{"id":208422,"date":"2017-02-16T17:54:18","date_gmt":"2017-02-16T22:54:18","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/onward-field-guide-tips-and-strategies-for-new-players-uploadvr.php"},"modified":"2017-02-16T17:54:18","modified_gmt":"2017-02-16T22:54:18","slug":"onward-field-guide-tips-and-strategies-for-new-players-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/onward-field-guide-tips-and-strategies-for-new-players-uploadvr.php","title":{"rendered":"Onward Field Guide: Tips and Strategies for New Players &#8211; UploadVR"},"content":{"rendered":"<p><p>    Editors Note: This guide is an edited version of a guide    contributed by a dedicated member of the Onward community named    Alex Tukey; he goes by the online name Nightfiree. The    original, living version of this guide     can be found in this Google Doc and may receive more    consistent updates than this version. This version has been    adapted and reprinted with Tukeys permission. Follow Alex on Twitter    here.  <\/p>\n<p>    Thiswritten guide is to serve as a generally informative    starting point for playing the VR-only tactical team-based    first-person    shooter, Onward. You can download the game    on Steam Early Access right now. I notice a lot of threads    about questions ranging from how to improve at the game to    technical issues like improving framerate. I want to cover them    all to the best of my abilities. The ultimate idea is that this    becomes a manual for any and all Onward players.  <\/p>\n<p>    My top recommendation before I get startedto get better    at this game, regardless of existing skill level, is to join    the Onward Discord.    Doing this will open up a forum to ask any and all questions    you have about the game. Additionally if you want to look    for a team to play with, or are interested in playing in the    communitys Bi-Weekly Onward Tournaments, that is where you    will want to be.  <\/p>\n<\/p>\n<p>    The Guide is broken down into the following topics in order and    each of the headings are clickable links to jump straight to    the corresponding section:  <\/p>\n<p>    Control Basics:Discusses basic    interaction of the controllers and items.  <\/p>\n<p>    Game Mechanics:Discusses game objectives    \/ important info to know during rounds.  <\/p>\n<p>    Settings:Discusses basic settings such    as audio and grip functionality.  <\/p>\n<p>    Technical Assistance:How to increase    framerate and other plugins you should have.  <\/p>\n<p>    Additional Information: This is where Ive    compiled a list of links and other resources to help you after    reading this guide.  <\/p>\n<\/p>\n<p>    (For touch users, if I say click down, this means move the    thumbstick down and then click in. The majority of    this guide will be written with the Vive controller in mind,    but its 100% playable on Rift with Touch.)  <\/p>\n<p>    Movement  <\/p>\n<p>    Movement in Onward is unique in that it is based off of your    trackpad\/stick and the angle of the controller.To sprint    double click up on the trackpad\/stick.The faster you move    the louder your footsteps will be. Crouching makes your    footsteps almost completely silent.  <\/p>\n<p>    The angle of your weapon can determine your speed. The    reasoning for this is that if youre holding a rifle with both    hands, you need to have the rifle down to sprint, and when you    draw the gun up to your eyes you slow down. This has some side    effects, in that sometimes it seems youre not running at max    speed because your controller is not angled properly. People    also can find ways to aim down sights while keeping full    movement speed, but thats cheesing the system a    bit.Additionally if youre experiencing performance    issues youre run speed can be effected.  <\/p>\n<p>    Weapon  <\/p>\n<p>    To grab a weapon off your chest hit the grip button. You should    always hold weapons with both hands. You lose massive accuracy    one handing any weapon, including pistols. If you want to    increase accuracy I recommend crafting yourself a    PVC mount. This stabilizes your aiming significantly    since both your front and back hand dictate accuracy.    Stabilizing both hands helps a lot. Attach a strap to the    mount so you can have both hands free for grenades and medkits.  <\/p>\n<p>    There is a litany of mounts on the Onward discord and a thread meant just    for discussing different mount types. My mount is not    the only one and I recommend you check that out since there are    a few solid pre-made options for sale as well.  <\/p>\n<\/p>\n<p>    Reloading  <\/p>\n<p>    How you reload a gun varies from gun to gun. LMGS    (Automatic Rifleman Class) are reloaded differently than every    other gun. Some weapons will have the magazine drop out from it    when clicking down on the dominant hands trackpad\/thumbstick.    The other guns require you to use your free hand and, while    clicking down on the dominant hands trackpad\/thumbstick, grab    the clip out of the gun by pulling the trigger.  <\/p>\n<p>    If you have an LMG you MUST load it at the start of a round.    It does not come pre-loaded unless its a G3.    Additionally for MOST LMGs you have to lift the top open,    grab the ammo out of the ammo drum, place it into the gun, and    then close the top and cock the chamber.  <\/p>\n<p>    Additionally you can drop clips on the ground and as long as    they are not empty you can pick them up again. You cannot    share clips between teammates.  <\/p>\n<p>    Grenades  <\/p>\n<p>    To throw a grenade grab it off your chest using a free hand and    the trigger (not the grip button). Pull the pin out of the    grenade. To do this use your other free hand and reach for the    pin and pull the trigger.  <\/p>\n<p>    Pulling the pin does not start the cooking process but assures    that once you release the trigger the grenade will be let go    from your hand. To start cooking the grenade click down on the    trackpad\/stick. To release the grenade either release the    trigger or click and release it, (this is determined depending    on if you had the trigger depressed when you started cooking    the grenade or not). You have 5 seconds before it explodes.  <\/p>\n<p>    You can cook any grenade, but cooking a smoke grenade will    cause the smoke to start billowing in your hand and then create    a trail when thrown. This makes for faster deployed smokes and    opens up possibilities for proper smoke grenade rolling. If you    only prime the smoke and throw it, it will not deploy until it    hits the ground.  <\/p>\n<p>    Medkits (syringe)  <\/p>\n<p>    Similarly to grenades in order to grab a medkit\/syringe off    your chest click the trigger (not the grip button). To    administer a medkit pull the trigger and push down on the    trackpad.  <\/p>\n<p>    Medkits can heal you if you have been hit but not downed, and    used to resurrect people that have been downed but not killed.    We will talk more about resurrecting and game mechanics in the    next section.  <\/p>\n<\/p>\n<p>    Radio\/Mic  <\/p>\n<p>    Your mic is always open in this game. The mic that is    selected is determined by the mic you have set in the SteamVR    settings. An open mic means that while youre in a lobby    everybody can hear you. Once the game starts your voice chat    becomes proximity chat. This means that if people are near you    and you talk they can hear you, the closer they get to you the    better you can be heard. Enemies and teammates can hear you and    you cannot turn this off unless you mute your Vive mic all    together.  <\/p>\n<p>    To communicate while far away from your team, use a free hand    and reach to your non dominant hand shoulder and hold the    trigger (if youre right handed reach for your left shoulder    for example). If done correctly, you will hear a click and this    means everybody can hear you on your team but with a little    static to mimic the sound ofa radio.  <\/p>\n<p>    Knife  <\/p>\n<p>    To grab the knife use your dominant hand and click the grip    button over your non dominant shoulder. This equips the    knife, but for it to stab somebody you still must pull the    triggerwhile stabbing.  <\/p>\n<p>    Tablet  <\/p>\n<p>    The tablet lets you locate the objective as well as your    teammates.To grab your tablet, reach over your shoulder    and using your dominant hand click the menu button (b button    for touch). For those salty vets out there who remember,    you can still pull the pad out of your tailbone if you reach    deep enough.  <\/p>\n<p>    The white dot is the objective and the green dots are your    teammates. A yellow dot means a teammate is injured, and    a red dot means a teammate is down. No dot means the    teammate is killed. If you are near a teammate it will show    their location on the map, but if you are at a distance it will    show their direction until youre close enough for them to show    up on the mini map.  <\/p>\n<\/p>\n<p>    The goal in Onward is to defeat the other team in a best of 7    series. This means one series can consist of up to 7    rounds. 1 Round lasts a maximum of 6 minutes. The    goal of each round is for the Marsoc faction to capture the    objective, while the Volk defend the objective. A round can    also end if one team has all its members killed. Marsoc knows    where the Volk objective is, but Volk do not know where Marsoc    troops spawn on the map.  <\/p>\n<p>    Capturing and defending the objective is more important than    killing the enemy team. The reason for this is because    capturing an objective gives you two points towards the series,    while eliminating the enemy team only counts as one point.    The only way to score two points is if youre on Marsoc    and capture the objective. Successfully defending the objective    as Volk only awards you one point.  <\/p>\n<p>    This means a few things:  <\/p>\n<p>    Capturing an Objective  <\/p>\n<p>    Oh wow theres an objective in this game? is something I hear    pretty commonly from new players. To find the objective    check your Tablet. To attack the objective you must do a    few things:  <\/p>\n<\/p>\n<p>    Down but Not Out  <\/p>\n<p>    As mentioned earlier you can resurrect people in this game.    A teammate can be resurrected only if they are downed and    not killed. Being downed means that your screen goes    grey, and your character looks like they are dead at your feet.    You can talk to people within a certain proximity to you,    and if you reach down to your radio, you can use it by clicking    the trigger on your dominant hand. This downed state will last    for about 2 minutes before you are killed and returned to the    lobby.  <\/p>\n<p>    This means if you have managed to hit an enemy, and he falls to    the ground, the downed enemy may be able to be resurrected and    he may be communicating to his team while he is down. Its a    common practice with Onward veterans to secure a kill by    putting a few more rounds into a downed body in order to send    that person to the lobby and out of the round. Headshots are    instant kills and alwayssend the player to the lobby.  <\/p>\n<p>    Downing and killing a person also affects your stats. If you    down somebody in a round and they do not either bleed out, or    die from securing the kill you will not be credited with a    kill. Additionally, if you down somebody and a teammate    secures the kill then your teammate is awarded with a kill,    not you.  <\/p>\n<p>    Similarly resurrecting somebody gives you 1 point under H on    the scoreboard (for healing).  <\/p>\n<\/p>\n<p>    Loadouts  <\/p>\n<p>    Your Loadouts are essentially your saved profiles. When you    select a class (Rifleman, Specialist, Automatic Rifleman,    Designated Marksman) you are given the option to choose between    two profiles. These two profiles are unique to each    class. This is so that you can have two different weapon    loadouts per class saved. Loadouts do not change between    rounds or series.  <\/p>\n<p>    Once you select a loadout you can then customize it. The middle    menu is attachments for your weapons while the right menu is    attachments for your character. When adding attachments to your    character you have a few options. The top selection is    grenades, and is the only place you can select frag grenade.    The bottom option is your secondary attachment which can    be night vision goggles, body armor, or a smoke\/flashbang    grenade.  <\/p>\n<p>    For night maps it is highly recommended you equip night vision    as an attachment  for obvious reasons.  <\/p>\n<p>    Shooting\/Damage  <\/p>\n<p>    There is bullet drop in this game. Go into the shooting range    and test it out. All weapons in a class do the same damage and    have the same range. So for example if you select    Rifleman, all the rifleman weapons have the same damage and    weapon range.  <\/p>\n<p>    AP rounds penetrate body armor, FMJ rounds do not. This    means if you are using FMJ rounds and your enemy has body armor    equipped you will do zerodamage to them if you hit their    chest. For this reason its highly recommended you use AP    rounds or aim for limbs\/head. There is some interesting    conversations around re-balancing this since in its current    iteration AP rounds seem to be the dominant choice in    competitive rounds with little reason to select FMJ.  <\/p>\n<p>    If you are shot and do not heal yourself, you can bleed out and    die. You can be shot twice before dying. Being shot in    the head instantly kills you and sends you to the    lobby.When reloading I turn the gun sideways so it makes    it easier to cock the chamber. Some people have issues    with controllers clanking and this may help.  <\/p>\n<\/p>\n<p>    Audio  <\/p>\n<p>    There are two options realistic and normal. Realistic is    very loud, normal is normal.  <\/p>\n<p>    Grip  <\/p>\n<p>    There are two grip options. Proximity and clicking. Proximity    means that if your hand is close to the weapon, it snaps to it.    