{"id":207946,"date":"2017-02-14T10:42:21","date_gmt":"2017-02-14T15:42:21","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/evolution-always-wins-university-of-idaho-video-game-uses-mutating-aliens-to-teach-science-concepts-the-spokesman-review.php"},"modified":"2017-02-14T10:42:21","modified_gmt":"2017-02-14T15:42:21","slug":"evolution-always-wins-university-of-idaho-video-game-uses-mutating-aliens-to-teach-science-concepts-the-spokesman-review","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/evolution\/evolution-always-wins-university-of-idaho-video-game-uses-mutating-aliens-to-teach-science-concepts-the-spokesman-review.php","title":{"rendered":"Evolution always wins: University of Idaho video game uses mutating aliens to teach science concepts &#8211; The Spokesman-Review"},"content":{"rendered":"<p><p>  TUESDAY, FEB. 14, 2017, 5:30 A.M.<\/p>\n<p>    Darwins Demons, a video game created at the University of    Idaho, uses mutating aliens to teach students about natural    selection and evolution.  <\/p>\n<p>    The game, which retails for $4.99, was released Monday by    video game    distributor Steam. The release was timed to follow    International Darwin Day on Feb. 12, which honors Charles    Darwin and his groundbreaking work on how organisms change over    time through the natural selection of characteristics that    allow them to compete, survive and reproduce.  <\/p>\n<p>    In the arcade-style game, players defend their spaceships    against hordes of ever-evolving aliens. The fittest aliens, who    destroy the most spaceships, produce the most offspring.  <\/p>\n<p>    The nastiest, meanest aliens have the most babies. They shoot    more projectiles, fire faster and move down the screen more    aggressively, said Barrie    Robison, a professor in UIs Department of Biological    Sciences.  <\/p>\n<p>    Within a few generations, the aliens turn into formidable foes,    with genetic adaptations designed to outwit the gamers    individual style of play.  <\/p>\n<p>    Darwins Demons is the work of Robison, computer science    Professor     Terence Soule and an interdisciplinary team of 20 UI    students, who spent last summer working on the game.  <\/p>\n<p>    The team pulled together students majoring in biology, computer    science, art and design, business, English and theater to work    on various aspects of developing and marketing Darwins    Demons. A National Science Foundation grant for evolution    studies helped pay for the project.  <\/p>\n<p>    The idea for Darwins Demons began several years ago, when    Robison and Soule were brainstorming ways to present concepts    in evolutionary biology to students.  <\/p>\n<p>    There is ample evidence that school kids play a lot of video    games, Robison said. But we wanted to make a game first,    instead of a lesson plan disguised in a game.  <\/p>\n<p>    Darwins Demons is rated for kids ages 10 and up. While    younger kids can play it, they probably wont understand the    science concepts, some of which are sophisticated enough for    college-age audiences.  <\/p>\n<p>    The game is based on mathematical models of evolutionary    biology. Evolution computation, a sub-field of artificial    intelligence, allows the video game to adapt to solve    increasingly difficult problems, Soule said.  <\/p>\n<p>    The game responds in an intelligent way to a players    strategy, he said.  <\/p>\n<p>    So, even though players can beef up defenses and fortify their    spaceships, the aliens eventually prevail.  <\/p>\n<p>    Evolution always wins, Robison said. It doesnt matter what    you do, the alien population adapts to your strategy.  <\/p>\n<p>    Like other arcade-style video games, Darwins Demons players    try to beat other players highest score.  <\/p>\n<p>    Robison has the highest score so far. But after about 20    generations of evolution, the aliens take down his fleet of    spaceships.  <\/p>\n<p>    Darwins Demons debuted on Steam, which is the amazon.com of    the video game world for hard-core players, Robison said. By    the end of the week, the site should include a demo of the    game.  <\/p>\n<p>    Business students are looking for ways to market the game to a    wider audience of science teachers and parents. And Soule hopes    to have Darwins Demons available on Xbox Live within a    couple of months.  <\/p>\n<p>    Proceeds from sales of the game will help fund similar projects    in the future. If sales take off in a big way, theres also the    potential for students to earn royalties from their work.  <\/p>\n<p>    We want to develop a sustainable video design studio, Robison    said. Were hoping we can release an evolutionary game around    Darwins birthday each year.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.spokesman.com\/stories\/2017\/feb\/14\/evolution-always-wins-university-of-idaho-video-ga\/\" title=\"Evolution always wins: University of Idaho video game uses mutating aliens to teach science concepts - The Spokesman-Review\">Evolution always wins: University of Idaho video game uses mutating aliens to teach science concepts - The Spokesman-Review<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> TUESDAY, FEB.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/evolution\/evolution-always-wins-university-of-idaho-video-game-uses-mutating-aliens-to-teach-science-concepts-the-spokesman-review.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431596],"tags":[],"class_list":["post-207946","post","type-post","status-publish","format-standard","hentry","category-evolution"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207946"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=207946"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207946\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=207946"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=207946"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=207946"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}