{"id":198161,"date":"2015-04-02T23:09:30","date_gmt":"2015-04-03T03:09:30","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/retail.php"},"modified":"2015-04-02T23:09:30","modified_gmt":"2015-04-03T03:09:30","slug":"retail","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/censorship\/retail.php","title":{"rendered":"Retail"},"content":{"rendered":"<p><p>    The debate over violent games and censorship wound down some    years ago, as it always inevitably would; as a generation    raised on games grew into adulthood and it became increasingly    undeniable that this medium was enjoyed significantly if not    primarily by adults, the \"won't someone think of the children\"    hand-wringing subsided and the threats of censorship fell away.    Just as \"video nasties\", rap music, comics and even - in the    far-distant past - novels and ballroom dancing had once been    condemned as the harbingers of the downfall of society for a    few short years, only to take their place in the broader    pantheon of entertainment and creativity once all the fuss died    down. Such backlashes are really nothing to do with violence,    or sex, or the protection of innocent minds; they are, at their    most fundamental, a way for an older generation to say \"look,    these younger people are doing a thing I don't understand, and    therefore I hate it and want it stopped.\"  <\/p>\n<p>    So, videogames won. Now we can all play as Trevor Philips and    embark on murderous, sexually violent rampages across Los    Santos; can enjoy the spine-ripping finishers of new Mortal    Kombat games with a hint of golden nostalgia on the side; can    even, should we so desire, play something so morally bleak and    devoid of human empathy as Hatred, an unironic attempt to    create something that lives down to the \"murder simulator\"    epithet which the right-wing media used to love to throw at    games. Hatred is controversial, of course, but its most vocal    and intelligent opponents don't say \"ban this filth\"; rather    they say, of the developer, \"what the hell is wrong with you?\"    Nobody seeks to censor; nobody seeks to say, \"you can't make    this\". Like many people, I find Hatred disgusting and devoid of    redeeming factors, and its petulant, infantile developers to be    beyond contempt - but their right to make the game I equally    consider to be sacrosanct. That's what \"winning\" looks like; no    censorship, but plenty of debate.  <\/p>\n<p>      \"The reality is that some of the industry's biggest      publishers are still proving themselves to be flat-out,      inveterate liars by turning around and licensing the creation      of children's toys based on those same games\"    <\/p>\n<p>    The thing is, winning the censorship debate doesn't absolve    everyone of all responsibility. It doesn't make this into a    free-for-all, not least because there are people out there who    genuinely do have to \"think of the children\" - parents, for    one. Teachers, to think of another. It was a     group of teachers in England who recently reignited    discussion around this topic, when they sent letters to the    parents of children at their schools (a group of schools in    Cheshire; I believe that those involved are all primary    schools, so we're talking about children under the age of 12    here) stating that they had been advised to contact the police    and social services if they had evidence of children playing    inappropriate games.  <\/p>\n<p>    My instinct here is to recoil in horror. This is a clear    example of overreach; while I absolutely believe that ratings    are important and that parents should be given all the tools    possible to help them control the games and media their young    children access, I also think that parents are entitled to make    informed decisions that run contrary to the ratings. One can be    a perfectly good parent and still find that a 15- or 18-rated    movie is perfectly fine for your younger teen; the same applies    to game ratings. There absolutely has to be leeway for parents    to make informed choices based on their knowledge of their own    children, without busybody schools trying to involve social    workers or accusing them of \"neglect\".  <\/p>\n<p>    Sadly, there's a lot of evidence stacked up against my    instinctive reaction in this case. There are the retail workers    who can all tell the same story; refusing to sell GTA or CoD to    a child of 8 or 9 results in an angry tirade a few minutes    later when the child fetches their parent. In some cases, it's    incredibly clear that the parent has no idea what's actually in    these games - I know a few store workers who report absolute    shock from parents upon being told exactly what's in the game    they're buying for their pre-teen. Most, though, will simply do    their job quietly and sell the game, even if it's apparent that    it's being bought for such a young child; Amazon, of course,    doesn't even have a way of checking that. These aren't parents    making informed decisions; they're parents absolutely blinded    by their own ignorance, certain that the age rating on the box    can't mean it's all that bad, because after all, it's \"only a    game\".  <\/p>\n<p>    Then there are the even tougher stories - those of friends and    acquaintances who have children of their own in that age    bracket, who have introduced them to games through Nintendo and    Skylanders and Minecraft, and who are now at their wits' end    because the children have lost interest in those things far,    far earlier than they ought and are demanding instead to be    given access to Call of Duty, GTA and their ilk. Why? Because    their friends play them. Because they're the talk of the school    yard. Because no matter how good you are at parenting your    child and keeping them on the straight and narrow with the    games they play, as soon as they go to a friend's house,    they're outside your control - and if their parents are of the    \"it can't be so bad, it's only a game\" variety, you're screwed.  <\/p>\n<p>    In essence, this is a bit like the \"herd immunity\" concept upon    which vaccination relies so heavily - and which is now being    threatened by the appearance of another class of (much more    dangerous) ignorant parents who refuse to vaccinate their    children, oblivious to or uncaring of the risks this creates    for the other children around them. If the vast majority of    parents are exercising good judgement with regard to the games    they let their children play, then that creates a web of    support among them; it means that the expectation among    children is that Minecraft and Pokemon are just what they play,    and that's fine. This isn't what seems to be happening, though;    it's fairly clear that a majority of parents are not doing    this, because those parents who actually attempt to do so find    themselves stymied at every turn by the fact that so many    children are playing sexually and graphically violent games at    a young age that denying them access is a source of enormous    stress and upset, not to mention ultimately being pretty much    impossible, since they'll just play a friend's copy.  <\/p>\n<p>    It's not just peer pressure and the poor choices of ignorant    parents making life tough for parents who are trying to make    informed decisions about games, though - because there's    another source from which kids get the idea that they should be    playing adult games, and it is, unfortunately, the game    publishers themselves. The final, damning piece of evidence    that convinces me that my knee-jerk reaction against the letter    sent by the Cheshire schools needs more thought is the reality    of walking into just about any large toy store. There, you'll    find toys quite clearly aimed at young children - shelved    alongside toys from franchises that are exclusively    child-focused - and yet based on games that you're meant to be    15 or 18 to play. After years and years of claiming with big,    innocent, \"who me?\" expressions that they did not market their    adult games to children, the reality is that some of the    industry's biggest publishers are still proving themselves to    be flat-out, inveterate liars by turning around and licensing    the creation of children's toys based on those same games.    Don't try and fob this off with the claim that the toys based    on Call of Duty are for \"adults who collect toys\", either,    because you'd have to be a pretty damned uniquely creepy adult    collector to want Call of Duty branded child-sized clothes and    school rucksacks in your collection.  <\/p>\n<p>      \"What could be wrong with young Jim playing Call of Duty:      Advanced Warfare after he gets home from primary school,      given that he wore a t-shirt with its logo all day?\"    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.gamesindustry.biz\/articles\/2015-04-01-publishers-must-stop-marketing-adult-games-to-kids\/RK=0\/RS=k_ek96.Lr9RW30mo_32foITE_74-\" title=\"Retail\">Retail<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The debate over violent games and censorship wound down some years ago, as it always inevitably would; as a generation raised on games grew into adulthood and it became increasingly undeniable that this medium was enjoyed significantly if not primarily by adults, the \"won't someone think of the children\" hand-wringing subsided and the threats of censorship fell away. Just as \"video nasties\", rap music, comics and even - in the far-distant past - novels and ballroom dancing had once been condemned as the harbingers of the downfall of society for a few short years, only to take their place in the broader pantheon of entertainment and creativity once all the fuss died down. Such backlashes are really nothing to do with violence, or sex, or the protection of innocent minds; they are, at their most fundamental, a way for an older generation to say \"look, these younger people are doing a thing I don't understand, and therefore I hate it and want it stopped.\" So, videogames won <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/censorship\/retail.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[388393],"tags":[],"class_list":["post-198161","post","type-post","status-publish","format-standard","hentry","category-censorship"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/198161"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=198161"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/198161\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=198161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=198161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=198161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}