{"id":1027820,"date":"2024-01-16T02:33:38","date_gmt":"2024-01-16T07:33:38","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/starfield-fan-discovers-early-starmap-hints-at-harder-space-travel-thegamer.php"},"modified":"2024-01-16T02:33:38","modified_gmt":"2024-01-16T07:33:38","slug":"starfield-fan-discovers-early-starmap-hints-at-harder-space-travel-thegamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-travel\/starfield-fan-discovers-early-starmap-hints-at-harder-space-travel-thegamer.php","title":{"rendered":"Starfield Fan Discovers Early Starmap, Hints At Harder Space Travel &#8211; TheGamer"},"content":{"rendered":"<p><p>    Starfield's space    travel is pretty simple. You open a map, select a dot, and zoom    off. There's no fuel and you won't stumble into any obstacles,    aside from the odd raider, but originally it was     much more gruelling.  <\/p>\n<p>    Todd Howard said in 2022 that, during development, \"Your ship    would run out of fuel and the game would just stop\", pointing    to more realistic intergalactic travel. The concept was    scrapped, with the grav drive being used to limit how far you    can go instead. But now we know a little bit more about that    old system.  <\/p>\n<p>    As reported by GamesRadar, a    dataminer uncovered a pre-launch starmap with UI elements    pointing to fuel consumption and potential hazards. You can see    it in the Reddit post embedded below.  <\/p>\n<p>    On the right-hand side of the starmap we can see the \"Jump    Data\" tab which details how long it will take to travel the    distance you've selected. Underneath, it lists how much fuel a    jump will consume, with a handy little bar displaying how much    you currently have and what will be left after.  <\/p>\n<p>    Underneath all of these stats are the problems you can    encounter on your journey. In this case, we see solar radiation    which will result in \"light hull damage\" and micrometeoroids    that \"can cause catastrophic stop\". It's unclear how you would    counter these problems, but upgrading your ship would likely    have increased your odds, making it more difficult to reach    higher-level areas from the start as you'd be stuck with        a scrappy little vessel.  <\/p>\n<p>          We were playing that and it became very punitive to the          player. Your ship would run out of fuel and the game          would just stop. You just want to get back to what you're          doing. So we recently changed it where the fuel in your          ship and the grav drive limits how far you can go at          once, but it doesn't run out of fuel.        <\/p>\n<p>    Interestingly, Bethesda didn't just cut features that made    travel tougher, but quality-of-life elements too. In the    starmap, we can see a filter system that dataminer    redsaltyborger says \"appears to be an overlay for    economy\/trade\". It would have also highlighted potential    hazards, which is likely why it was cut, but fans are calling    on Bethesda to return the feature so that they can see where    star yards and trade authority vendors are.  <\/p>\n<p>    As for whether Starfield will ever see such arduous space    travel return as an optional difficulty mode, Howard did say    that it could surface in a future update, perhaps akin to    Fallout 4    and Skyrim's    survival mode. He also said that a mod might bring it back, so    it could be up to the community to restore these scrapped    ideas.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.thegamer.com\/starfield-datamine-early-starmap-hard-space-travel-fuel-hazards-cut-content\/\" title=\"Starfield Fan Discovers Early Starmap, Hints At Harder Space Travel - TheGamer\">Starfield Fan Discovers Early Starmap, Hints At Harder Space Travel - TheGamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Starfield's space travel is pretty simple. You open a map, select a dot, and zoom off <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-travel\/starfield-fan-discovers-early-starmap-hints-at-harder-space-travel-thegamer.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431650],"tags":[],"class_list":["post-1027820","post","type-post","status-publish","format-standard","hentry","category-space-travel"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027820"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=1027820"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027820\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=1027820"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=1027820"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=1027820"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}