{"id":186531,"date":"2015-02-26T03:44:08","date_gmt":"2015-02-26T08:44:08","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/artificial-intelligence-beats-humans-at-space-invaders.php"},"modified":"2015-02-26T03:44:08","modified_gmt":"2015-02-26T08:44:08","slug":"artificial-intelligence-beats-humans-at-space-invaders","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/artificial-intelligence-beats-humans-at-space-invaders.php","title":{"rendered":"Artificial intelligence beats humans at Space Invaders"},"content":{"rendered":"<p><p>      Google DeepMind    <\/p>\n<p>        Google's Deep-Q computer program has mastered several        classic video games, from Space Invaders to Breakout.      <\/p>\n<p>    After conquering Jeopardy and chess, artificial intelligence    masters an entirely new level: Space Invaders.<\/p>\n<p>    Google scientists have cooked up software that can do better    than humans on dozens of Atari video games from the 1980s, like    video pinball, boxing, and Breakout. But computers don't seem to    have a ghost of a chance at Ms Pac-Man.  <\/p>\n<p>    The aim is not to make video games a spectator sport, turning    couch potatoes who play games into couch potatoes who watch    computers play games. The real accomplishment: computers that    can teach themselves to succeed at tasks, learning from    scratch, trial and error, just like humans.  <\/p>\n<p>    The computer program, called Deep Q-network, wasn't given much    in the way of instructions to start, but in time it did better    than humans in 29 out of 49 games and in some cases, like video    pinball, it did 26 times better, according to a new study    released Wednesday by the journal Nature. It's a first    time an artificial intelligence program bridged different type    of learning systems, said study author Demis Hassabis of    Google    DeepMind in London.  <\/p>\n<p>    Deep Q \"can learn and adapt to unexpected things,\" Hassabis    said in a news conference. \"These types of systems are more    human-like in the way they learn.\"  <\/p>\n<p>    In the submarine game Seaquest, Deep Q came up with a strategy    that the scientists had never considered.  <\/p>\n<p>    \"It's definitely fun to see computers discover things that you    didn't figure out yourself,\" said study co-author Volodymyr    Mnih, also of Google.  <\/p>\n<p>    Sebastian Thrun, director of the Artificial Intelligence    Laboratory at Stanford University, who wasn't part of the    research, said in an email: \"This is very impressive. Most    people don't understand how far (artificial intelligence) has    come. And this is just the beginning.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.stuff.co.nz\/technology\/games\/66676078\/Artificial-intelligence-beats-humans-at-Space-Invaders\/RK=0\/RS=Q_Cy_caYg6YgWe7t1YeKRGY5Ru0-\" title=\"Artificial intelligence beats humans at Space Invaders\">Artificial intelligence beats humans at Space Invaders<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Google DeepMind Google's Deep-Q computer program has mastered several classic video games, from Space Invaders to Breakout. After conquering Jeopardy and chess, artificial intelligence masters an entirely new level: Space Invaders <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/artificial-intelligence-beats-humans-at-space-invaders.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-186531","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/186531"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=186531"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/186531\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=186531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=186531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=186531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}