{"id":184219,"date":"2015-02-16T18:02:39","date_gmt":"2015-02-16T23:02:39","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/creative-ai-the-robots-that-would-be-painters.php"},"modified":"2015-02-16T18:02:39","modified_gmt":"2015-02-16T23:02:39","slug":"creative-ai-the-robots-that-would-be-painters","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/transhumanist\/creative-ai-the-robots-that-would-be-painters.php","title":{"rendered":"Creative AI: The robots that would be painters"},"content":{"rendered":"<p><p>    Painting might be the last thing you'd expect computers to    excel at. It's abstract, expressive, and tied to cultures,    psychology, and subjectivity, whereas computers are objective,    precise, and governed by the rules of mathematics. Painting,    with its emotional reasoning and unclear meanings, appears to    be the antithesis of a feeling, logical computer. But they    aren't so far apart as they seem. Painting and other forms of    visual art owe much to areas of mathematics such as geometry    and perspective, and the algorithms that computers adhere to    can in fact be made to generate images as varied and subtle as    a human painter.  <\/p>\n<p>    Much like its musical counterpart, algorithmic art dates    back to the time before computers were commonplace and in its    purest sense requires no artificial intelligence whatsoever.    You've probably seen examples of fractal art, which replicates    patterns in a recursive, algorithmic way to often-stunning    results that vary in appearance from geometric to organic to    alien.  <\/p>\n<p>    Traditionally, algorithmic art involves a human coming up with    a concept that an algorithm then generates or visualizes either    from scratch or based on existing material. An extreme example    of this is Nagoya University researchers Yasuhiro Suzuki and    Tomohiro Suzuki's evolutionary painting algorithm, which    takes example paintings of a given style and progressively    mutates them  cutting and splicing and flipping elements,    throwing out at each evolution any images that don't match the    user's initial stylistic choices. But algorithmic art is more    commonly used in the sense of images that are generated by    computer code written by people like Dextro, who is one    of the leading practitioners of algorithmic\/generative art.  <\/p>\n<p>    As with music, game development, and writing, much of the    attention from artists and scientists has been placed upon    algorithms and intelligent tools that augment the artist's    creativity. The Processing programming language was    designed as an electronic sketchbook for artists and designers,    while some of the better-known apps for algorithmic artists    include Ultra Fractal, Scribble, and Fragmentarium.  <\/p>\n<p>    There are now over a dozen separate kinds of    algorithmically-based art, including fractal art, genetic art,    cellular automata, proceduralism, and transhumanist art. And    there are multitudes of websites such as The Algorists,    Algorithmic Worlds, and The compArt    database Digital Art that celebrate the work of artists who    use algorithms.  <\/p>\n<p>      Harold Cohen watches AARON paint in 1995    <\/p>\n<p>    But there are some who would teach computers to paint like    humans, to push them beyond the point of being an extension of    the artist and into the territory of artist themselves. The    pioneer in this regard is a former artist and University of    California San Diego professor called Harold Cohen. He started working on an    art-creating program called AARON in 1973, while a visiting    scholar at Stanford University's Artificial Intelligence Lab.  <\/p>\n<p>    AARON's capacity to paint improved year after year as its maker    taught it more difficult or complex techniques. It learned to    situate objects or people in 3D space in the 1980s, and could    paint in color from 1990 onwards. In time its paintings found    their way into many of the world's major art museums and onward    into the hands of private collectors who paid hundreds or even    thousands of dollars for AARON's art.  <\/p>\n<p>    AARON paints not with pixels, we should note, but with real    paint on an actual canvas. Cohen built a painting machine for    his painting AI. He taught it to mix paint (fabric dyes, not    oil), and even gave it an imagination of sorts. Enough of one,    at least, that it can paint still life and portraits of human    figures without photos or other human input as reference.  <\/p>\n<p>      AARON learned to use color in a decorative motif in 1992      (Photo: Becky Cohen)    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.gizmag.com\/creative-ai-algorithmic-art-painting-fool-aaron\/36106\" title=\"Creative AI: The robots that would be painters\">Creative AI: The robots that would be painters<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Painting might be the last thing you'd expect computers to excel at. It's abstract, expressive, and tied to cultures, psychology, and subjectivity, whereas computers are objective, precise, and governed by the rules of mathematics. Painting, with its emotional reasoning and unclear meanings, appears to be the antithesis of a feeling, logical computer <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/transhumanist\/creative-ai-the-robots-that-would-be-painters.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[388387],"tags":[],"class_list":["post-184219","post","type-post","status-publish","format-standard","hentry","category-transhumanist"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/184219"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=184219"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/184219\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=184219"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=184219"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=184219"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}