{"id":140538,"date":"2014-09-10T04:41:08","date_gmt":"2014-09-10T08:41:08","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/researchers-advance-artificial-intelligence-for-player-goal-prediction-in-gaming.php"},"modified":"2014-09-10T04:41:08","modified_gmt":"2014-09-10T08:41:08","slug":"researchers-advance-artificial-intelligence-for-player-goal-prediction-in-gaming","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/researchers-advance-artificial-intelligence-for-player-goal-prediction-in-gaming.php","title":{"rendered":"Researchers advance artificial intelligence for player goal prediction in gaming"},"content":{"rendered":"<p><p>  Researchers from North Carolina State University have developed  artificial intelligence (AI) software that is significantly  better than any previous technology at predicting what goal a  player is trying to achieve in a video game. The advance holds  promise for helping game developers design new ways of improving  the gameplay experience for players.<\/p>\n<p>    \"We developed this software for use in educational gaming, but    it has applications for all video game developers,\" says Dr.    James Lester, a professor of computer science at NC State and    senior author of a paper on the work. \"This is a key step in    developing player-adaptive games that can respond to player    actions to improve the gaming experience, either for    entertainment or -- in our case -- for education.\"  <\/p>\n<p>    The researchers used \"deep learning\" to develop the AI    software. Deep learning describes a family of machine learning    techniques that can extrapolate patterns from large collections    of data and make predictions. Deep learning has been actively    investigated in various research domains such as computer    vision and natural language processing in both academia and    industry.  <\/p>\n<p>    In this case, the large collection of data is the sum total of    actions that players have made in a game. The predictive AI    software can then draw on all of that data to determine what an    individual player is trying to accomplish, based on his or her    actions at any given point in the game. And the software is    capable of improving its accuracy over time, because the more    data the AI program has, the more accurate it becomes.  <\/p>\n<p>    \"At some point that improvement will level off, but we haven't    reached that point yet,\" Lester says.  <\/p>\n<p>    To test the AI program, the researchers turned to an    educational game called \"Crystal Island,\" which they developed    years earlier. While testing Crystal Island, the researchers    amassed logs of player behavior (tracking every action a player    took in the game) for 137 different players. The researchers    were able to test the predictive AI software against the    Crystal Island player logs to determine its accuracy in goal    recognition. In other words, they could tell the AI everything    a player had done in Crystal Island up to a certain point and    see what goal the AI thought the player was trying to    accomplish. By checking the AI's response against the player    log, the researchers could tell whether the AI was correct.  <\/p>\n<p>    \"For games, the current state-of-the-art AI program for goal    recognition has an accuracy rate of 48.4 percent,\" says Wookhee    Min, a Ph.D. student at NC State and lead author of the paper.    \"The accuracy rate for our new program is 62.3 percent. That's    a big jump.\"  <\/p>\n<p>    The paper, \"Deep Learning-Based Goal Recognition in Open-Ended    Digital Games,\" will be presented at the Tenth Annual    Conference on Artificial Intelligence and Interactive Digital    Entertainment, being held Oct. 5-7 in Raleigh, North Carolina.    The research was supported by the National Science Foundation    under grants IIS-1138497 and IIS-1344803.  <\/p>\n<p>    Story Source:  <\/p>\n<p>    The above story is based on materials provided by North Carolina State University.    Note: Materials may be edited for content and length.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.sciencedaily.com\/releases\/2014\/09\/140909113334.htm\/RK=0\/RS=TZJTeyT9KP.9taP6yxl2FO.kbwI-\" title=\"Researchers advance artificial intelligence for player goal prediction in gaming\">Researchers advance artificial intelligence for player goal prediction in gaming<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Researchers from North Carolina State University have developed artificial intelligence (AI) software that is significantly better than any previous technology at predicting what goal a player is trying to achieve in a video game. The advance holds promise for helping game developers design new ways of improving the gameplay experience for players. \"We developed this software for use in educational gaming, but it has applications for all video game developers,\" says Dr <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/researchers-advance-artificial-intelligence-for-player-goal-prediction-in-gaming.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-140538","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/140538"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=140538"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/140538\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=140538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=140538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=140538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}