{"id":204917,"date":"2017-01-24T17:04:46","date_gmt":"2017-01-24T22:04:46","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/virtual-reality.php"},"modified":"2017-01-24T17:04:46","modified_gmt":"2017-01-24T22:04:46","slug":"virtual-reality","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality.php","title":{"rendered":"Virtual Reality"},"content":{"rendered":"<p><p>Definition:  Virtual reality has been notoriously difficult to define  over the years. Many people take \"virtual\" to mean fake or  unreal, and \"reality\" to refer to the real world. This results in  an oxymoron. The actual definition of virtual, however, is \"to  have the effect of being such without actually being such\". The  definition of \"reality\" is \"the property of being real\", and one  of the definitions of \"real\" is \"to have concrete existence\".  Using these definitions \"virtual reality\" means \"to have the  effect of concrete existence without actually having concrete  existence\", which is exactly the effect achieved in a good  virtual reality system. There is no requirement that the virtual  environment match the real world. Inspired by these  considerations, for the virtual windtunnel we adapt the following  definition:            Virtual reality is the use of computer technology to      create the effect of an interactive three-dimensional world      in which the objects have a sense of spatial presence.      In this definition, \"spatial presence\" means that the  objects in the environment effectively have a location in  three-dimensional space relative to and independent of your  position. Note that this is an effect, not an illusion. The basic  idea is to present the correct cues to your perceptual and  cognitive system so that your brain interprets those cues as  objects \"out there\" in the three-dimensional world. These cues  have been surprisingly simple to provide using computer graphics:  simply render a three-dimensional object (in stereo) from a point  of view which matches the positions of your eyes as you move  about. If the objects in the environment interact with you then  the effect of spatial presence is greatly heightened. Note also  that we do not require that the virtual reality experience be  \"immersive\". While for some applications the sense of immersion  is highly desirable, we do not feel that it is required for  virtual reality. The main point of virtual reality, and the  primary difference between conventional three-dimensional  computer graphics and virtual reality is that in virtual reality  you are working with            Things as opposed to Pictures of Things.                Requirements:  The primary requirement of virtual reality is that the scene  be re-rendered from your current point of view as you move about.  The frame rate at which the scene must be re-rendered depends on  the application. For applications like the virtual windtunnel, it  turns out that a minimum frame rate of 10 frames per second is  enough to support the sense of spatial presence. While motion at  this frame rate is clearly discontinuous, if properly done our  cognitive systems will interpret the resulting images as  three-dimensional objects \"out there\".  <\/p>\n<p>    The other requirement is that interactive objects in the    environment continuously respond to your commands after only a    small delay. Just how long a delay can be tolerated depends on    the application, but for applications like the virtual    windtunnel delays of up to about a tenth of a second can be    allowed. Longer delays result in a significantly degraded    ability to control objects in the virtual environment.  <\/p>\n<p>    We summarize the Virtual Reality Performance    Requirements:<\/p>\n<p>    For more information on VR see the papers found on Steve Bryson's home page.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.nas.nasa.gov\/Software\/VWT\/vr.html\" title=\"Virtual Reality\">Virtual Reality<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Definition: Virtual reality has been notoriously difficult to define over the years.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-204917","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/204917"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=204917"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/204917\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=204917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=204917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=204917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}