{"id":203348,"date":"2016-05-02T16:40:50","date_gmt":"2016-05-02T20:40:50","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/artificial-intelligence-articles-articles-gamedev-net.php"},"modified":"2016-05-02T16:40:50","modified_gmt":"2016-05-02T20:40:50","slug":"artificial-intelligence-articles-articles-gamedev-net","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/artificial-intelligence-articles-articles-gamedev-net.php","title":{"rendered":"Artificial Intelligence &#8211; Articles &#8211; Articles &#8211; GameDev.net"},"content":{"rendered":"<p><p>Memory Markers        Inspired by the 'Simplest trick I know' series of GDC talks,    I've begun to document all the small code and design tips and    tricks I've picked up on my way through the industry    <\/p>\n<p>      Tagged With: AI      Scripting Coding<\/p>\n<p>      Read More  |       7 Comments<\/p>\n<p>      Tagged With: AI      Personality Emotions Design<\/p>\n<p>      Read More  |       6 Comments<\/p>\n<p>      Tagged With: AI      pathfinding platformer<\/p>\n<p>      Read More  |       7 Comments<\/p>\n<p>      Tagged With:      pathfinding 2D AI physics<\/p>\n<p>      Read More  |       5 Comments<\/p>\n<p>      Tagged With: dijkstra      shortest path pathfinding spf dijkstras      algorithm<\/p>\n<p>      Read More  |       5 Comments<\/p>\n<p>      Tagged With:      pathfinding ai artificial intelligence      navigation meshes navigation grid mental      navigation intelligent agent dynamic      avoidance biological pathfinding      psychology<\/p>\n<p>      Read More  |       9 Comments<\/p>\n<p>      Tagged With:      pathfinding ai artificial intelligence      navigation meshes navigation grid waypoint      navigationm mental navigation intelligent      agent dynamic object avoidance biological      pathfinding psychology<\/p>\n<p>      Read More  |       4 Comments<\/p>\n<p>      Tagged With: artificial      intelligence navigation meshes navigation      grid waypoint navigation mental navigation      mental map intelligent agent emotional      agent dynamic object avoidance biological      pathfinding psychology smoothing      algorithm<\/p>\n<p>      Read More  |       5 Comments<\/p>\n<p>      Tagged With: navmesh      pathfinding ai 2d clipper      poly2tri<\/p>\n<p>      Read More  |       4 Comments<\/p>\n<p>      Tagged With: ai      genetic programming genetic algorithms      learning optimization<\/p>\n<p>      Read More  |       7 Comments<\/p>\n<p>      Read More  |       5 Comments<\/p>\n<p>      Tagged With: graph      navigation nodes figure node      triangulation primitives path      mesh<\/p>\n<p>      Read More  |       8 Comments<\/p>\n<p>      Tagged With: influence      maps map you' algorithm game      grid information<\/p>\n<p>      Read More  |       5 Comments<\/p>\n<p>      Tagged With: neural      network steering<\/p>\n<p>      Read More  |       0 Comments<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.gamedev.net\/page\/resources\/_\/technical\/artificial-intelligence\" title=\"Artificial Intelligence - Articles - Articles - GameDev.net\">Artificial Intelligence - Articles - Articles - GameDev.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Memory Markers Inspired by the 'Simplest trick I know' series of GDC talks, I've begun to document all the small code and design tips and tricks I've picked up on my way through the industry Tagged With: AI Scripting Coding Read More | 7 Comments Tagged With: AI Personality Emotions Design Read More | 6 Comments Tagged With: AI pathfinding platformer Read More | 7 Comments Tagged With: pathfinding 2D AI physics Read More | 5 Comments Tagged With: dijkstra shortest path pathfinding spf dijkstras algorithm Read More | 5 Comments Tagged With: pathfinding ai artificial intelligence navigation meshes navigation grid mental navigation intelligent agent dynamic avoidance biological pathfinding psychology Read More | 9 Comments Tagged With: pathfinding ai artificial intelligence navigation meshes navigation grid waypoint navigationm mental navigation intelligent agent dynamic object avoidance biological pathfinding psychology Read More | 4 Comments Tagged With: artificial intelligence navigation meshes navigation grid waypoint navigation mental navigation mental map intelligent agent emotional agent dynamic object avoidance biological pathfinding psychology smoothing algorithm Read More | 5 Comments Tagged With: navmesh pathfinding ai 2d clipper poly2tri Read More | 4 Comments Tagged With: ai genetic programming genetic algorithms learning optimization Read More | 7 Comments Read More | 5 Comments Tagged With: graph navigation nodes figure node triangulation primitives path mesh Read More | 8 Comments Tagged With: influence maps map you' algorithm game grid information Read More | 5 Comments Tagged With: neural network steering Read More | 0 Comments  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/artificial-intelligence-articles-articles-gamedev-net.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-203348","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/203348"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=203348"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/203348\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=203348"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=203348"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=203348"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}