{"id":145247,"date":"2014-09-26T23:58:00","date_gmt":"2014-09-27T03:58:00","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/super-smash-bros-3ds-review-only-the-strong.php"},"modified":"2014-09-26T23:58:00","modified_gmt":"2014-09-27T03:58:00","slug":"super-smash-bros-3ds-review-only-the-strong","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/super-smash-bros-3ds-review-only-the-strong.php","title":{"rendered":"Super Smash Bros. 3DS review: Only the strong"},"content":{"rendered":"<p><p>It may not be the undisputed industry leader these days, and  Nintendo currently faces stronger competition than it ever has,  but one thing you can't take away from the Japanese gaming giant  is its wealth of iconic, beloved characters. From Mario to Link  to Donkey Kong (and on through another few dozen familiar names),  Nintendo is responsible for the majority of gaming's most famous  faces. In hindsight, the idea to combine them all into one  massive fighting game nostalgia bomb was sublime genius, and the  Super Smash Bros. games have been among Nintendo's most popular  releases on each console they've reached. It doesn't hurt that  the games have all been solidly constructed from a combination of  unique fighting game mechanics and spot-on controls, but let's be  frank, people are buying these games because they're the best way  to punch Pikachu in his cute, smug little face.  <\/p>\n<p>    That all might change with the latest entry in the series,    however. Super    Smash Bros. for Nintendo 3DS (that's the full title)    is as much a trip down Nintendo's memory lane as any of its    predecessors, but there's more meat here than in prior games.    More to see, more to do, and all of it is built on the most    solid fundamentals the series has yet seen. But is all of that    enough to survive the franchise's first jump to a portable    system? And what of the new online components, which have been    a key failing of prior Super Smash Bros. games? Nintendo, along    with development partners Namco and Sora, seems pretty    confident, and the more time I spend with Super Smash    Bros. for 3DS, the more I see why.  <\/p>\n<p>    The combat itself has its own unique flavor. It's fast and    frenzied, and the tide of battle can shift on a dime. Once a    player has mastered the game's basics, it's not too difficult    to dominate the computer-controlled characters in single-player    mode, but in multiplayer the experience is tense and rewarding.    One moment you're one top of the world - you grabbed the    floating Final Smash orb and blew away both Kirby and that jerk    Link with Samus' arm cannon  and the next your world is    falling apart  you've been obliterated by a blue shell that    just happened to spawn next to an understandably vengeful    Hyrulean. I can understand why the debate rages over whether or    not Super Smash Bros. is, in fact, a fighting game (as    it certainly doesn't feel like a traditional fighting game) but    I don't think it matters. Super Smash Bros. has its    own feel that's more manic, and prone to making players swear    at their friends for grabbing that stupid instant-KO hammer for    the third time in a row.  <\/p>\n<p>    Mega Man (on loan to Nintendo from Capcom), rather than    thwarting foes with punches and kicks, uses abilities he's    copied from nefarious Robot Masters over the years. He might    toss out Metal Man's saw blade, or send players skyward with    Air Man's tornado. And, of course, he always has his trusty    Mega Buster, and his robo-dog Rush can launch him to safety    whenever the Blue Bomber is in danger of falling off the stage.    Charizard, though previously tied to the Pokemon trainer    character, proves a solid combatant in his own right. He hits    nearly as hard as Bowser but features far better agility, and    he can fly to safety at a moment's notice. Even Lucina, who    possesses moves nearly identical to her Fire Emblem cohort    Marth, features her own unique gameplay style due to her size    and the sword she carries. The end result is a roster featuring    a complement of styles as diverse as any Capcom fighter, only    thanks to Super Smash Bros. intuitive, simple    controls, players won't have to dedicate dozens of hours to a    single character just to pick up the basics. And, if you don't    like a character, a lengthy list of color-coded power-ups can    be earned and equipped to enhance your fighter's speed, agility    and stamina, lending further customization to a game seemingly    designed around the idea of giving players exactly the sort of    fighting game they desire.  <\/p>\n<p>    If merely punching plumbers and kicking koopas is too    pedestrian for your tastes, Super Smash Bros. offers a    number of clever twists on its basic gameplay formula. The    \"Classic\" version of the aforementioned Solo Mode plays out    like an arcade-style string of battles, but each fight features    its own unique quirk. One might pit you against a giant    Greninja, while another might feature a metallic King Dedede or    ten relatively weak Miis all attacking at once. This variety    goes a long way toward keeping things fresh, in lieu of the    standard, cliche \"series of one-on-one fights,\" and it    demonstrates the range of gameplay options Super Smash    Bros. offers.  <\/p>\n<p>    It can not be overstated just how greatly Super Smash    Bros. benefits from the jump to a handheld gaming device.    Nintendo's iconic fighting game is the perfect antidote to long    waits at the dentist or those times when you want to play    something but don't want to leave the warm comfort of your bed.    That said, the jump to a smaller venue isn't without its    problems. The relatively small 3DS screen (and even the larger    screen on the 3DS XL) can quickly grow distractingly chaotic,    especially when there are more than two fighters duking it out.    Likewise, the 3DS' bijou button scheme can cause hand cramps    with extended play, while the 3DS circle pad feels sluggish    when attempting to jump or double jump. Players can easily    alter the controls in the options screen, but it's still an    oversight that bears mentioning. That said, these are minor    gripes that players will get used to within their first hour of    play.  <\/p>\n<p>    While there are definite areas where Nintendo could improve on    Super Smash Bros. in an inevitable sequel, this is the    most feature-complete, compelling Super Smash Bros. entry to    date. It stands right alongside Fire    Emblem: Awakening and     The Legend of Zelda: A Link Between Worlds as a    game that every 3DS owner should play. Even if you can't find a    smooth online match, the wealth of single-player and local    multiplayer options will keep Super Smash Bros. fresh    for months to come, and that's even before you consider the    numerous unlockable characters, trophies, items and any    potential DLC the developers might have planned. When Nintendo    is firing on all cylinders, it creates the sort of games that    other companies only wish they could put together, and    Super Smash Bros. for Nintendo 3DS is the perfect    example of that sterling pedigree.  <\/p>\n<p>    Joystiq's review scores are    based on a scale of whether the game in question is worth your    time -- a five-star being a definitive \"yes,\" and a one-star    being a definitive \"no.\"     Read here for more information on our ratings    guidelines.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2014\/09\/26\/super-smash-bros-3ds-review-only-the-strong\/?ncid=rss_truncated\/RK=0\/RS=SoG4ikqq.eaA7hT4_W7fedmTL9g-\" title=\"Super Smash Bros. 3DS review: Only the strong\">Super Smash Bros. 3DS review: Only the strong<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It may not be the undisputed industry leader these days, and Nintendo currently faces stronger competition than it ever has, but one thing you can't take away from the Japanese gaming giant is its wealth of iconic, beloved characters.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/super-smash-bros-3ds-review-only-the-strong.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[41],"tags":[],"class_list":["post-145247","post","type-post","status-publish","format-standard","hentry","category-super-computer"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/145247"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=145247"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/145247\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=145247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=145247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=145247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}