Clicking means you have to click the grip button for the hands    to grab hold. From my experience I prefer click to grip    functionality because it allows you to move the weapon around    more with 2 hands clicked onto the gun.  <\/p>\n<p>    Height  <\/p>\n<p>    The game wants to know your height so it can determine if    youre crouching standing or prone in real life. Set it    to your current height. There is a height restriction to    the game so if you are under 54 you will have difficulty    moving at full speed. The game will register you as 54    but if youre actually 34 it will look like youre crouching    in game all the time.  <\/p>\n<\/p>\n<p>    First and foremost, Oculus users mustdisable ASW    to ensure a smooth experience in the game.  <\/p>\n<p>    Also, you can hold ALT while opening Onward. This opens the    Unity window. You can turn the resolution down here and it will    not affect the resolution of the game in the headset,    however,turning down the graphics quality will affect    what you see in the headset. Turning down just the resolution    will turn down the resolution of the 2D display on your    monitor. This is a huge FPS saver and is highly    recommended if youre seeing any hiccups in performance.  <\/p>\n<p>    For additional performance increases,     download thisand turn on asynchronous reprojection,    then turn off interleaved. This really helps smooth the game    out.Also, super sampling makes it way easier to see    things in windows \/ around corners but stresses your PC  <\/p>\n<p>    Onward displays the left eye perspective on your 2D monitor.    This means if you want to make a video or stream Onward    you have to do some extra work to capture the right eye    perspective. If you have questions about that ask away in    the Onward discord.  <\/p>\n<\/p>\n<p>    Thats about it for the basics. Detailed strategies and meta    game elements are always evolving and changing as the game    updates  it is still in Early Access after all. Here is a    short list of resources to keep an eye on if youre into the    game:  <\/p>\n<p>    Content Creators:  <\/p>\n<blockquote class=\"reddit-embed-bq\" style=\"height:316px\" ><p><a href=\"https:\/\/www.reddit.com\/r\/OnwardVR\/comments\/5mceky\/onward_twitch_streams_and_youtube_channels\/\">Onward Twitch Streams and Youtube Channels<\/a><br \/> by<a href=\"\"><\/a> in<a href=\"https:\/\/www.reddit.com\/r\/OnwardVR\/\">OnwardVR<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>  <\/p>\n<p>    Maps:  <\/p>\n<blockquote class=\"reddit-embed-bq\" style=\"height:316px\" ><p><a href=\"https:\/\/www.reddit.com\/r\/OnwardVR\/comments\/5j0i50\/official_top_down_maps\/\">Official top down maps<\/a><br \/> by<a href=\"https:\/\/www.reddit.com\/user\/JamesButlin\/\">u\/JamesButlin<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/OnwardVR\/\">OnwardVR<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>  <\/p>\n<p>    Sub-Reddit  <\/p>\n<p>    <a href=\"https:\/\/www.reddit.com\/r\/OnwardVR\/\" rel=\"nofollow\">https:\/\/www.reddit.com\/r\/OnwardVR\/<\/a>  <\/p>\n<p>    Discord  <\/p>\n<p>    <a href=\"https:\/\/discord.gg\/RYghWZY\" rel=\"nofollow\">https:\/\/discord.gg\/RYghWZY<\/a>  <\/p>\n<p>    Are you playing Onward? If so and youd like to share some tips    for new players, let us know in the comments below!  <\/p>\n<\/p>\n<p>    Tagged with: dante, downpour, FPS, guided, how to, onward, shooter,    tactical, tips  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/uploadvr.com\/onward-guide-tips-strategies\/\" title=\"Onward Field Guide: Tips and Strategies for New Players - UploadVR\">Onward Field Guide: Tips and Strategies for New Players - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Editors Note: This guide is an edited version of a guide contributed by a dedicated member of the Onward community named Alex Tukey; he goes by the online name Nightfiree. The original, living version of this guide can be found in this Google Doc and may receive more consistent updates than this version <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/onward-field-guide-tips-and-strategies-for-new-players-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-208422","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208422"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=208422"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208422\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=208422"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=208422"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=208422"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}