{"id":166967,"date":"2014-12-16T00:47:49","date_gmt":"2014-12-16T05:47:49","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/gameplay-commentary.php"},"modified":"2014-12-16T00:47:49","modified_gmt":"2014-12-16T05:47:49","slug":"gameplay-commentary","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurism\/gameplay-commentary.php","title":{"rendered":"Gameplay Commentary"},"content":{"rendered":"<p><p>      Share.    <\/p>\n<p>    Dropping into a skirmish in Petroglyphs Grey Goo for the first time felt like opening    the door to my apartment on an otherwise normal day... and    finding a swimming pool. Its a base-building RTS in the vein    of Command & Conquer and all of its ilk. You gather    resources and make little dudes to kill the opponents dudes    and blow up their buildings. I figured I knew what to expect.    And yet, I was taken by surprise  by the very goo that lends    its name to the title.  <\/p>\n<p>    This particular interstellar war is set in a sci-fi future    where humanity and a scrappy alien race known as the Beta are    threatened by grey goo. It may sound like an    unpalatable-but-not-life-threatening European sandwich spread.    But the term actually refers to a hypothesis in science fiction    and futurism which speculates that advanced, self-replicating    nanobots could theoretically get out of control and begin    converting all matter in the universe into more nanobotswhich    may appear, to human eyes, as a sort of grey goo. Humans, Beta,    and the Goo are all playable in the 15-mission campaign as well    as AI skirmish and multiplayer. While the anthropoid factions    build, expand, and fight just about how a veteran RTS player    would expect, the goo  the proverbial swimming pool in the    room  is a totally different animal.  <\/p>\n<p>    As the goo, you have no buildings. Rather, you begin with a    large, mobile blob called the Mother Goo that serves all the    functions of a well-stocked base of operations. This maternal    pustule of destruction parks itself over any of the resource    nodes scattered around the map and begins to gain mass. Once a    certain amount is acquired, it can split off a part of itself,    reducing its health and size, to create either another Mother    Goo (to slither off and found an expansion base), or an    amorphous lump called a Protean that can morph into a variety    of military units.  <\/p>\n<p>    While most RTSes these days make an effort to introduce    asymmetrical factions with unique resource-gathering and base    management mechanics, the goo are probably the most    mold-breaking army Ive ever gotten my hands on. Regardless,    its the first time Ive been able to switch my faction and    almost feel like I was playing a totally different game. No    part of your army or economy is ever fixed to one spot, and it    takes some mental gymnastics to get into the rhythm of what you    should be doing at any given point in a match  especially if    your mind is pre-wired for more traditional RTS gameplay.  <\/p>\n<p>    Apart from the oozing originality of the goo, there are some    other, cool innovations stuck to the formula. Maps feature    obscuring brush not unlike that in Dota and League of Legends,    which blocks vision of units within to any player who doesnt    have a spotter unit inside the brush themselves. It also serves    as a twist on the traditional air-vs-ground struggle, as air    units flying over brush are unable to get a read on whats    inside without ground support. Many can cut loose blindly on    anything that looks like a tree with the hopes of decimating    whatevers lurking below, but a clever opponent can bait your    aerial fire into an empty grove while the real army marches    around to your back door.  <\/p>\n<\/p>\n<p>      The goo are probably the most mold-breaking army Ive ever      gotten my hands on.    <\/p>\n<p>    The three campaign missions available in the preview told the    tale of the alien Beta having their homeworld invaded by    technologically superior humans. Said humans were, presumably,    fleeing from the Grey Goo, the origins of which were not    revealed. But Im pretty sure it was the humans fault.    Campaign maps and objectives were not particularly outstanding,    but the story presentation is just about as polished as    anything else in the genre. Full CGI cutscenes introduce key    narrative points, and the principal characters are well-acted    and animated. The Beta, portrayed by a talented cast of South    African voice actors, were particularly endearing.  <\/p>\n<p>    Well all be able to see the rest of the story of Grey Goo    unfold on January 23. The remaining campaign missions will    launch alongside ELO-based matchmaking for 1v1 and 2v2, as well    as custom games and a map editor. I, for one, am looking    forward to it. But Ill probably try to wear gloves next time.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.ign.com\/videos\/2014\/12\/15\/grey-goo-gameplay-commentary\/RK=0\/RS=RtY8e8fdPxyFikNWTYlk1DUwhJE-\" title=\"Gameplay Commentary\">Gameplay Commentary<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Share. Dropping into a skirmish in Petroglyphs Grey Goo for the first time felt like opening the door to my apartment on an otherwise normal day...  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurism\/gameplay-commentary.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[11],"tags":[],"class_list":["post-166967","post","type-post","status-publish","format-standard","hentry","category-futurism"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/166967"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=166967"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/166967\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=166967"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=166967"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=166967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}