{"id":206249,"date":"2017-02-08T15:41:06","date_gmt":"2017-02-08T20:41:06","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/what-parents-need-to-know-about-virtual-reality-deseret-news.php"},"modified":"2017-02-08T15:41:06","modified_gmt":"2017-02-08T20:41:06","slug":"what-parents-need-to-know-about-virtual-reality-deseret-news","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/what-parents-need-to-know-about-virtual-reality-deseret-news.php","title":{"rendered":"What parents need to know about virtual reality &#8211; Deseret News"},"content":{"rendered":"<p><p>    What comes to mind when you hear or see the term virtual    reality? Another niche gimmick to boost sales of home    entertainment equipment, like the now-defunct 3D TV? Or maybe it excitedly recalls    Star Trek's    famous holodeck, the leisure space on the starship Enterprise    where crew members escape in a room that instantly re-creates    any person and place they wish?  <\/p>\n<p>    Today's virtual reality isn't quite that slick yet, but the    technology was intriguing enough for Minneapolis college    student Jacob McDonald to head down to VR Junkies, a virtual    reality arcade just outside the Twin Cities on a Wednesday    evening.  <\/p>\n<p>    Some buddies of mine had tried in-store demonstrations at Best    Buy and they said it was awesome, McDonald said.  <\/p>\n<p>      Jonathan Krone of Dallas drives a race car while playing \"Vir      Zoom\" at VR Junkies in West Valley City, Utah, on Feb. 3,      2017. | Laura Seitz, Deseret      News    <\/p>\n<p>    Like a lot of people who are new to the latest VR craze,    McDonald wasnt sure what to expect when he put on a headset at    the arcade. I didnt think it would be that different from a    video game.  <\/p>\n<p>    Now, McDonald says, he understands the hype. An avid video    gamer, he lived a sci-fi fans fantasy through Lightblade, a    game at VR Junkies closely resembling a light saber fight from    Star Wars.  <\/p>\n<p>    I didnt expect it to feel so real. That was the main thing    that surprised me, McDonald said.  <\/p>\n<p>    His reaction is not unique and partly explains why last year    was dubbed the year of    virtual reality, prompting projections that the industry would    top $22.8 billion by 2019. The Wall Street Journal reported that    investors have so far put about $10 billion into the developing    technology.  <\/p>\n<p>    While its mostly being used for gaming at the moment,    scientists and professionals from a variety of industries see    VR as having potential to revolutionize life as Americans know    it: VR has proven its potential for treating drug addictions,    PTSD, autism symptoms,    as well as revolutionizing surgical techniques    and training and space    exploration.  <\/p>\n<p>    But the wealth of possibility brings with it concerns for some    experts questioning when is the technology safe for children,    whether or not VR may be addictive, and how some VR content may    affect viewers of any age.  <\/p>\n<p>    For parents looking to catch up on what VR is and what it may    mean for their families, the Deseret News spoke to experts to    answer some questions surrounding a technology that immerses    its users in a graphically generated environment.  <\/p>\n<p>    What exactly is VR?  <\/p>\n<p>    Virtual reality came to the mainstream in 2016, but the    technology is hardly new. According to the University of    Illinois at Urbana-Champaigns National Center for Supercomputing Applications,    VR was first developed in the 1950s by electrical engineer    Douglas Engelbart. A former radar technician in the U.S. Navy,    Engelbart wanted to make interacting with a computer possible    without learning complex programming languages. For that, he    knew computers needed a way to project graphically represent    data onto a screen so anyone could understand it.  <\/p>\n<p>    With the Cold War in full swing, the military began using    Engelbarts ideas to make radar systems work faster and develop    realistic simulators to train pilots and tank drivers. The U.S.    Army still    uses cutting-edge VR today to train soldiers for combat.  <\/p>\n<p>    In the 1990s, video game companies Sega and Nintendo each    developed VR headsets, but both efforts failed due to    glitches and graphics that limited games to a black and red    color scheme.  <\/p>\n<p>    Today, computer graphics have improved dramatically, which    makes the experience far more realistic and immersive. Thats    part of the reason some think the excitement around VR is    different this time around  the high-resolution graphics and    the support of Silicon Valley make VR much more likely to    revolutionize many industries beyond gaming.  <\/p>\n<p>    In medicine, doctors and scientists at universities across the    country are developing a    potpourri of VR therapies to help people with pain    management, therapy to treat debilitating phobias and phantom    limb pain. Researchers in California and the United Kingdom    have also explored VRs capability to assess brain damage    and aid in rehabilitation.  <\/p>\n<p>    For now, VR is mostly dominated by gaming, with a variety of    apps, along with console platforms like Playstation, offering a    roster of VR games. But the headsets can also view content like    YouTube videos, as well.  <\/p>\n<\/p>\n<p>      Associated Press business writer Ryan Nakashima prepares to      ride The New Revolution, a virtual reality roller coaster at      Six Flags Magic Mountain in Valencia, Calif., on June 27,      2016. | Christine Armario,      Associated Press    <\/p>\n<p>    Current VR is basically divided into two camps: Passive and    interactive. Some VR experiences, like movies and YouTube    videos, are considered passive, where the user sits back and    observes a 360-degree view. Other VR options require additional    equipment (usually hand controls and sensors) to allow users to    interact with their surroundings created by the program.  <\/p>\n<p>    Apps like VRSE allow users    to watch movies, documentaries and news programs that have been    shot and designed for VR headsets to reduce eyestrain, and    musicians like Jack White and    Paul McCartney    have released VR productions of concerts and songs that put    fans on stage with the performers.  <\/p>\n<p>    What researchers dont know  <\/p>\n<p>    Theres no definitive evidence yet that VR harms children or    impacts their development, but researchers say theres a lot    they don't know, yet. This is likely why VR headset    manufacturers, like Sony and Oculus, have implemented a    self-imposed age restriction, usually 12 or 13 years old.  <\/p>\n<p>    It is early days and we really are trying to be conscious of    health and safety, Oculus CEO Brendan Iribe said at    the 2015 Code Conference. He added that 13 made sense,    because thats the legal threshold for when many children are    allowed to adopt other forms of technology, like social media,    into their daily lives.  <\/p>\n<p>    According to the Advisory Group of Computer Graphics in the United    Kingdom, VR can cause significant eyestrain and visual stress    at any age as it employs stereoscopic 3D graphics, which gives    the user the illusion of depth and dimension. However, these    images can be difficult for the brain and eyes to process, and    can result in vergence-accommodation conflict, or when the    eyes cannot align their focus on an object.  <\/p>\n<p>    But beyond physical considerations, some researchers are still    figuring out how VR impacts developing minds and cognition.  <\/p>\n<p>    Jeremy Bailenson and his team at Stanford Universitys Virtual    Human Interaction Lab are studying the potential impacts of VR    on childrens lives.  <\/p>\n<p>    There isn't much published research in this area, but what we    do know from our preliminary research is that children respond    to the world and the characters in a similar manner to the real    world, as if they are real, he said.  <\/p>\n<p>    In a 2009    study Bailenson conducted, elementary school age children    were given VR helmets and their digital doppelgangers swam with    orcas. A week later, the children had incorporated the    experience as memory, certain that they remembered it happening    in the real world, not virtual reality.  <\/p>\n<p>    Bailenson said that while research dating back as far as the 1990s has    consistently found that children around age 5 are able to    distinguish fantasy from reality in television, immersive VR    may make it more challenging for children to distinguish    fiction from reality. VR creates the illusion of being    surrounded by the content, which can blur the lines between    real life and the virtual world.  <\/p>\n<p>    There may be serious implications for how VR impacts childrens    memory and their perception of real life, he said, but more    research is needed before any conclusions are drawn.  <\/p>\n<p>    VR and digital addiction  <\/p>\n<p>    Much has been written by psychologists and doctors about    internet addiction and how reward-based media like    video games and the nearly    ubiquitous access to online pornography can become full-blown    addictions for people prone to dependencies.  <\/p>\n<p>    But internet addiction experts aren't sure yet if or how VR    will play into the equation, partially because so little    research has been done on it.  <\/p>\n<p>    \"VR is a question for us because it's not just interactive, but    immersive, so it has the potential to be even more seductive    for people who are prone to addiction,\" said Michael Rich, a    Harvard University pediatrician and founder of the Center on    Media and Child Health in Boston. \"But I don't know that it    will push a bunch more people into internet addiction. If    they're susceptible, there are just too many other ways to be    exposed.\"  <\/p>\n<p>    While theres no scientific evidence that VR itself is    addictive, some experts theorize that VRs immersive qualities    may amplify digital experiences that some experts consider    addictive, such as gaming or online pornography.  <\/p>\n<p>    \"If anything, it's a more intense 'high,' if you will, rather    than something that will recruit more people into this    problem,\" Rich said. \"I don't think this is going to push more    people over that edge into internet addiction.