{"id":1027742,"date":"2023-12-28T02:49:46","date_gmt":"2023-12-28T07:49:46","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/wait-was-cyberpunk-2077-just-quietly-in-early-access-for-three-years-pc-gamer.php"},"modified":"2023-12-28T02:49:46","modified_gmt":"2023-12-28T07:49:46","slug":"wait-was-cyberpunk-2077-just-quietly-in-early-access-for-three-years-pc-gamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/wait-was-cyberpunk-2077-just-quietly-in-early-access-for-three-years-pc-gamer.php","title":{"rendered":"Wait, was Cyberpunk 2077 just quietly in early access for three years? &#8211; PC Gamer"},"content":{"rendered":"<p><p>    \"A delayed game is eventually good,\" Nintendo legend Shigeru    Miaymoto is falsely claimed to have said, \"a bad game is bad    forever.\" What about a game that I really liked but had some    serious issues on launch, so nobody else liked it, but it    gradually improved over the course of three years and now    everybody kinda digs it?  <\/p>\n<p>    I'm talking, of course, about Cyberpunk 2077. With its    significant transformation since an initial launch in 2020,    Cyberpunk feels like it was in early access that whole    time, even though it never laid claim to the new-school release    model.  <\/p>\n<p>    But could it have benefitted from being deliberately presented    as such, with an accompanying shift in development priorities    and milestones? I aim to argue with myself until we don't have    a clear answer either way.  <\/p>\n<p>    The thing that made me write this is how much my carrying a    torch for Cyberpunk during its long post-launch wilderness era    felt like the dance I do with every early access game I've ever    been into: play the hell out of it at launch, then constantly    ask \"is it time to jump back in yet?\" every time it gets a new    update.  <\/p>\n<p>    Like with most early access games I follow, the answer with    Cyberpunk was \"no\" right up until it got its transformative 2.0    update, here the equivalent of an early access game's full    release.  <\/p>\n<p>    Similar to games that release in EA, Cyberpunk got revenue    flowing for CD Projekt while    the Red team continued to work on the game. It's unclear from    the outside how resources were distributed and when development    on The Witcher 4 began in earnest, but it's clear that CDPR has    devoted significant resources and manpower to Cyberpunk over    the past three years.  <\/p>\n<p>    The major differences, to my eye, are that CD Projekt invited a    now-legendary reputational black eye with Cyberpunk 2077's poor    state at launch, with the upside that it benefitted from the    hype of a full release at that time, recouping the cost of    development almost immediately. While CD Projekt's reputation    has largely been restored, there still remains this question    mark hanging over what it does next, as PCG senior editor Robin    Valentine     elaborated in a recent feature.  <\/p>\n<\/p>\n<p>    I'd like to caveat any speculation by saying I doubt a formal    early access launch was ever in the cards for Cyberpunk 2077:    it was too expensive, in development for too long, with too    much riding on it for CD Projekt to have taken that strategy    three years agonot to mention the difficulties of doing so    with a multiplatform release. But I wonder if the company might    be more open to the idea now, given how things played out.  <\/p>\n<p>    The elephant in the room is Baldur's Gate 3, which was released    in early access the same year Cyberpunk 2077 had its initial    launch. While there are plenty of differences between the two    (and vastly different external pressures on each developer), I    think it's an instructive comparisoncould CD Projekt have    found similar success with Larian's model?  <\/p>\n<p>    I find myself thinking of how much Cyberpunk's first act, which    only lets you explore a single district of Night City while the    rest are closed off, could have been modified into an early    access sandbox akin to Baldur's Gate 3's opening wilderness    area. Huge gameplay changes and plot twistsincluding Keanu    Reeves' performance as Johnny Silverhandcould have made for    hype-building enticements to the final game.  <\/p>\n<p>    Night City being a single, contiguous map complicates matters    compared to Baldur's Gate 3's discrete areas and acts, but I    still think it could have worked. I can imagine the invisible    wall-defying mavericks releasing YouTube videos of    their out-of-bounds explorations in like, 2021 or so, but with    only an unpopulated city waiting to greet them I think it would    have just served as an excitement-building exercise for the    full game.  <\/p>\n<p>        It feels like everything is getting released into early        access now.      <\/p>\n<p>    I also wonder how the more bounded, scaled-down goal could have    alleviated the intense pressure CD Projekt Red faced in the    final run to Cyberpunk 2077's initial launch. I don't think    early access launches are a panacea in the face of crunch or    anything, but a Cyberpunk build of this nature strikes me as a    less daunting prospect for the team to have gotten out the door    in December of 2020 or even one of Cyberpunk's earlier missed    targets for a release date.  <\/p>\n<\/p>\n<p>    Moving forward, I wonder if this is a cost\/benefit analysis CD    Projekt will be making with The Witcher 4 and its myriad other    projects waiting in the wings. Formal early access presents its    own challenges, and it isn't the only way to release a game in    an acceptable state, but the developer can't afford another    situation like the initial launch of Cyberpunk 2077.  <\/p>\n<p>    One other consideration, though, is that it feels like    everything is getting released into early access now,    no matter what it's labeled as. Even Baldur's Gate 3, which was    in a perfectly acceptable state at its full launch in August    compared to some of     2023's PC port disasters, has seen additions and changes    above and beyond the usual bug fixes and tweaks in the months    since its release. It's gotten multiple overhauls to its    ending, hundreds of lines of new dialogue, and a    harder-than-hard permadeath difficulty, all likely building    towards a \"Definitive Edition\" in the style of Larian's    Original Sin games.  <\/p>\n<p>    Hell, maybe life's just early access, man: this    existence a mere illusory \"early access\" to the cosmic full    launch we can only know once we leave this mortal coil behind    for a fifth-dimensional perspective.  <\/p>\n<p>    Sorry, I got lost there for a second. Anyway, I'd still bet    that The Witcher 4 won't get a Baldur's Gate 3-style early    access release despite all that, but it certainly doesn't seem    like the crazy idea it would have been before this year.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.pcgamer.com\/wait-was-cyberpunk-2077-just-quietly-in-early-access-for-three-years\/\" title=\"Wait, was Cyberpunk 2077 just quietly in early access for three years? - PC Gamer\">Wait, was Cyberpunk 2077 just quietly in early access for three years? - PC Gamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> \"A delayed game is eventually good,\" Nintendo legend Shigeru Miaymoto is falsely claimed to have said, \"a bad game is bad forever.\" What about a game that I really liked but had some serious issues on launch, so nobody else liked it, but it gradually improved over the course of three years and now everybody kinda digs it? I'm talking, of course, about Cyberpunk 2077. With its significant transformation since an initial launch in 2020, Cyberpunk feels like it was in early access that whole time, even though it never laid claim to the new-school release model.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/wait-was-cyberpunk-2077-just-quietly-in-early-access-for-three-years-pc-gamer.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-1027742","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027742"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=1027742"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027742\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=1027742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=1027742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=1027742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}