{"id":1027736,"date":"2023-12-28T02:49:43","date_gmt":"2023-12-28T07:49:43","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/everything-new-in-cyberpunk-2077-update-2-1-gamesradar.php"},"modified":"2023-12-28T02:49:43","modified_gmt":"2023-12-28T07:49:43","slug":"everything-new-in-cyberpunk-2077-update-2-1-gamesradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/everything-new-in-cyberpunk-2077-update-2-1-gamesradar.php","title":{"rendered":"Everything new in Cyberpunk 2077 update 2.1 &#8211; Gamesradar"},"content":{"rendered":"<p><p>    With the Cyberpunk 2077 2.1 update, Night City has received an    array of new features and small tweaks to improve city life. By    comparison, the     Cyberpunk 2077 2.0 update was a total overhaul of some of    the game's core systems and quality-of-life changes, but the    free 2.1 update is purely focused on adding extra features to    livening up Night City. A functioning metro system, a new    personal radio, romantic hangouts, and gang pursuits all    contribute to making Cyberpunk    2077 feel a little bit more immersive while on your deadly    merc adventures as V.  <\/p>\n<p>    Of course, there's also a whole host of bug fixes and other    minor changes for the base game and Phantom Liberty that I've    not covered here, but you can read all about them in the full    update 2.1     patch notes. For a breakdown of the essential changes, I've    laid out everything you need to know about the Cyberpunk 2077    update 2.1 below.  <\/p>\n<\/p>\n<p>    Cyberpunk 2077 update 2.1 adds a few new features to enhance    Night City life and amp up the immersion for players:  <\/p>\n<\/p>\n<p>        Phantom Liberty was obviously a huge source of new missions    and activities for Cyberpunk 2077, but the 2.1 update has added    a few extra activities and changed some things, adding more to    do and enhancing the Night City experience:  <\/p>\n<\/p>\n<p>    Vehicles have got quite a lot of love in the Cyberpunk 2077 2.1    update, with several new ones to unlock and massively enhanced    motorcycling:  <\/p>\n<\/p>\n<p>    The Cyberpunk 2077 2.1 update adds a few useful accessibility    features and options to make the game more comfortable to play.    Importantly, they're now all laid out in a convenient    'Accessibility' tab in the game's settings menu:  <\/p>\n<p>     GamesRadar+. Not to be reproduced without    permission.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.gamesradar.com\/cyberpunk-2077-21-update\" title=\"Everything new in Cyberpunk 2077 update 2.1 - Gamesradar\">Everything new in Cyberpunk 2077 update 2.1 - Gamesradar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> With the Cyberpunk 2077 2.1 update, Night City has received an array of new features and small tweaks to improve city life. By comparison, the Cyberpunk 2077 2.0 update was a total overhaul of some of the game's core systems and quality-of-life changes, but the free 2.1 update is purely focused on adding extra features to livening up Night City. A functioning metro system, a new personal radio, romantic hangouts, and gang pursuits all contribute to making Cyberpunk 2077 feel a little bit more immersive while on your deadly merc adventures as V.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/everything-new-in-cyberpunk-2077-update-2-1-gamesradar.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-1027736","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027736"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=1027736"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027736\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=1027736"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=1027736"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=1027736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}