{"id":207087,"date":"2017-02-11T12:52:26","date_gmt":"2017-02-11T17:52:26","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/field-in-view-valve-facebook-microsoft-google-sony-who-believes-whats-best-for-vr-uploadvr.php"},"modified":"2017-02-11T12:52:26","modified_gmt":"2017-02-11T17:52:26","slug":"field-in-view-valve-facebook-microsoft-google-sony-who-believes-whats-best-for-vr-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/field-in-view-valve-facebook-microsoft-google-sony-who-believes-whats-best-for-vr-uploadvr.php","title":{"rendered":"Field in View: Valve, Facebook, Microsoft, Google, Sony  Who Believes What&#8217;s Best For VR? &#8211; UploadVR"},"content":{"rendered":"<p><p>    I think its time to get things in order a little. To my mind,    there are now five major companies publicly involved in the    development of the VR ecosystem. Not just headsets, but the    development, sale and distribution of content, and how they    believe those processes will most benefit both themselves and    the industry. Understanding what each is doing for VR is    getting increasingly more complicated by the day.  <\/p>\n<p>    Between Sonys PlayStation VR, Googles Daydream, Microsofts    Windows Holographic, Facebooks Oculus, and Valves SteamVR, we    dont just have different tech specs but different philosophies    that will continue to seperate each of them as 2017 goes on and    may ultimately decide who truly leads the industry in the years    to come. Each will likely come under examination in a few    weeks time at the Game Developers Conference, so lets set the    record straight on each approach right now.  <\/p>\n<\/p>\n<p>    As wonderful a headset as PSVR is, Sonys approach to VR is    probably the most incidental, not that thats necessarily a bad    thing. In comparison to its higher-end PC rivals, PSVR offers a    limited VR experience with its single tracking camera but    excels as an entry-level headset that doesnt require people to    transform a room in their house. It seemingly believes the    compromises that it makes in a VR experience are worth it; many    of PSVRs biggest games are experienced with a DualShock 4    gamepad and ports of games like Job Simulator have been adapted    to accommodate the tracking.  <\/p>\n<p>    In terms of ecosystem, PSVR has adopted a similar approach to    the PS4 that it works with. The company publishes exclusive    content from first-parties like RIGS, arranges either full or    timed exclusive VR games like the recent VR support for    Resident Evil 7, and welcomes both big publishers and    independent developers to work on its platform, though with    added processes to launch on the PlayStation Store. The    optimization needed to bring PC games to PSVR combined with the    added method of getting onto the Store means games often come    to the headset later than they do Rift or Vive.  <\/p>\n<\/p>\n<p>    Though Oculus and Samsungs Gear VR might have had a significant headstart, Googles mobile VR    ecosystem, Daydream is poised to lead the smartphone charge in    the coming months. Google wants to essentially create the    Android of VR by building on top of that exact operating    system. Its working with companies like Huawei and Samsung    itself to create handsets that support Daydream with all the    same functionality that its own Pixel phone offers. In theory,    if the approach is successful, many thousands of people will be    walking around with Daydream phones in the years to come.  <\/p>\n<p>    To fuel its ecosystem right now, Google lined up a range of    exclusive content with other developers, but the company itself    is not developing exclusively; Google Earth and Tilt Brush are    both available on the HTC Vive and may come to other devices in    the future. While the companys tactics arent as often    discussed as PC VR right now, theyre bound to be just as    important as mobile VR grows in prominence over the years.  <\/p>\n<\/p>\n<p>    Microsoft probably has the most curious approach to a VR    ecosystem right now, simply because we dont know all that much    about it. The company believes that the Holographic operating    system its developing, seemingly part of Windows 10 itself,    could be the main OS for immersive headsets; not just VR but    HoloLens too. To help prove that faster than it will take to    get HoloLens to the consumer market, its teaming with the    likes of Dell and Lenovo to make new VR headsets.  <\/p>\n<p>    Those devices are launching later this year, but we know very    little how theyll exist alongside SteamVR and Oculus Home.    Microsoft claims its devices dont need high-powered PCs and    its inside-out tracking trumps the external sensors for Rift    and Vive. If it can convince consumers of that, then it could    make a major play for VR dominance. The question is what that    possible future would mean for other devices.  <\/p>\n<\/p>\n<p>    Over the past year no one has come under fire for their    approach to a VR ecosystem quite as much as Facebooks Oculus.    The Rift launched in March of 2016 and with it a dedicated Home    app where people buy games and connect online. Home does not    sell content thats compatible with other headsets and Oculus    has lined up a lot of exclusive content to help sway people to    buy its headset over others.  <\/p>\n<p>    Rifts tracking technology is entirely proprietary, which puts    it at odds with Valves SteamVR which currently powers the HTC    Vive and will, in the future, fuel other headsets too. If    Facebooks headset becomes the best-selling VR device then it    will be definitively controlled by Facebook itself. There are    many advantages to the singular approach in terms of    simplicity, but its the fears over that control that have many    people worried about the companys policies. Whether those    concerns are unfounded or not will be one of VRs biggest    stories for the next few years.  <\/p>\n<\/p>\n<p>    In SteamVR and OpenVR Valve is heavily pushing an open    ecosystem that it thinks is exactly what the tech needs to    thrive. Just this week Valve has expressed its disdain for    exclusive software, and this years CES was peppered with    headsets that utilized SteamVR. Companies like HTC are bringing    new gadgets into the ecosystem like the Vive tracker that allow    developers to experiment with VR in ways that they couldnt on    other platforms.  <\/p>\n<p>    As pioneers of room scale technology, Valve wants VR to be an    uncompromising experience. It was the first to offer a headset    that you can walk around a tracked space with. That means its    tech is expensive and likely inaccessible to many people right    now, but the company envisions a future in which its ecosystem    becomes increasingly viable in the home space.  <\/p>\n<p>    Tagged with: Daydream, facebook, google,    oculus,    sony,    valve,    VR  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/uploadvr.com\/field-view-valve-facebook-microsoft-google-sony-believes-whats-best-vr\/\" title=\"Field in View: Valve, Facebook, Microsoft, Google, Sony  Who Believes What's Best For VR? - UploadVR\">Field in View: Valve, Facebook, Microsoft, Google, Sony  Who Believes What's Best For VR? - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I think its time to get things in order a little.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/field-in-view-valve-facebook-microsoft-google-sony-who-believes-whats-best-for-vr-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-207087","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207087"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=207087"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/207087\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=207087"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=207087"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=207087"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}