for    herself in order to understand whats going on  and, one    assumes, to eventually stop the Typhon.  <\/p>\n<p>    This isnt a horror title; its an action game  <\/p>\n<p>    Despite the look of some of the early footage, Prey    isnt a horror title; its an action game, though it does    utilize handy jump scares from time to time as random objects    suddenly morph into the scurrying, multi-legged Typhon for an    attack. It has a semi-open-world feel, allowing players to    explore the space station largely at will. Most obstacles in    the game offer multiple solutions. A locked door can be    accessed by finding a keycard, for example, or by exploring an    alternate route to circumvent the issue altogether.  <\/p>\n<p>    The role-playing side of things comes into play with what    Prey calls neuromods. In the game, humans are able    to give themselves enhanced skills by collecting what are    essentially cybernetic implants. They cover a trio of skills    sets  hacking, engineering, and combat  with branching skill    trees for each discipline letting users shape their character    as they see fit. Its another way in which Prey lets    players solve problems in multiple ways. I unlocked a pesky    door by upgrading my hacking abilities. A hard-to-reach second    floor in an atrium could have been reached by upgrading ones    engineering skills to repair the lift, or by creating a    makeshift platform using a weapon that shoots rapidly hardening    foam. (According to Bare, theres an elaborate crafting system    in the game as well, though it never came up during my hour of    gameplay.)  <\/p>\n<p>    While the notion of an overrun space station isnt particularly    novel, Prey does stand out by creating a world with    some beautiful aesthetics that look both believably    near-future, and lived in. According to the games backstory,    the Talos I started as a government space station in the 60s    before being taken over by a private company in 2030, and the    design melds the design language of 1960s science fiction     large, magnetic tape storage systems and retro hardware litter    the place  with the kind of wood panelling and gold trim youd    expect from a gaudy hotel.  <\/p>\n<p>    The first hour is filled with its share of plot twists and    turns  <\/p>\n<p>    In terms of sheer gameplay, nothing about Prey was    particularly mind-blowing in the time I spent with the game.    Its using concepts weve seen before, put together in    combinations weve seen before. But theres a polish to the    whole thing that makes it undeniably fun on the most    basic level; the kind of game that you can just pick up and    dive into with total and complete familiarity right at the top.    But much like the premise itself, that easygoing gameplay feels    like its there to set up some larger aspirations: the ideas    behind the narrative itself.  <\/p>\n<p>    Ive been trying to stay away from too many plot specifics,    because the first hour of Prey turns out to be filled    with more than its fair share of twists and turns  and one of    the early reveals was one of my favorite moments of the game.    Its safe to say that there is an overarching mystery, and its    not really about the alien creatures at all. Its about Morgan    Yu herself, with the player thrown into the role of a character    who cant trust her own memory or perception of reality. She    ends up relying on clues she has left for herself, a kind of    unreliable narrator that adds a Memento-esque twist to    the fighting, exploring, and side missioning.  <\/p>\n<p>    Arkane has also made a point of noting that players can choose    either male or female versions of the lead character. Morgan    was picked as the characters name precisely because it was    gender neutral, and in terms of representation, the move is to    be applauded. However, despite that choice, Bare says that    swapping gender roles doesnt actually change the story in any    appreciable way. Different pronouns are used when characters    address Morgan, and family photos that appear in the game    reflect the players choice. But other than that, theres    nothing about the ways in which characters interact with Morgan    that shifts. For a game that is purportedly about identity, it    seems like it could end up being a missed opportunity     particularly given that Bare says the story can be    impacted by the ways in which the player interacts with various    survivors they come into contact with.  <\/p>\n<p>    Of course, depending on how the mysteries of Prey play    out, that issue may not be as problematic as it seems at first.    And thats assuming the narrative actually continues to fire    throughout the entirety of the game in the first place. Bare    says the average time to finish has been running between 14 to    16 hours, though some players have needed 20 hours or more, and    that could end up being a lot of mystery to string out    depending on how engaging the pure gameplay is unto itself. No    matter what happens on that front, however, one things for    certain: its certainly going to look glorious.  <\/p>\n<p>    Prey is scheduled for release on May    5th for PC, PlayStation 4, and Xbox One.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.theverge.com\/2017\/2\/15\/14622050\/prey-bethesda-softworks-arkane-studios-science-fiction-game-preview\" title=\"Prey puts the fun back into fighting for your life on a space station ... - The Verge\">Prey puts the fun back into fighting for your life on a space station ... - The Verge<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> When it comes to basic sci-fi setups, nobody would ever accuse fighting for your life on a space station thats been taken over by aliens of being particularly fresh. Whether youre talking about movies, books, or games, its the kind of premise that serves as sturdy scaffolding a framework on which to hang what are (hopefully) much more interesting ideas and interactions.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-station\/prey-puts-the-fun-back-into-fighting-for-your-life-on-a-space-station-the-verge.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[17],"tags":[],"class_list":["post-208455","post","type-post","status-publish","format-standard","hentry","category-space-station"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208455"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=208455"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208455\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=208455"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=208455"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=208455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}