{"id":121310,"date":"2014-04-02T23:55:12","date_gmt":"2014-04-03T03:55:12","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/brain-games-science-makes-remarkable-discovery-about-the-human-mind.php"},"modified":"2014-04-02T23:55:12","modified_gmt":"2014-04-03T03:55:12","slug":"brain-games-science-makes-remarkable-discovery-about-the-human-mind","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/brain-games-science-makes-remarkable-discovery-about-the-human-mind.php","title":{"rendered":"Brain games: Science makes remarkable discovery about the human mind"},"content":{"rendered":"<p><p>    For years now,    physicists and engineers have been building computer    simulations of physics in order to understand the behavior of    objects in the world. Want to see if a bridge would be stable    during an earthquake? Enter it into the simulation, apply    earthquake dynamics, and see what happens.  <\/p>\n<p>    Recently, the prestigiousProceedings of the National    Academy of Sciencespublished    workby MIT psychologists (and my    labmates)Peter    Battaglia,Jessica Hamrick,    andJoshua    Tenenbaum, arguing that all humans do roughly the same    thing when trying to understand or make predictions about the    physical world. The primary difference is that we run our    simulations in our brains rather than in digital computers, but    the basic algorithms are roughly equivalent. The analogy runs    deep: To model human reasoning about the physical world, the    researchers actually used an open-sourcecomputer game physics engine    the software that applies the laws of physics to objects in    video games in order to make them interact realistically (think    Angry Birds).  <\/p>\n<p>    Battaglia and colleagues found that their video game-based    computer model matches human physical reasoning far better than    any previous theory. The authors asked people to make a number    of predictions about the physical world: willtower    of blocksstand or fall over, what direction would it    fall over, and where would the block that landed the farthest    away land; which object wouldmost    likely fall off of a tableif thetable was    bumped; and so on. In each case, human judgments closely    matched the prediction of the computer simulation  but not    necessarily the actual world, which is where it gets    interesting.  <\/p>\n<p>      Whether or not a tower of blocks (or a bridge, etc.) will      fall over depends on its exact dimensions and the exact      position of each block, potentially down to the millimeter.      But a human cant tell the dimensions and position of every      block down to the millimeter just by looking. That is why we      invented rulers. Instead, we      knowapproximatelyhow big each block is      and where it is. If the simulation was given the exact      coordinates of the blocks, it predicted human judgments      reasonably well but far from perfectly. If the simulation was      givenapproximatecoordinates, taking into      account human uncertainty, it matched the actual world less      well but human judgments very well.    <\/p>\n<p>      In retrospect, it may seem intuitive that when we made      predictions about the physical world  what will happen to      towers during earthquakes or books on shelves  we query an      internal, virtual simulation of the real world, but it      represents a sharp departure from previous scientific      thinking. Many scientists thought that we use rules-of-thumb      to predict the world around us.    <\/p>\n<p>      As a theory, the rules-of-thumb account seems to be a      failure: Battaglia and colleagues tested a number of      plausible rules-of-thumb. For instance, maybe we base our      guesses as to whether a block tower will fall based on the      towers height or center of mass. None of the rules-of-thumb      fared as well as the simulation account. Even worse,      rules-of-thumb have to be tailored to the question: The      heuristics for the tower of blocks scenario are useless for      the table-bump scenario. In contrast, simulations are      one-size-fits-all.    <\/p>\n<p>      But that leaves the question of whether the simulation      account is plausible. After all, if we already have a physics      simulator in our heads, why did scientists have to discover      the laws of physics, and why do we have to learn physics in      school (or not at all)? Part of the answer may lie in the      distinction between implicit and explicit knowledge. A bird      doesnt have to be able to teach a university course on      aerodynamics in order to fly, and we dont have to understand      biophysics in order to walk or neuroscience in order to      think.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/salon.com.feedsportal.com\/c\/35105\/f\/648624\/s\/38e6b55b\/sc\/4\/l\/0L0Ssalon0N0C20A140C0A40C0A20Cbrain0Igames0Iscience0Imakes0Iremarkable0Idiscovery0Iabout0Ithe0Ihuman0Imind0Ipartner0C\/story01.htm\/RS=^ADA3_YTmoueNgF3qfh4llKfGr300r0-\" title=\"Brain games: Science makes remarkable discovery about the human mind\">Brain games: Science makes remarkable discovery about the human mind<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> For years now, physicists and engineers have been building computer simulations of physics in order to understand the behavior of objects in the world.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/super-computer\/brain-games-science-makes-remarkable-discovery-about-the-human-mind.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[41],"tags":[],"class_list":["post-121310","post","type-post","status-publish","format-standard","hentry","category-super-computer"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/121310"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=121310"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/121310\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=121310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=121310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=121310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}