{"id":208291,"date":"2017-02-15T11:12:10","date_gmt":"2017-02-15T16:12:10","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/gambling-operators-are-cashing-in-on-teens-addiction-to-online-games-the-canberra-times.php"},"modified":"2017-02-15T11:12:10","modified_gmt":"2017-02-15T16:12:10","slug":"gambling-operators-are-cashing-in-on-teens-addiction-to-online-games-the-canberra-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/gambling\/gambling-operators-are-cashing-in-on-teens-addiction-to-online-games-the-canberra-times.php","title":{"rendered":"Gambling operators are cashing in on teens&#8217; addiction to online games &#8211; The Canberra Times"},"content":{"rendered":"<p><p>    Problem gambling is a significant societal concern that is set    to get bigger.  <\/p>\n<p>    Game and gambling operators are chasing the proliferation of    new technologies readily accessible via your phone or tablet.    This is breaking through traditional barriers to advertising,    leaving the switched-on generation in the firing line.  <\/p>\n<p>    Gambling operators may feel they have hit the jackpot as a    result of the computer revolution, which is enabling gambling    literally anywhere, anytime.  <\/p>\n<p>    Gaming has made gambling even bigger business, with the market    for the social casino 'games' alone  which are among the most    popular - predicted to grow to be worth more than US$4.4    billion (AU $5.75b) this year.  <\/p>\n<p>    There are more than 2500 online gambling sites, most of which    operate outside Australian regulations. These sites allow    Australians to gamble using an estimated 200+ different payment    methods  many do not require proof of age.   <\/p>\n<p>    So rife is gambling already amongteenagers, we can expect    about one in five Australian adolescents to gamble  this is    based on our recent study investigating the impact of the    changing representation of gambling online. Our online    survey of more than 500 adolescents from 12 to 18 years of age    also found that 60 percent of those teen gamblers do so online.  <\/p>\n<p>    Gambling has a growing presence on social networking sites such as Facebook, Twitter, and    YouTube. Even children are increasingly exposed to and interact with gambling    themes, brands, and games because of the difficulties in age-gating    social networking sites.  <\/p>\n<p>    Our research has found that two in five adolescents have seen    advertising or branding for gambling operators on social    networking sites, including content shared by other users. The    content appeals to teens in particular, by enabling gaming via    social networking sites in real-time, for short or long    sessions, on multiple devices, while alternatively enabling    solo-play for a different audience.  <\/p>\n<p>    Gambling operators are typically providing humorous and entertaining content, which is the    most common motivation for adolescents connecting with gambling    operators on social media; however, it is not just harmless    fun, because more than one in 10 adolescents reported that    their gambling had increased because of these promotions.  <\/p>\n<p>    For technology natives on the lookout for fast entertainment,    gambling sites masquerading as games are just a click    away. Gambling-themes are promoted through online gambling    games, including those that link directly to gambling and are    used by offshore gambling sites to circumvent advertising    restrictions on social networking sites.  <\/p>\n<p>    The games are often accessed via free apps, and social casino    games have proven among the most popular, and profitable, of this genre. Social casino games look just like online gambling. They    may be free to play and do not offer real money rewards, but    users can pay to further their play.  <\/p>\n<p>    These readily available games incorporate social components    such as leaderboards and competitions, linking to social media    accounts. Users are encouraged to share updates and invite    their online connections to play, increasing the promotion of    gambling-themed games on social media.  <\/p>\n<p>    Gambling-themed games increase the user's confidence in winning at    gambling and alter perceptions of skill and risk-taking. Our    research has shown that most social casino gamers reported game    operators encourage them to try real-money gambling. More    than one in four adolescent social casino gamers gambled as a    result of using social casino games.  <\/p>\n<p>    We have analysed how this happens and found a relatively high proportion of adolescents    (40%) had spent money within social casino games, meaning they    at least paid for the game, which is in itself a concern.    Paying users were almost two-and-a-half times more likely to    have gambled for real money than non-paying users and    significantly more likely to experience problem gambling    symptoms.  <\/p>\n<p>    Youth often differentiate between games and gambling through    the chance to win money. When players start paying real money,    this may lead them to want to potentially have real money    rewards, which has been reported    by adult game players. The experience of spending money may    normalise this and generalise to spending money on online    gambling.  <\/p>\n<p>    Many youths are able to resist marketing efforts, but the    influence is also not always recognised because it can be    implicit rather than explicit and may not occur immediately.  <\/p>\n<p>    Research is needed to investigate newly emerging forms of    gambling and gaming convergence.  <\/p>\n<p>    It is imperative that policy makers tighten regulations and    catch up with the new technology and interactive    gamified-gambling activities.  <\/p>\n<p>    The Internet will continue to expose young people to gambling    themes, and the full impacts of today's exposure, which are    only starting to be seen, will be felt years from now.  <\/p>\n<p>    As such, regulators, policy makers, community groups, and    consumers need to recognise that social media gambling games    pose a huge risk for youth, and act to protect those most    vulnerable before the problem matures.  <\/p>\n<p>    Dr SallyGainsbury is thedeputy director of    the Gambling Treatment Clinic in the University of Sydney's    Brain and Mind Centre.  <\/p>\n<p>    This is a modified version of an editorial published this week in BASIS, the Brief    Addiction Science Information Source published by the Harvard    Medical School's Cambridge Health Alliance.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.canberratimes.com.au\/comment\/gambling-operators-are-cashing-in-on-teens-addiction-to-online-games-20170214-gucj1d.html\" title=\"Gambling operators are cashing in on teens' addiction to online games - The Canberra Times\">Gambling operators are cashing in on teens' addiction to online games - The Canberra Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Problem gambling is a significant societal concern that is set to get bigger.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/gambling\/gambling-operators-are-cashing-in-on-teens-addiction-to-online-games-the-canberra-times.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431671],"tags":[],"class_list":["post-208291","post","type-post","status-publish","format-standard","hentry","category-gambling"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208291"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=208291"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/208291\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=208291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=208291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=208291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}