\"  <\/p>\n<p>    Theoretically, VR may deepen the confusion between fantasy and    reality that can, in some teens and adults, lead to digital    addiction.  <\/p>\n<p>    It's the longing for an alternative reality where reward    systems are both short and long term, rewarding the brain and    giving a sense of accomplishment, which triggers all kinds of    happy emotions and reactions. The player is able to be 'their    best self,' or a version of themselves they're not able to be    in real life, said Melissa Meyer, a Ph.D. candidate at the    University of Cape Town's Center of Criminology and a video    game and VR enthusiast. VR simply allows the sensation of    immersing in one's virtual fantasy world to be stronger.  <\/p>\n<p>    Meyer cited PokemonGo as an example in an article for Huffington Post.  <\/p>\n<p>    (PokemonGo) enhances reality rather than replacing it with a    completely fabricated environment, Meyer wrote. These people    will begin to blur the boundaries between real, augmented and    virtual reality. Their real world life may suffer as a result.  <\/p>\n<p>    The suspension of reality may seem absurd for anyone whos seen    clunky    early demonstrations of some VR experiences. But not all VR    experiences are equal, and VRs immersive qualities can aid in    the suspension of disbelief. Some test users have reported that    the situations become highly realistic very quickly.  <\/p>\n<p>    VR is more than just another iteration. It doesnt just change    the frame. VR erases it. It allows us to exist inside the    environment, Wireds Peter Rubin wrote. With VR, youre not    watching a scene anymore. Youre inhabiting it.  <\/p>\n<p>    Hacking risks  <\/p>\n<p>    Some VR systems, like the HTC Vive and Oculus sets, are    equipped with sensors that detect motion, which translates into    the VR experience. While that sounds complicated, the sensors    are essentially just cameras that constantly take pictures to    make the experience as lifelike as possible.  <\/p>\n<p>    Recently, Vice Medias technology website Motherboard and a researcher from the University of California,    Davis, discovered that its relatively easy to pull images from    Oculus sensors. Perhaps this wouldnt be of significant concern    to the average gamer or VR user, except that Oculus is owned by    Facebook, a company with a track record of taking ownership of photos shared on its site and be used    elsewhere and of conducting social experiments on unknowing users.  <\/p>\n<p>    For some time now, Facebook has been developing facial recognition and artificial intelligence features for its site to    change how users search and use photos on the site and,    potentially, from other applications it owns, like Instagram or    Oculus.  <\/p>\n<p>    That could be good or bad, depending on how and if the photos    are collected and used in the future  perhaps as targeting    data for advertising, or simply making it impossible for anyone    to disappear in a crowd. If the idea of that makes you nervous,    a piece of tape over the VR motion sensor when it's not in use    should do the trick.  <\/p>\n<p>    For its part, Oculus has responded to customer privacy concerns in the past    year, saying that it does not sell user data or share it with    Facebook.  <\/p>\n<p>    Online privacy may or may not be a primary concern for    individual VR users  a 2016    Pew Research Center survey found that the number of    Americans who considered NSA surveillance acceptable or    unacceptable were evenly split  but its important for parents    to understand the risk if they are concerned about one of the    world's biggest companies having access to candid pictures of    their children and families.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to see the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.deseretnews.com\/article\/865672811\/What-parents-need-to-know-about-virtual-reality.html\" title=\"What parents need to know about virtual reality - Deseret News\">What parents need to know about virtual reality - Deseret News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> What comes to mind when you hear or see the term virtual reality? Another niche gimmick to boost sales of home entertainment equipment, like the now-defunct 3D TV? Or maybe it excitedly recalls Star Trek's famous holodeck, the leisure space on the starship Enterprise where crew members escape in a room that instantly re-creates any person and place they wish <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/what-parents-need-to-know-about-virtual-reality-deseret-news.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-206249","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/206249"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=206249"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/206249\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=206249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=206249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=206249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}