{"id":206190,"date":"2017-02-08T15:26:29","date_gmt":"2017-02-08T20:26:29","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/the-wild-eight-is-survivalism-served-extra-cold-eurogamer-net.php"},"modified":"2017-02-08T15:26:29","modified_gmt":"2017-02-08T20:26:29","slug":"the-wild-eight-is-survivalism-served-extra-cold-eurogamer-net","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/survivalism\/the-wild-eight-is-survivalism-served-extra-cold-eurogamer-net.php","title":{"rendered":"The Wild Eight is survivalism served extra-cold &#8211; Eurogamer.net"},"content":{"rendered":"<p><p>  A song of ice and fire.<\/p>\n<p>    By Edwin Evans-Thirlwell Published    08\/02\/2017  <\/p>\n<p>    Eight Point's debut effort isn't a particularly unusual    survival game, at least on the strength of a few hours play,    but it does handle some well-worn ideas with thrilling    starkness. In particular, I really like what it does with fire.    If wood-chopping, mining, hunting and crafting are the verbs    that carry you through this Alaskan wilderness, campfires are    the punctuation points - fleeting reprieves from the chill of    nightfall, where you can cook otherwise poisonous food, patch    your wounds, hone your character's fledgling ranger skills and    maybe craft yourself a pair of wooden clogs without worrying    (quite so much) about dying of hypothermia.  <\/p>\n<p>    Viewed in top-down, it all makes for an arresting tableau.    Firelight etches deep, twitching shadows into the surrounding,    procedurally generated woodland, warming the flat planes of the    game's stylised geometry. The listless piano score fades as    darkness sets in, leaving you all alone with the crackle of    twigs, the shifting of snow-covered branches, the scuffles and    howls of passing animals.  <\/p>\n<p>    Eight Point's nine members proudly declare themselves to be    residents of Yakutia, a wintry expanse the size of India that    houses a population smaller than that of Rhode Island, and    while I doubt they developed this game while crouched in a    makeshift tent, it certainly feels like the work of people who    are intimately familiar with the experience of being very, very    cold. There's a sense of actual, tangible peril to it that    survival games often fail to convey, preferring to bury you in    vaguely anxiety-inducing drudgery.  <\/p>\n<p>    Not that The Wild Eight is without its share of drudgery. The    game casts you as one of eight survivors of a mysterious plane    crash, and whether you play as tough oil rigger William or    frail medical student Mandy, you'll be spending a lot of your    playthrough tending to rapidly depleting hunger and temperature    gauges while scouring the world for wood, rock and things to    kill and\/or eat. Die and, assuming there isn't a co-op partner    with a defibrillator around to revive you, you'll respawn back    at the crash site as a level 0 character without all your    precious equipment. You can then, if you choose, visit the site    of your death in order to cannibalise your remains. The game's    multiplayer, which I've only scratched the surface of, makes    cannibalism more of a theme - when you're caught in the grip of    a random blizzard with no wild mushrooms to munch on, the    thought of dining out on an ally has a worrying appeal.  <\/p>\n<p>    Central to all this are your tent and workshop, which can be    packed up, carried around and deployed at no additional    resource cost once assembled. Workshops are for bodging    together needful things such as healing ointments, pickaxes and    rabbit traps. Tents are for training your character up in the    finer arts of survival, such as how to sprint when you're being    chased by a hungry wolf, or how to get 5 wood instead of 3 when    you punch a tree. You can also, very usefully, stop your bars    depleting by seeking refuge within for two minutes (around six    or seven in-game hours) given sufficient firewood.  <\/p>\n<p>    The game's HUD and menus are simple and elegant, with big,    clickable icons, though the act of dragging and dropping items    (for example, food onto your character) is a little fiddly. The    procedurally generated terrain is somewhat blemished by    too-obvious repeated elements, such as wolfpacks that always    spawn near abandoned buildings, but it succeeds in holding the    attention, even as you the mechanics grow familiar.  <\/p>\n<p>    Partly, that's because you can make your mark on it - resources    don't magically respawn when out of view, so exploration    becomes a matter of working out which regions you've yet to    trawl, and whether there's an old campsite you can avail    yourself of along the way. And the deeper your delve, the more    you'll become aware that something is rotten at the world's    core. There's that old field laboratory I found, for one thing,    its caved-in buildings strewn with cryptic journal entries, and    there are those weird metallic noises you may hear at night.    All of which is reason-enough to keep plugging as the game    begins its journey through Early Access, but for    me the key draw is still the sight of those fragile blazes    flickering amongst the trunks, keeping winter marginally at    bay.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.eurogamer.net\/articles\/2017-02-08-the-wild-eight-steam-early-access\" title=\"The Wild Eight is survivalism served extra-cold - Eurogamer.net\">The Wild Eight is survivalism served extra-cold - Eurogamer.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A song of ice and fire. By Edwin Evans-Thirlwell Published 08\/02\/2017 Eight Point's debut effort isn't a particularly unusual survival game, at least on the strength of a few hours play, but it does handle some well-worn ideas with thrilling starkness. In particular, I really like what it does with fire.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/survivalism\/the-wild-eight-is-survivalism-served-extra-cold-eurogamer-net.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431569],"tags":[],"class_list":["post-206190","post","type-post","status-publish","format-standard","hentry","category-survivalism"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/206190"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=206190"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/206190\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=206190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=206190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=206190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}