{"id":205525,"date":"2017-02-07T00:37:14","date_gmt":"2017-02-07T05:37:14","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/bringing-bots-to-life-with-ai-venturebeat.php"},"modified":"2022-06-15T15:01:28","modified_gmt":"2022-06-15T19:01:28","slug":"bringing-bots-to-life-with-ai-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/bringing-bots-to-life-with-ai-venturebeat.php","title":{"rendered":"Bringing bots to life with AI &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Any video gamer knows how boring NPCs (non-playable characters)    in digital worlds are. Their behavior is simple and predictable    and their words entirely scripted by a staff of writers. This    makes them uninteresting opponents and unsatisfying companions.  <\/p>\n<p>    Were far more likely to emotionally attach to lifelike    characters, like the emo robot sidekicks in the Star Wars    franchise,but crafting believable, autonomous entities    you can actually interact with is no easy feat.  <\/p>\n<p>    Character models built by artificial intelligence aim to escape    the uncanny valleyand imbue inanimate objects and digital    characters with an aura of realism and life. Normally this is    accomplished by modeling CG (computer generated) characters    after humans wearing sensors, but this tactic limits you to the    actors exact movements.  <\/p>\n<p>    What if you want believable behavior that humans cant model,    such as a zombie with a missing head and limbs?The    DWANGO    Artificial Intelligence Laboratory in Japan recently    presented artificial intelligence technology that does    precisely this to legendary animator Hayao Miyazaki of Studio    Ghibli.  <\/p>\n<p>    The creepy and grotesque realism of the demo prompted Miyazaki    to proclaim the technology as an insult to life itself and    bemoan that we are nearing the end of times.  <\/p>\n<p>    If you build AI that replaces drawing, you shouldnt be    surprised to piss off a man who spent his entire life drawing.  <\/p>\n<p>    Not everyone is as pessimistic about AI as Miyazaki. Brad Knox    from the MIT Media Lab sees incredible potential for machine    learning to create engaging, emotional, and authentic    characters, robots, and toys. Im unaware of any NPCs or    electronic toy characters that can sustain an illusion of life    over more than an hour, says Knox, whose company Bots Alive creates    exactly this illusion.  <\/p>\n<p>    Their first offering is a smartphone kit that gives lifelike    autonomy to the popular Hexbug Spider toy. This robot spider is    normally controlled manually with a remote, but the Bots Alive    kit gives the toy a brain to intelligently and autonomously    navigate around obstacles while quirkily looking around and    precociously bumping into things the same way a live spider    might. If you pick up two robots, the two can play together    either as friends or foes.  <\/p>\n<p>    Knox and his team developed the robots autonomous behavior by    extending the machine learning technique called learning by demonstration, which works as    follows:  <\/p>\n<p>    Bots Alive keeps the kit at an economical $35 by leveraging    your smartphone processor and camera instead of expensive    hardware sensors.The Hexbug Spider, not included, is an    affordable $25 add-on which many robot enthusiasts already own.    The total price tag is one third of the cost of Cozmo, another    autonomous toy robot made by Anki, currently selling for $180    on Amazon.  <\/p>\n<p>    Want to see for yourself whether intelligent autonomy enhances    your play experience? Head over to the Bots Alive Kickstarter campaignto    pick up your own kit.  <\/p>\n<p>    From Tamagotchi to The Sims, we humans spend hours playing with    and building emotional attachment to inanimate toys and digital    characters. Now we haveimmersive VR games like Loading    Humanthat feature complex emotional entanglements    with NPCs.  <\/p>\n<p>    For better or worse, making characters, robots, and toys more    believable with artificial intelligence enhances their reality    and thus our attachment to them. Knox expects that limitations with current    machine learning methods, such as optimally sensing and    encoding contextual information, will be improved by deep learning and new research.  <\/p>\n<p>    Will we live harmoniously alongside lifelike robots and digital    avatars,or will AI-powered characters bring about    Miyazakis end of times? We can only wait to see.  <\/p>\n<p>    This article appeared originally at TopBots.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to see the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"http:\/\/venturebeat.com\/2017\/02\/06\/bringing-bots-to-life-with-ai\/\" title=\"Bringing bots to life with AI - VentureBeat\">Bringing bots to life with AI - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Any video gamer knows how boring NPCs (non-playable characters) in digital worlds are. Their behavior is simple and predictable and their words entirely scripted by a staff of writers.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/bringing-bots-to-life-with-ai-venturebeat.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-205525","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":"Danzig","_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/205525"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=205525"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/205525\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=205525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=205525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=205525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}