{"id":207299,"date":"2017-02-12T15:51:13","date_gmt":"2017-02-12T20:51:13","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/thunderbird-wont-release-on-oculus-home-because-devs-dont-want-to-dumb-down-the-game-uploadvr.php"},"modified":"2017-02-12T15:51:13","modified_gmt":"2017-02-12T20:51:13","slug":"thunderbird-wont-release-on-oculus-home-because-devs-dont-want-to-dumb-down-the-game-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/thunderbird-wont-release-on-oculus-home-because-devs-dont-want-to-dumb-down-the-game-uploadvr.php","title":{"rendered":"Thunderbird Won&#8217;t Release on Oculus Home Because Devs Don&#8217;t Want to &#8216;Dumb-Down&#8217; The Game &#8211; UploadVR"},"content":{"rendered":"<p><p>    Platform exclusivity,     project funding, and cross-platform compatibility are    hot-button    issues in the VR industry. Many developers do their best to    bring their games to as many devices as possible, but it    doesnt always work out that way. With the release of the    Oculus    Touch controllers late last year, were getting closer to a    world of platform parity between the Rift and Vive, but some    differences still exist in terms of how they handle full    360-degree roomscale tracking configurations.  <\/p>\n<p>    The vast majority of the games on Oculus Home that include    support for     experimental roomscale setups also provide 180 options as    well. According to Tony Davidson, founder atInnervision    Games and developer of Thunderbird, that 180 tracking setup is    the default configuration expected from the folks at Oculus to    get your game on the Home Store in the first place, at least    for the original launch lineup of titles for Touch.  <\/p>\n<p>    Weve asked for clarification from Oculus about whether this    forward-facing support is a guideline or a requirement for    developers supporting Oculus Touch. Games released after the    Touch launch window, such asHordeZandUnearthed    Inc: The Lost Templeas well as some Gallery Apps, for    example, only feature360 support in Oculus Home, but    those apps may not get the same level of attention or promotion    within the store.  <\/p>\n<p>    Thunderbird is a slow-paced, puzzle-focused, atmospheric    adventure game. It takes heavy inspiration from genre classics    like Myst (Obduction is a    recent VR game from the creators of Myst, following a similar    idea) and infuses those concepts with full roomscale support,    requiring players to physically move around and interact with    the environment to progress. It truly transports you to a    beautiful fantastical world, placing you in the shoes of the    games intrepid traveler.  <\/p>\n<p>    We were     blown awayby the 20-minute introductory    experiencethat lands on Steam today of Thunderbird:    The Legend Begins. Naturally, something that requires so much    interaction and activity from its users is best played with    full 360 tracking and roomscale support.  <\/p>\n<p>    Back in the summer [of last year] when Oculus started    investing heavily into content that supported motion    controllers, we began discussions and working with them on    creating a port of Thunderbird for their Touch launch,    explained Davidson in an email to UploadVR.We spent a    good deal of time trying to accommodate them on their default    180 format requirement for Home but the results were far from    idealThe whole exclusive ordeal with Oculus last summer would    have been a big help to our project but we just couldnt agree    with the whole 180 approach and having us dumb-down our    experience for them. After making all of the necessary changes    to support a 180 experience we ended up with a product that we    felt was not representative of our vision of VR. There were so    many sacrifices made to accommodate it and the end result was    not very appealing and was considerably different compared to    our original design.  <\/p>\n<\/p>\n<p>    When Davidson mentions the need to dumb-down the game, it is    not an exaggeration. Oculus sensors might have trouble    tracking below your knees in the default 180 arrangement and    there are objects youve got to pick up off the ground in    Thunderbird. One puzzle in particular necessitates 360 movement    and they couldnt figure out an elegant and non-immersion    breaking way around that hurdle that retained the quality of    the game they wanted to ship.  <\/p>\n<p>    We tried very hard to make it work with our project but there    were just too many obstacles blocking the way and in the end,    we ended up with an experience that we just couldnt endorse,    wroteDavidson. For games like wave shooters it makes    sense to limit the user to a 180 format but for something like    Thunderbird its a much different scenario. One of the key    assets in our first chapter is a periscope that requires 360    interaction and we spent days trying to redesign it so that it    would work with a 180 format but no matter what we tried,    nothing worked. It was literally impossible to make a simple    360 interaction like rotating a periscope functional within a    front-facing format. In our case, we would have been forced to    eliminate this from the experience entirely which would be a    real shame because this is the type of interaction that is so    fun to do in VR.  <\/p>\n<\/p>\n<p>    As someone that has used Oculus with Touch in a variety of    configurations, I can see why Oculus would prefer developers    support the lowest common denominator (which is 180,    front-facing tracking) when building apps for Touch. Anyone    that has Touch should be able to play a game standing, facing    forward, with two sensors since that is the easiest way to set    it all up. Ive expanded that to three or even four sensors    personally at times to get a full 360 or roomscale effect, but    not everyone with Touch can do that. Two months after release    it is still     considered an experimental arrangement by Oculus. In    fact, recent patches have     introduced bugs making the tracking even less reliable for    some buyers.  <\/p>\n<p>    Thunderbird was originally designed from the ground up as a    true room-scale experience with the intention of targeting the    various location-based entertainment venues like the VR arcades    that are popping up around the globe, elaborated Davidson.    From the start, our intention with Thunderbird was to create a    premium VR experience that showcases the full capabilities of    room-scale VR and the Vive allowed us to really make progress    in that directionWe personally dont consider 180 experiences    to be true VR and so we wont be offering this on Oculus Home.    To us, VR is a 360 experience by default and so we dont want    to dumb the experience down that far. At least not just yet    because we really dont support what Oculus is doing for VR    with their default 180 format.  <\/p>\n<\/p>\n<p>    The version of Thunderbird players will try at home will have    teleportation as a way of getting around though, in case your    play space isnt large enough, but if you have the room, you    can freely move around just like you would in the large    location-based booths theyve demoed the experience in    previously. Davidsons issue isnt so much with the existence    of 180 tracking. It is just not the type of content he wants to    create.  <\/p>\n<p>    Its no secret that Oculus shunned the whole room-scale    approach as being nothing more than a niche within a niche,    within a niche and so, fortunately for us, Valve and HTC had    the insight to see its potential and gave us devs the option to    create content that was more conducive to what I consider to be    true Virtual Reality, said Davidson. I guess you could say    that Im a purist at heart because Im not personally    interested in creating or even playing games and watching    movies in VR as much as I am in experiencing virtual    environments with the same sort of freedom and interaction that    we all enjoy in our actual realitiesThe seated experience is    very limiting in terms of what we can offer as developers and    the approach of restricting users movements to a front-facing    format goes directly against our whole concept of VR which I    believe, by default, is a 360 experience.  <\/p>\n<p>    If youve only got a Rift, but do have the Touch controllers    with a 360 setup, youre not out of luck; Innervision still    wants you to enjoy the game. They are still supporting the    Oculus SDK through the version that is on Steam, so if you have    the appropriate setup with your Rift you should still be able    to enjoy it roomscale.  <\/p>\n<p>    Thunderbird: The Legend Begins is a short, 20-minute    interactive adventure (now    available on Steamfor $5.99) that serves as    the foundation for the base game and lore. Longer chapters are    expected to release soon episodically. More is coming soon.  <\/p>\n<p>    Update: The headline of this story was    changed at 1:40PM PST 2\/10\/17 to highlight a different quote    and sentiment, but the body of the story is the same.  <\/p>\n<p>    Tagged with: exclusive, funding, home, innervision, myst, oculus, steam, Thunderbird, tony    davidson  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/uploadvr.com\/thunderbird-oculus-funding-180-vr\/\" title=\"Thunderbird Won't Release on Oculus Home Because Devs Don't Want to 'Dumb-Down' The Game - UploadVR\">Thunderbird Won't Release on Oculus Home Because Devs Don't Want to 'Dumb-Down' The Game - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Platform exclusivity, project funding, and cross-platform compatibility are hot-button issues in the VR industry. Many developers do their best to bring their games to as many devices as possible, but it doesnt always work out that way <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/thunderbird-wont-release-on-oculus-home-because-devs-dont-want-to-dumb-down-the-game-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-207299","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207299"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=207299"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207299\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=207299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=207299"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=207299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}