{"id":1027733,"date":"2023-12-28T02:49:43","date_gmt":"2023-12-28T07:49:43","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/everything-new-in-the-cyberpunk-2077-2-0-update-gamesradar.php"},"modified":"2023-12-28T02:49:43","modified_gmt":"2023-12-28T07:49:43","slug":"everything-new-in-the-cyberpunk-2077-2-0-update-gamesradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/everything-new-in-the-cyberpunk-2077-2-0-update-gamesradar.php","title":{"rendered":"Everything new in the Cyberpunk 2077 2.0 update &#8211; Gamesradar"},"content":{"rendered":"<p><p>    The Cyberpunk 2077 2.0 update has been a huge revamp for the    whole game, adding in loads of new features and updating many    core systems to make them easier to use and more effective.    Since this 2.0 update is a patch for the base    Cyberpunk    2077 game, everyone who owns the game gets it for free, you    just need to make sure you have the patch downloaded -    importantly, it is separate from the     Phantom Liberty expansion! Overall, this patch has fixed    many aspects of the ambitious RPG, making it a much smoother    experience and far closer to CD Projekt    Red's original vision. Here's a quick look at the new and    improved features in the Cyberpunk 2077 2.0 update.  <\/p>\n<p>    Even more new features have been added to the game thanks to    the smaller Cyberpunk    2077 2.1 update, which focuses more on smaller additions to    liven up Night City that didn't quite make the cut for the 2.0    patch release.  <\/p>\n<\/p>\n<p>    Most of the time, we'd be vehemently against giving the police    more powers and making them stronger, but it's a much needed    revamp in Cyberpunk 2077. In the initial version of the game,    the police were essentially useless - police changes weren't    really a thing, and they would often teleport around the place.  <\/p>\n<p>    In 2.0, they're both smarter and stronger. You'll find officers    patrolling the streets, they'll chase you down in their    vehicles, and even set up roadblocks to cut you off. The heat    system, which goes up to five stars, will be familiar to many    of you, and if you do reach that level, MaxTac will be after    you. Which is essentially all the firepower you can imagine -    good luck shaking them off your tail. From our time playing    2.0, it can still be a little easy to lose them, but    it's infinitely better than it was previously.  <\/p>\n<\/p>\n<p>    The vehicular combat improvements come as a trio, starting with    firing your weapons from behind the wheel. Whether you're using    the cockpit camera or you're behind the car, you can wield your    gun and lock onto enemies looking to ram you off the road. If    you're in a car, this means shooting through the windshield or    the side window - although some of the     fastest Cyberpunk 2077 cars can open sliding doors    to shoot though - whereas if you're on a bike, you can also use    melee weapons if you're close enough. For vehicles with mounted    weapons, you have the option of powerful weaponry like gatling    guns too.  <\/p>\n<p>    One of the most-needed features when it comes to vehicular    combat comes in the form of quickhacks though. You can now    target other cars while driving and cause all sorts of chaos    such as slamming their brakes or accelerating them straight    into a wall, tampering with their steering, or exploding them    entirely.  <\/p>\n<\/p>\n<p>    Long gone is the perk system of old. V now has five attributes,    each with their own winding skill trees, and a whole myriad of    perk points to dish out. You can't unlock all the perks so    there's no point in trying, but what this does allow for is    specialised Cyberpunk    2077 builds. Fancy going all-in as a stealth ninja,    utilising     Cyberpunk 2077 quickhacks and sticking to the    shadows? Focus on the intelligence, cool, and technical ability    attributes, then invest in perks such as Ninjutsu, Killer    Instinct, and All Things Cyber.  <\/p>\n<p>    Alternatively, there are loads of melee weapons to be    found in Night City, and you can spec into them as a brawler    with the Body and Reflexes attribute. Wrecking Ball allows you    to charge into enemies on foot, followed by Quake which is a    huge ground pound. I played through Phantom Liberty a third way    though, which was as a ranged firearms expert. Reflexes and    Cool helped for this, alongside Intelligence and Technical    Ability, as it was more jack-of-all-trades when it came to    utilising cyberware. What's even better is that you can plan    out your Cyberpunk 2077 2.0 build using their online    build    planner.  <\/p>\n<p>    Additionally, while it's not directly related to perks, there    are also skills you can upgrade. These are done entirely    passively and reward you with some small buffs every five    levels, such as +1 perk point, an increase to movement speed or    carrying capacity, or something more specific like reducing the    RAM cost for quickhacks used on vehicles and devices. Here is    the full list of skills:  <\/p>\n<\/p>\n<p>    The perk system isn't the only core mechanic that has undergone    some significant changes - so has cyberware. Cyberware pertains    to all of the cybernetic implants and augments you can install    on V, which range from replacing their arms with powerful melee    weapons to armor and healing buffs to quickhack and RAM    recovery upgrades.  <\/p>\n<p>    As V levels up, your cyberware capacity increases, allowing you    to equip more powerful enhancements. You can also invest in the    Edgerunner and Renaissance Punk perks to increase this further,    which is crucial if you want to make the best build because    some of the high-end cyberware takes up a lot of capacity.  <\/p>\n<p>    While we've covered the main features coming to Cyberpunk 2077    2.0, that's not everything. Crafting blueprints are long gone,    being replaced by tiered item components, so it's simpler to    craft items from scratch and upgrade your existing arsenal.    Clothes are now cosmetic only - your armor is dictated by    cyberware, so you can wear whatever outfit you like without    missing out on any stat buffs. Not to mention there are also    new radio stations, general improvements to combat AI, UI\/UX    tweaks, and more.   <\/p>\n<p>     GamesRadar+. Not to be reproduced without    permission.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.gamesradar.com\/cyberpunk-2077-2-0-update-whats-new\/\" title=\"Everything new in the Cyberpunk 2077 2.0 update - Gamesradar\">Everything new in the Cyberpunk 2077 2.0 update - Gamesradar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The Cyberpunk 2077 2.0 update has been a huge revamp for the whole game, adding in loads of new features and updating many core systems to make them easier to use and more effective. Since this 2.0 update is a patch for the base Cyberpunk 2077 game, everyone who owns the game gets it for free, you just need to make sure you have the patch downloaded - importantly, it is separate from the Phantom Liberty expansion! Overall, this patch has fixed many aspects of the ambitious RPG, making it a much smoother experience and far closer to CD Projekt Red's original vision.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/everything-new-in-the-cyberpunk-2077-2-0-update-gamesradar.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-1027733","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027733"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=1027733"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/1027733\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=1027733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=1027733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=1027733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}