{"id":168184,"date":"2014-12-20T14:55:46","date_gmt":"2014-12-20T19:55:46","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/the-opening-sequence-to-super-metroid-is-a-masterpiece.php"},"modified":"2014-12-20T14:55:46","modified_gmt":"2014-12-20T19:55:46","slug":"the-opening-sequence-to-super-metroid-is-a-masterpiece","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/the-opening-sequence-to-super-metroid-is-a-masterpiece.php","title":{"rendered":"The Opening Sequence to Super Metroid is a Masterpiece"},"content":{"rendered":"<p><p>    It's been a little over two decades since Super    Metroid debuted on the Super Nintendo, and it's lost none    of its power in the intervening years.  <\/p>\n<p>    What really distinguishes this game is its storytelling     Super Metroid is cinematic in its approach, using a    combination of textual, audio, and visual cues to tell its    story. And the game's opening sequence  part non-interactive    cutscene, part player-controlled exploration  is a    mini-masterpiece unto itself. It establishes sympathy for    Samus, sets the overall tone of the game, and tells us    everything, plotwise, that we need to know  all in under eight    minutes.  <\/p>\n<\/p>\n<p>    The last Metroid is in captivity. The galaxy is at    peace...  <\/p>\n<p>    Dan Owsen, a Nintendo employee who worked on the English    translation of the game, delivers these lines in a flat,    monotone voice whilst they appear on the screen  white font    against a black background. It's an understated minimalism that    carries over into the next scene as well:  <\/p>\n<\/p>\n<p>    Again, the black background, as Samus, herself concealed in    black shadow, types the game's backstory. This is humanizing;    you hear tapping keyboard keys as the letters process across    the screen in green font. There is no way to speed up the    typing or skip past it, and thus, it feels 'real,' like a    person is typing these lines rather than a computer.  <\/p>\n<p>    From this log, you learn a bit about Samus' personality just    enough to fill in the rest. She has a forthright, practical    attitude about her work. She has a moral conscience, beyond the    'soldier-for-hire' concerns of a bounty hunter. But most    importantly, Samus humanizes the Metroid hatchling, comparing    its actions to those of a \"confused child.\" This extra layer of    mother\/child subtext makes Samus' fight personal  it's a    mother figure rescuing her kidnapped child. Samus is later    juxtaposed with an abusive mother figure, who exploits her    'child' for her own end  the Mother Brain is a terrifying    perversion of femininity and maternity.  <\/p>\n<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/kotaku.com.feedsportal.com\/c\/34981\/f\/647169\/s\/419e3bd1\/sc\/38\/l\/0Lkotaku0N0Cthe0Eopening0Esequence0Eto0Esuper0Emetroid0Eis0Ea0Emasterpiece0E167280A0A828\/story01.htm\/RK=0\/RS=tC3a5pf5L5Q6KB5aOobU4PMGaZ0-\" title=\"The Opening Sequence to Super Metroid is a Masterpiece\">The Opening Sequence to Super Metroid is a Masterpiece<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It's been a little over two decades since Super Metroid debuted on the Super Nintendo, and it's lost none of its power in the intervening years. What really distinguishes this game is its storytelling Super Metroid is cinematic in its approach, using a combination of textual, audio, and visual cues to tell its story.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/the-opening-sequence-to-super-metroid-is-a-masterpiece.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[41],"tags":[],"class_list":["post-168184","post","type-post","status-publish","format-standard","hentry","category-super-computer"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/168184"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=168184"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/168184\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=168184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=168184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=168184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}